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7/5/2025, 12:20:59 AM
>>529968341
I did, the retarded bot made 0 sense
Vertex snapping is literally just connecting two meshes together via a vertex, which would work perfectly if my meshes were properly rotated
Pic related, I managed to connect these two meshes just fine using a single vertex since both faces were parallel with each other. However, if I rotate a mesh just a little bit, it's now fucking impossible to get the result that I want anymore unless I find the correct one in a billion rotation value. All of my problems would be solved if there was a way to either snap a fucking edge or a face since that would auto rotate them
I did, the retarded bot made 0 sense
Vertex snapping is literally just connecting two meshes together via a vertex, which would work perfectly if my meshes were properly rotated
Pic related, I managed to connect these two meshes just fine using a single vertex since both faces were parallel with each other. However, if I rotate a mesh just a little bit, it's now fucking impossible to get the result that I want anymore unless I find the correct one in a billion rotation value. All of my problems would be solved if there was a way to either snap a fucking edge or a face since that would auto rotate them
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