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7/13/2025, 10:37:19 AM
>>715338074
Everything about Dark Souls 3/Ariandel/Ringed City/Eden Ring/Shadows enemy design is perfectly and excellently telegraphed. You can actually tell the exact moment the enemy is about to counterattack and engages in hyperarmor. In fact the Souls team has always bern excellent at making enemies that you can tell and defeat at attempt 0. Compare it with the Bloodborne/Sekiro/Armored Bore team where you regularly get shit like giant crows jumping in your face at 100ms (which Dark Souls 3 delayed with Corvians) or Ashina Elite doing a second slash newr instantly with every player falling for it and only able to deflect it if they know about it
It's funny that people complained about the (absolutely broken) Oceiros frame 0 charge but then dickride Armored Core 6 that made it a fucking staple and major multiplayer mechanic with the kick
Everything about Dark Souls 3/Ariandel/Ringed City/Eden Ring/Shadows enemy design is perfectly and excellently telegraphed. You can actually tell the exact moment the enemy is about to counterattack and engages in hyperarmor. In fact the Souls team has always bern excellent at making enemies that you can tell and defeat at attempt 0. Compare it with the Bloodborne/Sekiro/Armored Bore team where you regularly get shit like giant crows jumping in your face at 100ms (which Dark Souls 3 delayed with Corvians) or Ashina Elite doing a second slash newr instantly with every player falling for it and only able to deflect it if they know about it
It's funny that people complained about the (absolutely broken) Oceiros frame 0 charge but then dickride Armored Core 6 that made it a fucking staple and major multiplayer mechanic with the kick
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