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Anonymous /toy/11485141#11485459
7/10/2025, 9:56:06 AM
>>11485440
computers only made things cheaper and easier to do.
Talent for sculpts has been around for ages, but it wasn't until the 90s when McFarlane started experimenting with high pressure injection molding (which also had been around and used for ages) by telling their sculptors to go crazy on the sculpts. Before then, toy makers didn't think toys could be molded with great detail and Mcfarlane proved them all wrong.

And before the 00s, most toys were sculpted as 2ups. It made it easier for sculptors to sculpt their toys at 2 times the size the toy would be, which was shrunk down with a pantograph machine. In around the 00s, they started sculpting toys at their toy's size (~8% difference actually, due to molding inaccuracies) to cheap out and cut out that step.
Computers are also used to cut out steps to save money, btw, since it saves time and material costs. Sometimes it saves on a talented sculptor altogether, since they do use already made 3d files (from video games or movies), and just use an intern modify it for toy use.

There's still a few toy companies/sculptors who still dont use computers to sculpt and even do 2ups still, like 4H, but even they scan their sculpts in to send it off to the factories.