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6/2/2025, 12:25:48 PM
Hello, I'm working on a game that's a mix between Minecraft, Terraria, and Rust. I've already implemented step sounds, and now I'm focusing on block-hitting logic. Some hits should register as successful, while others should fail. Could you help me find or create a few sounds for both successful and failed hits for various materials like grass, wood, sand, stone, and furniture (such as doors)?
existing sounds:
https://limewire.com/d/edYnw#eq5rLmas8q
existing sounds:
https://limewire.com/d/edYnw#eq5rLmas8q
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