Search Results
6/12/2025, 6:56:35 PM
>>527171017
It's not really the palace, itself though. It's not the gameplay either. It's the fucking characters. It's the fact that the game is just villain of the week at that point, and your own party feels like cardboard cut outs in an over the top cartoon that's entirely focused on the villain. I didn't care about Ann or Ryuji. I like some of the concepts of course, there's so many great ideas going on. But there are things about it that just do not appeal to me, aesthetically. I also don't like that the shadow world just bleeds over because your phone starts blinking. The shadow world felt phony and too over the top. So I was powering through something that didn't actually appeal to me the way I thought it would, just because it's supposed to be a great game. It has objectively great music, though I still think some of it is overplayed. Whenever P3R came out, I tried it of course. Really liked the new art, and a beautiful blue UX presentation. But Tartarus was just ass man, that's the dungeon? Shoot yourself? I just don't want to play that. I may play it again one day, maybe I'll play FES after 4 and I can maybe appreciate the old aesthetic more.
These many conflicting feelings are not so with Persona 4. Aesthetic issues aren't present, the game speaks to me artistically on a fundamental level. I love the minimalist designs, color blocking and perfect marigold yellow tone. It's not too busy, there's not too much black. And in the story, instead of villain of the week in an over the top cartoon where you change the bad guys heart, it's just character interactions. Main character arc/shadow of the week in a retro TV hell dimension. The people you're growing closer to are expanded on and given human depth and conflict directly THEMSELVES. The TV that reflects our darkness back at us, sucks us into a world of our own unconscious that wants to consume us. You stick together with your friends, and integrate your deepest and darkest fears to level up.
Fuckin kino.
It's not really the palace, itself though. It's not the gameplay either. It's the fucking characters. It's the fact that the game is just villain of the week at that point, and your own party feels like cardboard cut outs in an over the top cartoon that's entirely focused on the villain. I didn't care about Ann or Ryuji. I like some of the concepts of course, there's so many great ideas going on. But there are things about it that just do not appeal to me, aesthetically. I also don't like that the shadow world just bleeds over because your phone starts blinking. The shadow world felt phony and too over the top. So I was powering through something that didn't actually appeal to me the way I thought it would, just because it's supposed to be a great game. It has objectively great music, though I still think some of it is overplayed. Whenever P3R came out, I tried it of course. Really liked the new art, and a beautiful blue UX presentation. But Tartarus was just ass man, that's the dungeon? Shoot yourself? I just don't want to play that. I may play it again one day, maybe I'll play FES after 4 and I can maybe appreciate the old aesthetic more.
These many conflicting feelings are not so with Persona 4. Aesthetic issues aren't present, the game speaks to me artistically on a fundamental level. I love the minimalist designs, color blocking and perfect marigold yellow tone. It's not too busy, there's not too much black. And in the story, instead of villain of the week in an over the top cartoon where you change the bad guys heart, it's just character interactions. Main character arc/shadow of the week in a retro TV hell dimension. The people you're growing closer to are expanded on and given human depth and conflict directly THEMSELVES. The TV that reflects our darkness back at us, sucks us into a world of our own unconscious that wants to consume us. You stick together with your friends, and integrate your deepest and darkest fears to level up.
Fuckin kino.
Page 1