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Anonymous /vr/11895292#11895457
7/26/2025, 12:19:48 AM
Standard beat'em up design: you want a slow heavy guy, a fast light guy, and a balanced guy. Adam was supposed to be the slow guy but in SoR1 there isn't really much of a difference, and visually he looks the same size as Axel, so the devs probably felt that he was a bit redundant for the sequels.