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Found 2 results for "1763ec1dbe0120acd9c284415b7a1d82" across all boards searching md5.

Anonymous /g/105629295#105664391
6/21/2025, 9:20:04 PM
hey guys it's been a while, I was the guy working on the Cyberpunk Daggerfall project when tragically after getting the core code base done I had a project corruption and ended up taking a 2 month break before trying to start from scratch and realizing my project wasn't corrupted it probably just was a single issue which I spent today fixing and updating everything

during the 2 month break i realized a lot of the core design, which worked in theory, wasn't exactly fun or what I wanted from the experience and so I'm changing the cities to be structured like they are in VTMB (not to the same depth, more literally in that the level loads a contained section)

Also dungeons to be made wayy more simplified, as cool as it was to have daggerfall style dungeons that worked (it was really cool) gameplay wise those sucked ass, so the next step is to get them in a simple in and out design rather than an actual fucking maze

as a side, i need to figure out more to do for the "life sim" more so coding I have ideas but yeah implementing them will be the goal
Anonymous /vg/528306192#528309537
6/21/2025, 9:19:12 PM
hey guise it's been a while, I was the guy working on the Cyberpunk Daggerfall project when tragically after getting the core code base done I had a project corruption and ended up taking a 2 month break before trying to start from scratch and realizing my project wasn't corrupted it probably just was a single issue which I spent today fixing and updating everything

during the 2 month break i realized a lot of the core design, which worked in theory, wasn't exactly fun or what I wanted from the experience and so I'm changing the cities to be structured like they are in VTMB (not to the same depth, more literally in that the level loads a contained section)

Also dungeons to be made wayy more simplified, as cool as it was to have daggerfall style dungeons that worked (it was really cool) gameplay wise those sucked ass, so the next step is to get them in a simple in and out design rather than an actual fucking maze

as a side, i need to figure out more to do for the "life sim" more so coding I have ideas but yeah implementing them will be the goal