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Anonymous No.715308728 [Report] >>715308946 >>715309175 >>715309230 >>715309351 >>715309910 >>715310148 >>715310723 >>715310751 >>715314363 >>715314454 >>715316608 >>715316637 >>715323619 >>715323987 >>715326305 >>715330993 >>715336421 >>715336641 >>715339678 >>715341371 >>715345345 >>715345619 >>715346691 >>715349584 >>715353214 >>715360112 >>715365289
>obsessed with stagnation's effects on the world
>becomes artistically stagnant
It's like pottery
Anonymous No.715308941 [Report] >>715330038
no you don't understand ds3 was horribly uninspired and stale on purpose as part of the artistic vision so you have to appreciate it being bad.
Anonymous No.715308946 [Report] >>715309086 >>715310442 >>715314238 >>715338386 >>715344976 >>715349773 >>715350254 >>715351410 >>715357679
>>715308728 (OP)
Elden ring made me avoid souls communities I thought the effect dark souls 3 had was devastating but elden ring made me realise the average fromsoft fan is a subhuman and I just should play their games without interacting with the masses that play it


It's very sad
Anonymous No.715309086 [Report] >>715309179
>>715308946
This is true for pretty much every gaming community, they're all awful.
Anonymous No.715309175 [Report]
>>715308728 (OP)
When you change things about your popular game it suddenly becomes an unpopular game (see Darkest Dungeon 2)
So they're playing it safe as far as stepping away from their souls formula
Anonymous No.715309179 [Report] >>715309380
>>715309086
Not the total war one been a fan since Rome and the community still kicks ass however the souls community degraded insanely much to the point of me avoiding looking for game related memes
Anonymous No.715309230 [Report] >>715314756
>>715308728 (OP)
>Can no longer rip off of BERSERK since Kentaro is now dead
Everything after Elden slop is going to be on the same level as NinjaBlade
I can't wait for this hack to be exposed for the shitter he's always been
Anonymous No.715309289 [Report] >>715309605 >>715309917 >>715339474 >>715341524 >>715346607
>got it right the first time
>each sequel slowly dilutes the formula
any other series?
Anonymous No.715309351 [Report] >>715310181 >>715333319
>>715308728 (OP)
>artist has a set style
Why do people always expect Souls games to be exceptions to every single rule?
Imagine if the next Ace Combat was about fucking cross-country trucking for the sake of 'diversity' and 'novelty'.
That is what it sounds like when every one of you dickheads complains that FromSoft makes another 3D ARPG.
Anonymous No.715309380 [Report]
>>715309179
Fair. Not really played much TW, do have Three Kingdoms on my Steam, will take a look when I get around to playing it.

I think the Souls community went down hill when DS1 got advertised with all that "prepare to die" shit.
Anonymous No.715309605 [Report] >>715309821 >>715309998 >>715310770 >>715312406
>>715309289
item weight is not "right," dumb faggot
Anonymous No.715309821 [Report]
>>715309605
cope n seethe
Anonymous No.715309910 [Report] >>715310139 >>715310576 >>715337747
>>715308728 (OP)
The more the years go by, the more I realize that old matthewmatosis video about the lost art of demons souls was 100% correct.
Anonymous No.715309917 [Report] >>715312272 >>715334469
>>715309289
>>first time
Meant to say second time obviously.
Anonymous No.715309998 [Report] >>715310704 >>715311071 >>715311662
>>715309605
>I should be able to carry 500 weapons and 200 sets of armor at all times because I'm the hero!
Anonymous No.715310139 [Report] >>715310345
>>715309910
Matthewmatosis obsesses over every shit game Platinum puts out if Kamiya is attached even tangentially.
The guy is a total hack who has a massive double standard between games made by developers he likes and every other one.
Anonymous No.715310148 [Report]
>>715308728 (OP)
>>obsessed with stagnation's effects on the world
Is he though? None of his games have ever been more than incremental advancements of their predecessors. Elden Ring being a distilled boss rush mode is the biggest example.
Anonymous No.715310181 [Report] >>715310515 >>715314053 >>715338208 >>715351708
>>715309351
It's not even really about that, it's more just how the soulsborne series fell for the misplaced belief that its combat system was the best, most well-made part of the game (it's not, souls combat was never something exceptional) and therefore doubled down on twitchy rolls and i-frames and built everything around it, at the expense of everything else.
Anonymous No.715310345 [Report] >>715313238
>>715310139
Look I don't get his kamiya obsession either but he's 100% on point when it comes to modern soulsborne titles. Him having quesationable taste in one area doesn't detract from his cogent points in another. The arguments stand for themselves.
Anonymous No.715310442 [Report]
>>715308946
Japanese games seem to suffer from this a lot, like a lot of the audience just seem to be troglodytes that can't engage with any of these games halfway.
Anonymous No.715310515 [Report] >>715310618 >>715311251
>>715310181
What is 'everything else'?
Elden Ring has the biggest dungeons in the series and they can be extremely intricate.
The aesthetic is as good as it ever was. Enemy design is as good as it ever was. Magic and melee combat is actually better than any previous game in terms of the diversity of approach and the depth.
The only 'spark' missing at this point is that people who have played these games for most of their adult lives don't enjoy them as much as they did 10 years ago and are looking for something to blame for that.

Souls combat is exceptional.
It has always been exceptionally tight and well-crafted and never feels spammy or too sluggish for its own good.
It not being a button mashing beat-em-up or fighting game where you can throw Hadokens is not a flaw or something that makes it worse than competitors.
Anonymous No.715310576 [Report] >>715310734 >>715311236
>>715309910
I see NPCs constantly repeating this, but didn't his whole argument about rolling hinge on his belief that blocking was unviable? Which was never true, not even in DS3 where shields were arguably at their weakest
Anonymous No.715310618 [Report] >>715310882
>>715310515
nta but bosses definitely took a nosedive in creativity since DeS
Anonymous No.715310704 [Report]
>>715309998
you're right 50 weapons and 20 sets of armor is much more believable
Anonymous No.715310723 [Report] >>715327289
>>715308728 (OP)
>becomes
do you have any idea how many armored core games they made before souls

when they find something that works they stick with it
Anonymous No.715310734 [Report]
>>715310576
There was a lot more to rolling criticism than just whether or not blocking was viable / optimal. Honestly rolling is treated as just one of many symptoms of a strategic cause which was Miyazaki putting more emphasis on combat without really having the justification for it
Anonymous No.715310751 [Report]
>>715308728 (OP)
And yet aren't all of the storylines about people trying to overcome the decay and stagnation in hope of a better future?
Anonymous No.715310770 [Report] >>715310917 >>715327134
>>715309605
Dark Souls 2's dumbass life stone system could have been fixed with item weight, and would make your builds even more customizable, Maybe they would be allowed to make heavy armor good again
Anonymous No.715310882 [Report] >>715310997 >>715311510
>>715310618
Creativity in what terms, exactly?
Almost all are combat challenges rather than puzzles, but that is basically just catering to fan demands.
People tend to really dislike puzzle bosses, compared to ones that are pure mechanical challenges.
Anonymous No.715310917 [Report] >>715311121
>>715310770
They already fixed that in Bloodborne and DS3 by adding hard limits for each item in your inventory
Anonymous No.715310928 [Report]
DS3 > DS2 > ER > DS1 > BB > DeS
Going solely based off of hours played.
Anyone who has an arbitrary opinion that deviates from their factual hours played is just being dishonest.
Anonymous No.715310997 [Report] >>715315326 >>715315821
>>715310882
>Almost all are combat challenges rather than puzzles
that's exactly the problem, yeah
and fans on a good day don't know what's good for them, you give fans exactly what they ask for and chances are you'll just end up optimizing all the fun and creativity out of your game
Anonymous No.715311071 [Report]
>>715309998
>add weight burden
ALRIGHT NOW WE ARE TALKING! so wheres my aggressive durability or sanity system or limb damage or visibility system or character noise and ambient noise detection system or the ability to hold my breathe or ability to crouch/go prone/ flatten to wall or mantling or sneak attacks or weapon clashing or poisoning weapons or...??
Anonymous No.715311121 [Report]
>>715310917
Yeah but its a lazy fix, while making these things weigh a significant amount would give the player more agency
Anonymous No.715311236 [Report] >>715312287
>>715310576
>calling other NPCs while making generalized guesses about arguments in a video you didnt watch
waowie what a shocker
Anonymous No.715311251 [Report] >>715315256
>>715310515
Elden Ring is still flawed but I'd consider it a step up from past entries thanks to exploration being more emphasized.
But souls combat definitely is not exceptional, let's not get too hasty here. It not having hack-n-slash style meters or fighting games movelists was never the critique of it.
Anonymous No.715311457 [Report] >>715311975 >>715330676
It became slop the moment Dark Souls got a sequel. Dark Souls was a reboot of Demon's Souls in a better world and better mechanics and there was no reason for it to get a sequel.
Bloodborne and Sekiro were also good choices. Elden Ring was a step back again, it showed how creatively bankrupt fromsoftware is.

I can assure you that we are going to get Elden Rings 2.

The only soulsborne game that deserved a sequel was Sekiro because you actually control an actual character with a backstory and a narrative
Anonymous No.715311510 [Report]
>>715310882
There are only a few puzzle bosses in demon's souls, mainly Fool's Idol, Dragon God, and Storm King. The only thing is that 2 of 3 are end bosses, in a game with not too many, so it feels unfairly weighted. The others are not so much puzzle bosses as they are less conventional. When it all becomes similar things get more stagnant. Even though Ancient Wyvern isnt exactly a strong point of 3, I respect that they still put it in the game. If it wasnt a boring dragon maybe you could have had an interesting set piece to go with it.

A good balance would be Midir, where the player has to figure out the best way to smack his weak points, while not being entirely useless if you wish to engage him in other ways.
Anonymous No.715311582 [Report]
>Shadow tower abyss and DeS Share item burden
>both are absolute dogshit
Really makes you think *replays Gothic 2 instead of morrowind*. Reallllllllyyyyyyy makes you think if theres ever been a good weight limit system in gaming
Anonymous No.715311662 [Report] >>715312138
>>715309998
I want to be forced to treat my character's infections that he got after getting into a sword fight in the sewer.
Release the MRSA cut, Hackizaki!!!
Anonymous No.715311721 [Report]
>noo, I need to pick up literally everything so I can give myself every advantage possible because I'm so shit at games
>roleplaying in an RPG, what's that?
Anonymous No.715311859 [Report] >>715312341 >>715342817
>noooo, I need to back track to my armor dumping ground every 20 minutes
>pacing in an RPG, what's that?
Anonymous No.715311945 [Report] >>715312232 >>715312341
>nooo, my game must be hyper realistic and must have a hundred mechanics which only annoy the player
>gameplay in a video game, what's that?
Anonymous No.715311959 [Report] >>715312656
DS is just a copy paste of nes tropes with art stolen from shit like the lotr movies.
A LOT of the general game design is taken from the PC ys games too.
BB gets a pass because theres just not too many Lovecraft/cosmic horror stuff
Its kinda like how Yoko onotaro stole almost every aspect of nier from megaman legends 2.
Any game that's a lot more popular than it should be is like this.
I recently played earthbound and mother 3, while good they're nowhere near the dick breaking masterpieces that the internet makes them out to be.
Anonymous No.715311975 [Report] >>715314586
>>715311457
Sekiro isn't even a soulsborne game. Mechanically its so different I really don't understand why people even call it a soulsborne game. I also hope it gets a sequel or a spiritual successor someday
Anonymous No.715312138 [Report] >>715314865
>>715311662
Uhh akshully sewer and brackish water hold gram negatives and anarobes mainly. Big ones being ecoli, ESCAPPM organisms and viibrio
Mrsa is gram positive.
Anonymous No.715312232 [Report] >>715313031
>>715311945
Tbf almost everything about souls is meant to annoy you
Which is why they're only played and fellated by insufferable people
Anonymous No.715312254 [Report]
>nooo, we need simpler and easier games you can steamroll because my brain is smaller than my weewee!
>depth and consequence in a video game, what's that?
Anonymous No.715312272 [Report] >>715329943
>>715309917
What came before DeS?
Anonymous No.715312287 [Report] >>715312918
>>715311236
>"...unfortunately against bosses, parrying is often completely impossible and blocking is often ill-advised. Which leaves you with rolling as your one and only defensive action. So prepare to roll again and again and again and again and again. "
NPC would be a fair characterization for people repeating Youtube man's arguments ad naseum while adding zero thoughts of their own yes.
Anonymous No.715312341 [Report] >>715312635 >>715313031
>>715311945
>>715311859
When you get rid of all friction and challenge, and give the player no limitations, you end up with boring turds like Monster Hunter Wilds. If that's what you want, then fine. But I reserve the right to call you a tasteless retard for it.
Anonymous No.715312406 [Report]
>>715309605
>only criticism is a non-issue
That’s how you know a game is a masterpiece.
Anonymous No.715312635 [Report] >>715312806 >>715336512
>>715312341
No I want Gothic where you cut out the pace breaking shit that has no reason to be there while having combat and world sim in it.
OR I want a Shadow tower/Amnesia the bunker hybrid where every second is pure friction and challenge
Anonymous No.715312656 [Report]
>>715311959
The complete package + successful execution matters more than just being a mere ideas guy who thought of it first. DS succeeded in this respect, that's why it matters and not whatever forgotten NES games you're thinking of, or Ys for that matter.
Anonymous No.715312806 [Report] >>715313098
>>715312635
>pace breaking shit
Go play a fucking arcade game then, and not an RPG you mongoloid.
Anonymous No.715312918 [Report] >>715313542
>>715312287
your post
>didn't his whole argument about rolling hinge on his belief that blocking was unviable?
your quote
>parrying is often completely impossible
>blocking is often ill-advised
so no i dont think that he actually said it was unviable, just that its a comparatively weak option vs rolling, as you cant parry bosses
this is also in relation to his grander point about depth in the games being weak compared to other action games
instead of sniping random quotes and trying to shoehorn in your black and white interpretation of it, just argue with the points as a whole
Anonymous No.715313031 [Report]
>>715312232
>>715312341
i don't feel annoyed by souls even 2 & 3, i meant my comment as a criticism to people with mechanics creep
Anonymous No.715313064 [Report]
He got arrested?
Anonymous No.715313098 [Report]
>>715312806
I do, love piranha bytes, love shmups, love survival horror. And they all are exceptionally paced games.
Maybe consider what purpose a weight system does to the game and HOW a player interacts with it before haphazardly throwing it in there, Visajeet Jabul Torbeshque
Anonymous No.715313238 [Report] >>715313287 >>715313374 >>715313536
>>715310345
>hate ds2 when it came out
>every time I saw I hate ds2 people call me a mattfag
>look up his review of ds2
>i disagree with every single point he makes in it, despite reaching the same conclusion as him
hated him more than ds2 itself for this one.
but Lost Soul Arts was almost word-for-word identical to an essay I had written in my head, and he saved me a lot of work by making it into a real (video) essay for me. so I guess he's alright now.
Anonymous No.715313287 [Report] >>715315225
>>715313238
lets hear your unique reasons for hating DaS2 anon
Anonymous No.715313374 [Report]
>>715313238
He makes some of the stupidest fucking points, even goes so far as to lie. the game has plenty of fucking problems, but people want to invent irrelevant shit?
Anonymous No.715313406 [Report]
Its weird I like Dark Souls 2 for what it tries doing over the other games, but I dont like actually playing it.
Anonymous No.715313536 [Report] >>715315186 >>715315578 >>715327398
>>715313238
Anybody who even slightly agrees with Lost Soul Arts but refuses to play Kingsfield and Shadow tower are massive drooling hypocritical retards, Matthew obviously included
Anonymous No.715313542 [Report] >>715313689 >>715313738 >>715314202 >>715314443
>>715312918
Him saying rolling is your ONE AND ONLY defensive option would imply that blocking is unviable. That's a pretty absolute statement.
>the games being weak compared to other action games
But how many of those action games have me playing as a sword and board knight through a strange fantasy setting. The selling point of souls games are their settings and that's something that other action games do not have.
Anonymous No.715313595 [Report]
To complain about stagnation is to admit stagnation
Anonymous No.715313689 [Report]
>>715313542
Post Nameless king, blocking EVERY hit
Anonymous No.715313738 [Report] >>715314123
>>715313542
>Him saying rolling is your ONE AND ONLY defensive option would imply that blocking is unviable
For bosses, it definitely is.
Anonymous No.715313847 [Report] >>715314602
Miyazaki
Demon’s Souls
Dark Souls
Bloodborne
Sekiro

Seethe and whine as much as you want but these are his games and they are the best ones. Everything else has his name on it for marketing but is not his total undisputed vision.
Anonymous No.715314053 [Report] >>715351830
>>715310181
> souls combat was never something exceptional
Anonymous No.715314123 [Report] >>715314612
>>715313738
not necessarily
it is possible to just stack heavy armour and a big shield, but thats a specific build. but what he is saying I still think is true. because even IF one has a good shield equipped, theyre still going to roll unless of course its that specific build
Adaptability was not a mistake, if it simply told players specifically what it did and not a vague explanation, there'd be no problems
Anonymous No.715314202 [Report] >>715314910
>>715313542
nobody has conversations like this where they take things to the most annoying literal interpretation besides autistic fucking retards like you, and i think thats your issue anon. obviously you can occasionally block, but it's "unviable" to only block and NEVER roll until the fight is won, which isn't the case in at least 1 and demons.
>But how many of those action games have me playing as a sword and board knight through a strange fantasy setting
easy, the game you're looking for to rule by the sword has been hidden in plain sight all along.
Anonymous No.715314238 [Report]
>>715308946
you're not wrong
soulsfags have gone so far up their own ass you can smell the shit on their breath
Anonymous No.715314363 [Report]
>>715308728 (OP)
I dont get it
Anonymous No.715314443 [Report]
>>715313542
>But how many of those action games have me playing as a sword and board knight through a strange fantasy setting.
Dragons Dogma and the other Souls games. His point is that the setting IS the selling point and it's fantastic, which is why he wished the game would go back to focusing more on those immersive qualities instead of the only just okay action setpieces and bossfights (relative to action games that have more depth, the combat in souls is obviously pretty great feeling and the fights are well executed, just samey, at least in 3).
Anonymous No.715314454 [Report]
>>715308728 (OP)
We live in a stagnant, rotten world, so making games about it should come naturally. It's called seeing, not obsession. Nigger.
Also, having a common motif in your art doesn't make it stagnant.
Anonymous No.715314586 [Report]
>>715311975
>Sekiro isn't even a soulsborne game
Correct, it's a soulsbornekiro game
Anonymous No.715314602 [Report]
>>715313847
Hes a hack
Naotoshi Zin won
Anonymous No.715314612 [Report] >>715316191
>>715314123
I think adaptability as a stat was cool and interesting, but it was implemented like garbage, to where nothing noticeable happened until certain break points. I like the idea of being able to invest in your dodges and other actions in that way, but I never really bothered leveling ADP until years down the line because I never really noticed anything when I did it blind. Dark Souls 2 was just a bunch of great ideas that were rushed out the door, its interesting, but its not a great game. I think it could have easily been the best if not for rushed development
Anonymous No.715314756 [Report]
>>715309230
He's got enough Dark Souls money he can just pay famous authors to write for him directly.
Anonymous No.715314865 [Report]
>>715312138
I learned something new today
Anonymous No.715314910 [Report] >>715315106 >>715315346
>>715314202
>obviously you can occasionally block, but it's "unviable" to only block and NEVER roll until the fight is won
And why is that bad? Players should have to choose between blocking and rolling as the situation calls for it.
Anonymous No.715315106 [Report] >>715315373
>>715314910
Why build stability and waste the ring slot and have the weight of the greatshield if its not reliable? Rolling is literally free to everyone, blocking isnt
Anonymous No.715315186 [Report]
>>715313536
Now thats black pill too bitter for /v/
Anonymous No.715315225 [Report] >>715315464 >>715315824 >>715321226
>>715313287
I don't still agree with all of them, and some are dated (because they became a standard going forward), but I'll see what I can remember. Note I haven't watched matt's ds2 criticism in a million years, so i probably have a little bit of overlap with him on stuff like the annoying deadzone, probably some stuff like enemy tracking and player controls being wonky I expect he'd have noted. the main thing I remember thinking was a retarded point was the claim that fighting multiple enemies at once fundamentally didn't work well in Souls games. the rest of the review is a blur.

1. changed roll input while locked on to be press + release instead of just press. (this became a standard going forward)
2. at the time, I felt that compared to DeS and ds1 (but especially DeS), ds2 had overemphasized the 'rhythm game' aspect of combat, where you memorized roll or parry timings to beat enemies. It seemed like enemies in general were harder to CC for a variety of reasons (enemies often having high priority attacks, player getting a stubby hitbox with bad tracking for most attacks, etc.), and positioning was not as important because I perceived enemies as having way too much range and tracking on their attacks. in addition, ds2 was the first game that started to really emphasize enemies having attack chains that were specifically timed to catch panic rolls, which in combination with point 1 drove me up a wall.
3. i remember having a lot of complaints about PvP at the time, but I don't remember quite what they were, or if balance patches addressed them.
4. I fucking hated the free-aim tracking while locked on thing. I am used to switching between locked and unlocked on the fly, and the controls for it were unwieldy, since if you were backtracking, you had to stop moving, then wait for your character to come to a full stop before you attacked.

I know I had more, but I can't remember them + char limit.
Anonymous No.715315256 [Report] >>715315821
>>715311251
>a step up from past entries thanks to exploration being more emphasized.
the problem with that is that there isn't anything in ER worth exploring for because the gameplay loop is just combat encounters and that gets really fucking boring after 30 hours
Anonymous No.715315326 [Report]
>>715310997
this
Anonymous No.715315346 [Report]
>>715314910
>Players should have to choose between blocking and rolling as the situation calls for it.
Maybe if you're making a focused action game for one build, sure? But why would you ever want a greatshield if its massive weight prohibits you from rolling and you have to roll in every bossfight?
I think you're thinking that what you said adds decision making but it actually streamlines it into everyone making the choice to just always roll, which is what 99% of builds do in Dark Souls 3.
Elden Ring has a way greater balance of people using greatshields and also just regular shields for example, because you tangibly actually can build your character to never having to roll. They pretty much solved what he was complaining about in this regard.
Anonymous No.715315373 [Report]
>>715315106
To reduce the trial and error needed to learn roll timings for players with shit reflexes? To more safely learn how to strafe and avoid attacks without needing to roll? To have a gameplay choice to make moment to moment decision making more interesting?
Anonymous No.715315464 [Report] >>715315824
>>715315225
I'll add that I replayed ds2 a year or so back and found that point 2 is like 85% skill issue. i actually like the game a lot more now than i did back when it was the most recent Souls release. a lot of common complaints about ER combat make me laugh because many are the same thing I said about ds2 and are similarly a result of just not investigating the game's combat enough.

Also I think matt complained about ADP? most people did iirc. I am very neutral about it, but it's another thing i remember about his video
Anonymous No.715315578 [Report]
>>715313536
I should play these more. i got part way through KF4 a while ago, then lost my save due to hard drive failure and never went back, but it was fun.
Anonymous No.715315821 [Report] >>715316093
>>715315256
>>715310997
They had an interesting thing going with the dungeons especially the infinitely looping one in the sewers which had a bunch of different side paths to explore but they fucking ruined them by just inserting enemies you've previously fought with inflated stats. Doesn't matter if you've levelled up your health because a basic enemy is going to take a quarter of your lifebar in a single hit anyway, and once you've been ambushed a few times you already know what to expect and how to handle every encounter.
Anonymous No.715315824 [Report] >>715317829
>>715315225
>>715315464
>was the claim that fighting multiple enemies at once fundamentally didn't work well in Souls games.
To be fair, the combat system is more clearly designed for one-on-one encounters. Obviously it doesn't mean that NO boss fight should ever have more than one enemy, but I do think that it's a bit of an issue that so many in Dark Souls 2 are, as it feels like an obvious example of that game's infamous "artificial" difficulty.
>and positioning was not as important because I perceived enemies as having way too much range and tracking on their attacks
This is actually a point he made, using the turtle enemy as an example as it has a moveset designed to make the player cautious if it gets behind it, which is rarely seen because they gave the enemy insane tracking for some reason.
>I fucking hated the free-aim tracking while locked on thing
Yeah it's pretty shit in Dark Souls 2. This mostly just comes down to the controls being dogshit.
>Also I think matt complained about ADP? most people did iirc.
I don't remember well either but I was more interested in your points regardless. ADP in concept could be interesting but its issue in DS2 is the implementation, tl;dr but most of the "bad hitboxes" from DS2 comes from the fact that iframes with base ADP levels are comically low and retarded which means that its not a stat you'd ever consider not leveling except for challenge runs and also its not explained well at all.
Anonymous No.715316093 [Report]
>>715315821
Yeah fair enough. The game does boast great enemy variety but it clearly struggles in its desire to only stick enemies where they fit in terms of the lore.
Anonymous No.715316191 [Report]
>>715314612
>nothing noticeable happened until certain break points.
I cant really think of any other way
Adaptability came about because of how easy it was to roll through all of our problems in DeS and Ds1. And we know what happens when our rolling isn't prohibited. Personally, even if there's no real tell, I'd take that over what we have today. The more I play Ds2, the more its becoming my favourite.
Anonymous No.715316460 [Report] >>715316538
I didn't read any posts but is this just another thread for shitters to cry about not being able to git gud????
Anonymous No.715316538 [Report]
>>715316460
No
Anonymous No.715316608 [Report]
>>715308728 (OP)
kino
Anonymous No.715316637 [Report]
>>715308728 (OP)
why do so many of you pretentious faggots pretend to hate ds3?
Anonymous No.715316732 [Report] >>715317523 >>715322886 >>715325269 >>715330489
I'm tired of rolling and being lame. I want them to make games where I fight and feel good and cool using the character. I don't wanna be some nameless undying faggot that rolls on the floor 85% of the fight to get invincibility frames. That shit fucking sucks and it looks retarded. I dunno why people are ok with that.
Anonymous No.715317523 [Report]
>>715316732
This.
I have never had a Ouija board in my house, and I NEVER WILL. There are just some things you should never mess with.
Anonymous No.715317829 [Report] >>715320315
>>715315824
I was moreso thinking of regular enemies with fighting multiple enemies at a time. I think it's something Souls combat is particularly well suited for, and a common criticism of ds2 is that it has too many gank fights (i agree there are too many, just not that they're intrinsically bad). iirc matt specifically makes the point that souls combat just is fundamentally bad at having multiple enemies at once.

>This is actually a point he made
maybe I was really a mattfag all along and seething over nothing

After replaying ds2 I noticed how erratic and weird the tracking issues are. i remember thinking enemies just universally had insane tracking and it was never worth bothering with trying to move out of the way of attacks, but that's not really true. many enemy attacks have pretty bad or moderate tracking and you can strafe them depending on your positioning. But then there will be 1 or 2 attacks the enemy has where they just rotate on the spot and follow you anywhere you go. I suspect a lot of the tracking issues were added in some last minute balance pass shortly before launch, when they realize it was too easy to circle strafe enemies, which is why you get this 'turntable' tracking jank.

I think a lot of my neutrality on ADP is that I don't think it succeeded in its design goal very well (which I presume to be diversifying builds by which defensive options they have available), but i also just find it inoffensive. it functions like a 2nd vigor, where it's a stat that you just increase to softcap or near enough on almost all builds, unless you want to go out of your way to challenge yourself. it gives an extra challenge to SL1 runs which is kind of cool. I remember trying a SL1 build that needed work hook for some stat requirement at one point and giving up halfway through because you wound up having a whopping 5 iframes due to work hook's ADP penalty.
Anonymous No.715320315 [Report]
>>715317829
>it functions like a 2nd vigor, where it's a stat that you just increase to softcap or near enough on almost all builds, unless you want to go out of your way to challenge yourself
Yeah I'd say again true in theory but just in practice, the execution of it being incredibly unclear in-game what it does, and then the fact that low ADP leads to the hitboxes just seeming awful means that it doesn't just fail as an idea but is bringing the game down with it, unlike vigor, which is incredibly obvious as a stat in what it does and also just as a tangible change that you can actually see occurring (your healthbar increasing) vs maybe you're not getting hit sometimes that you would've maybe gotten hit otherwise?
>I think it's something Souls combat is particularly well suited for,
Even this position I don't think detracts from the point too much. I think we agree that the game can handle it and put it in fun situations, but, we'd probably also agree that 1v1 situations are the focus, if that makes sense? Which makes it just a bit frustrating that there are SO many ganks and SO many multi-people bossfights. Once again the principle under scrutiny is more related to the ways in which DaS2 just spams enemies because as a result of it clearly being the more difficult encounter from even a basic level of what the combat is designed for.
Anonymous No.715321226 [Report]
>>715315225
The reason why Matt thinks fighting multiple enemies at once doesn't work is because he insists on playing locked on the entire time which you don't have to do at all.
His argument only works in DS2 because you can't aim attacks in DS2. In DS3, BB and ER you can aim your attacks depending on the angle of the camera and it works perfectly in multi enemy encounters. Unlocked in DS2 is doable but fucking sucks but in later games you should be playing unlocked more often than not.
Anonymous No.715321735 [Report]
Most issues with DS2 are caused by the switch to a different engine for no fucking reason. DS2 has some puzzling design choices but if it didn't have the DS2 engine jank it wouldn't be nearly the black sheep of the franchise that it is. It would be seen as weird and less tight but otherwise on a similar level as other From games.
I don't think DeS and DS1 would benefit from a remake as the faster combat of post-BB engine doesn't suit them but DS2 is a game that should have released after Bloodborne and has no business existing in its current state. Keep the core idea of DS2 but use a different engine and fix a few things and it'd be a solid game. We all know DS2 only exists because Bandai wanted to cash in on the success of DS1 but as far as proper game design goes it's a failed prototype. This might sound harsh but I'm actually praising DS2, at least as a concept. I think it's been done dirty and its potential was squandered.
Anonymous No.715322886 [Report]
>>715316732
There are already games like that and all you have to do is not play Fromslop
Anonymous No.715323305 [Report] >>715323902 >>715362357
>already degenerated into mouthbreathers, griefing, streamer metafags, cheaters, and sweatlords
Multiplayer focused games combined with souls autism was a fucking mistake and this is a damn co-op game. Imagine how far the fanbase is going to fall when their last-man-standing PvP game releases next year.
Anonymous No.715323619 [Report]
>>715308728 (OP)
perhaps the games were about his own mind
Anonymous No.715323735 [Report] >>715326071
I want to go back to the days of DeS and DkS1
Anonymous No.715323902 [Report]
>>715323305
>>already degenerated into mouthbreathers, griefing, streamer metafags, cheaters, and sweatlords
It was already like that with Dark Souls 3.
Anonymous No.715323987 [Report]
>>715308728 (OP)
"When a man creates a work larger than life, he himself becomes its main plot"
- Nighertong Myanus.
Anonymous No.715325269 [Report]
>>715316732
>I fight and feel good and cool using the character. I don't wanna be some nameless undying faggot that rolls on the floor 85% of the fight
That's why Sekiro and AC6 are the better souls games.
Anonymous No.715326071 [Report] >>715327048
>>715323735
This but in non zoomer faggot twink bussyslave speak
So back to Kingsfield 3 and Shadow tower
Anonymous No.715326305 [Report]
>>715308728 (OP)
I just wosh theyd make a game that starts with evwrything being pristine and over the fourse of the game u see it fuck up.

Like npcs walking around. Full cities with happy people and it becomes a dark souls world

Itll never happen but a man can dream though... a man can dream
Anonymous No.715327048 [Report] >>715330280
>>715326071
No one can actually pretend that they like Shadow Tower and that it isn't just low budget garbage.
Kings Field already had bad level design, Shadow Tower is actively unfun and makes zero use of its tower setting.
Anonymous No.715327134 [Report] >>715330719
>>715310770
It doesn't meed "fixing" because it's fine as it is and it doesn't replace estus as primary way of healing because it heals slower and less than the equilevant healing system from Demon's souls.
In DeS healing was broken both in pve and pvp because something like white/dark moon grass healed your HP instantly whereas divine blessing/old radiant life gem in Dark Souls 2 heal a lot, but in a much slower pace, plus, they're harder to get compared to white/dark moon grass.
Anonymous No.715327289 [Report] >>715339373
>>715310723
He only Directed 2 Armored Core games. 4 and the one right after.
Anonymous No.715327375 [Report] >>715327562 >>715329330 >>715329372 >>715330295 >>715340102 >>715340564
This seems like a dedicated hater thread, so I wanna add my utter disdain for the player (non-)character. You do not play as a "self-insert silent protagonist", you play a gormless retard running errands for character with marginally more personality. Or you may employ an amazing interactive option of "kill the guy and abort the sidequest early" and get the commensurate payoff of a mediocre item.
Even if you slaughter everybody, nobody will acknowledge you as a threat. Maybe you'll get a waifu or a sycophant, but since you still can't react in any meaningful way, it's just indulgence. I want to see an actual character in the driver's seat. Or at least to see others to react appropriately to the silent murderhobo that upends the gorillion year stagnant stability.
Anonymous No.715327398 [Report] >>715335175 >>715335509
>>715313536
>refuses to play Kingsfield and Shadow tower
they're games that are flawed at best and godawful at worst, they're not even close to DeS in terms of playability.
Anonymous No.715327562 [Report]
>>715327375
The biggest flaw to these games is not having your own character actually matter in any way. "A random murderhobo" is a good way of describing what you always are regardless of your "build". You just kill, you don't have any meaningful interaction with the actual story or NPCs or anything in the world. You're just an undying murderous robot.
Anonymous No.715329330 [Report]
>>715327375
I don't want my character talking back. Fuck that. Not in my fantasy game.
Anonymous No.715329372 [Report]
>>715327375
In original drafts of ER you were supposed to be able to find and choose your own maiden, including ones of Frenzy and Scarlet Rot.
From what I could gather, you were allowed to serve Mohg and Rykard as well in a covenant system, but those ideas were scrapped early on if they got past concept.
Anonymous No.715329943 [Report] >>715352659
>>715312272
shadow tower abyss
Anonymous No.715330038 [Report] >>715330154 >>715335509 >>715339610 >>715342972 >>715353384
>>715308941
You do realize Miyazaki took over direction of 3 in the middle of development while he was busy still working on The Old Hunters, right anon? If 2 was what happens when an amateur takes over a doomed project, 3 is what happens when an actual game directors takes over.
>inb4 some utterly tasteless faggot attempts to say that 2 is better than 3 lmao
Anonymous No.715330154 [Report] >>715332618
>>715330038
oh you mean The Old Hunters that forever plagued us with Le Ebin 3 Phase Cinematic Uber Boss cancer that devoured the series?
Anonymous No.715330280 [Report] >>715351320 >>715351536
>>715327048
King's Field 2 (US 1) has the best level design in the company's history. Shadow Tower has interesting game systems that unfortunately become trivialized by the end of the game (almost every FROM game has this issue)
Anonymous No.715330295 [Report]
>>715327375
>you play a gormless retard running errands for character with marginally more personality.
Succinctly put, anon. And every "silent protagonist" is faulty of this to some extent, but Elden Ring takes the cake when you become a consort to a woman as the "good ending".
Anonymous No.715330489 [Report]
>>715316732
this is the consequence of God Hand filtering everyone
Anonymous No.715330676 [Report]
>>715311457
>popular games get sequels
WOW NO SHIT?
Anonymous No.715330719 [Report]
>>715327134
Demon's Souls, like all "jrpgs" is designed around any lack of player skill being overcomeable with perpetration. The prior game let you pause the game and fully heal before resuming.
Anonymous No.715330993 [Report] >>715331942
>>715308728 (OP)
Yet he still makes actually good AAA games. Don't blame him that the industry is shit and his games are the only AAA titles worth playing nowadays
Anonymous No.715331942 [Report]
>>715330993
If dark souls 4 ubisoft edition is a good AAA game, then the industry is filled with good games.
Anonymous No.715332618 [Report] >>715332727
>>715330154
Only 1 boss in the old hunters has a cutscene mid fight and none of the bosses in the old hunters are uber-boss tier in terms of difficulty. In fact not a single one of them has a double health bar like ds3 and ER like to do. So what are you even seething about?
Anonymous No.715332727 [Report] >>715334180 >>715352210
>>715332618
Orphan has 19217 HP. And yes things became much worse very quickly
Anonymous No.715333319 [Report] >>715351879
>>715309351
Ok but it's not Dark Souls, Dark Souls 2, 3, 4, etc. They are all "different" games not a part of the same series. Why would they be the same?
Anonymous No.715334180 [Report] >>715352461
>>715332727
19217 isn't very much though when you hit for 1000+ in every combo you do though.
Anonymous No.715334469 [Report]
>>715309917
Because of DeS using traditional levels, it can cut the whole land of the giants and the game really isn't that effected. It's just those levels that would have been over there are gone.
Meanwhile due to DaS nature, the cut content is really unavoidable. They couldn't just flush the post Anor Londo stuff and have the game still work due to the overworld nature of DaS.

Anyhow I don't think DeS is perfect but I do think it's much less hamstrung by cut content than DaS is.
Anonymous No.715334783 [Report] >>715335509 >>715336000 >>715337442 >>715337813 >>715338681 >>715347119 >>715350443
Still say from needs to up the player combat. The tempo and pace is terribly off kilter for the player.
>boss spazzes out for 5 seconds
>you must roll through all of it
>you get enough time for ONE attack
>boss enters phase 2
>you must now roll through 8+ consecutive attacks
>each attack causes particle explosions
>after 10 seconds of nonstop rolling
>you may attack once

That shit is why I play strength builds, just face tank the dumbshit and stunlock everything.
Anonymous No.715334813 [Report]
Ashes of Ariandel is all about Miyazaki saying "this shit is stale, we're moving on".
Anonymous No.715335175 [Report]
>>715327398
Skibidi bussin GYATT
Anonymous No.715335509 [Report]
>>715334783
Yeah DS3 do be like that
Dark souls 3 is a disaster and my Platonic ideal for a AAA 0/10 game. How something so polished and combed with a fine tooth loops around into becoming complete ASS.
>>715327398
Being able to move AND attack instantly makes them more playable
>>715330038
>defending rollspam 3, at all
Anonymous No.715336000 [Report]
>>715334783
It used to be less of an issue in the older games because strafing the boss was pretty easy.
You can still do it to Malenia but it's really hard at this point and I found myself forced to rollslop/poke my way through Radahn.
Anonymous No.715336421 [Report]
>>715308728 (OP)
At least he made 3 good games before that ...
Anonymous No.715336482 [Report] >>715358619
Except AC6 was the best game since DeS.
Anonymous No.715336512 [Report]
>>715312635
Archolos
Anonymous No.715336641 [Report] >>715337116 >>715343752
>>715308728 (OP)
He should make a game set in stylized america-land that has collapsed under the rule of a mad king and the weight of christcuck religion and corn syrup suckling mutts.
Anonymous No.715337116 [Report] >>715343752
>>715336641
He already did. It's called Elden Ring.
Anonymous No.715337442 [Report]
>>715334783
>you must roll through all of it
No.
>you get enough time for ONE attack
Game is telling you to top spamming rolls.
Anonymous No.715337747 [Report] >>715338074 >>715344807
>>715309910
Quit shilling your channel, Matthewshitosis
Anonymous No.715337813 [Report]
>>715334783
Git gud
>>you must now roll through 8+ consecutive attacks
Lol
Anonymous No.715338074 [Report] >>715338095 >>715338356 >>715338553
>>715337747
Dunno who that guy is but 3 is fucking garbage and the enemy design sucks ass. Terrible unnatural animations that either hang giga-damage hits in air before snapping randomly into a hit, or just mindless annoying 5 second long screeching punch spams.
Anonymous No.715338095 [Report] >>715338171
>>715338074
Skill issue
Anonymous No.715338171 [Report] >>715338392
>>715338095
It's not even a hard game thanks to bonfires being every 10 meters, eliminating any sense of exploration stamina and actually learning to deal with the enemies properly or managing your resources. 3 just is a fucking badly designed game.
Anonymous No.715338208 [Report] >>715338704
>>715310181
>doubled down on twitchy rolls and i-frames and built everything around it
The twitchy rolls weren't a thing until DS2/DS3 depending on your build. I-frames are objectively bad and should not exist in any video game unless it's something like you literally blink out of existence/into another plane. It's poor design and inexcusable in the current year. They did just commit their entire fucking series to it though, and I haven't enjoyed a Fromsoft game since DS2, which was meh. It's really sad they took a lot of the RPG stats and decision making they had away and replaced it with 'gotcha' boss attacks and rapidfire spam. If it wasn't Japan I'd assume it was entirely DEI devs with no original ones. Since it's Japan I guess it's just a bunch of slaves desperately trying to appease their elders by copying the parts they understood without proper comprehension.
Anonymous No.715338356 [Report] >>715338485
>>715338074
Everything about Dark Souls 3/Ariandel/Ringed City/Eden Ring/Shadows enemy design is perfectly and excellently telegraphed. You can actually tell the exact moment the enemy is about to counterattack and engages in hyperarmor. In fact the Souls team has always bern excellent at making enemies that you can tell and defeat at attempt 0. Compare it with the Bloodborne/Sekiro/Armored Bore team where you regularly get shit like giant crows jumping in your face at 100ms (which Dark Souls 3 delayed with Corvians) or Ashina Elite doing a second slash newr instantly with every player falling for it and only able to deflect it if they know about it

It's funny that people complained about the (absolutely broken) Oceiros frame 0 charge but then dickride Armored Core 6 that made it a fucking staple and major multiplayer mechanic with the kick
Anonymous No.715338386 [Report] >>715338442
>>715308946
DS3 is where this started to become apparent to me. Once a franchise gathers enough entries to the point where newfags that wanna jump into the series don't even bother to start by playing the older games first, the community will turn to shit.
Anonymous No.715338392 [Report]
>>715338171
Git gud
Anonymous No.715338442 [Report] >>715338515 >>715339069
>>715338386
>Newfags
You started with Dark Souls 2 pal
Anonymous No.715338485 [Report] >>715341524
>>715338356
I don't think anybody believes Armored Core 6 has good combat mechanics
That game was absolutely killed by the lack of turn rate
Anonymous No.715338515 [Report] >>715339196 >>715340135
>>715338442
Wrong, nice try though.
Anonymous No.715338553 [Report]
>>715338074
Kill yourself furry nigger
Anonymous No.715338681 [Report] >>715338748
>>715334783
What really gets on my tits are all the fucking RNG combo extensions the bosses have now but if they don't do the full combo, it's just fuck you! You don't get a big enough window to make a substantial commitment anyway!
Anonymous No.715338704 [Report] >>715338871 >>715338952
>>715338208
>It's really sad they took a lot of the RPG stats and decision making they had away and replaced it
Source?
Anonymous No.715338748 [Report] >>715338772
>>715338681
Please post a video of you playing and encountering these "RNG combos"
Anonymous No.715338772 [Report] >>715338805
>>715338748
Bayle's entire moveset.
Anonymous No.715338805 [Report]
>>715338772
Post a video of yourself playing against Bayle and facing those "RNG combos"
Anonymous No.715338871 [Report] >>715338952 >>715339136
>>715338704
Playing the games.
Stats became meaningless outside of hitting equip breakpoints in DS3 onward because the only use for them is damage. You can't meaningfully invest into defenses anymore, so there's not really a point to trying. The sole exception is health, and even then most people massively overinvest because nobody wants to do the autism math to find out where it's actually giving one additional hit or not.
Anonymous No.715338952 [Report] >>715339242 >>715339326
>>715338704
>>715338871
Ah, and forgot to add:
The decision making referred to in-fight decisions. Should I press the attack, or back off and heal? Use an item to weaken him early, or save it to stun later? These decisions don't exist in later games, since the pace is too fast for any of that to happen.
Anonymous No.715339047 [Report]
He keeps remaking Demon's Souls because stupid gaijin will keep buying it. Anytime he gives us something halfway decent and imaginative like BB or Sekiro it doesn't end up selling as much.
Anonymous No.715339069 [Report]
>>715338442
DS3 blew up the series popularity after Bloodborne was universally praised
Anonymous No.715339094 [Report]
Watching soulsloppers realize they've been duped into playing 10 Call of Duty games simply because From slapped a reddit "approved" fantasy knight aesthetic on them has been glorious
Anonymous No.715339136 [Report] >>715339561 >>715339907 >>715341608
>>715338871
>Stats became meaningless outside of hitting equip breakpoints in DS3 onward because the only use for them is damage.
False
>You can't meaningfully invest into defenses anymore, so there's not really point to trying.
False
>The sole exception is health
False
>and even then most people massively overinvest because nobody wants to do the autism math to find out where it's actually giving one additional hit or not.
Also hilariously false
0/4
Dark Souls 3 was the first game where From actually created a resistance stats that works and is worth investing into
Anonymous No.715339196 [Report] >>715339448 >>715339491
>>715338515
nigger
Anonymous No.715339242 [Report] >>715339561
>>715338952
>Should I press the attack, or back off and heal? Use an item to weaken him early, or save it to stun later? These decisions don't exist in later games, since the pace is too fast for any of that to happen.
User issue
Anonymous No.715339326 [Report] >>715339561
>>715338952
What the fuck are you talking about?
Anonymous No.715339373 [Report]
>>715327289
The point is that it's not just Miyazaki, but a tendency of From Software as a whole.
Anonymous No.715339448 [Report] >>715339713
>>715339196
Good job, detective. How is this relevant to the discussion though?
Anonymous No.715339474 [Report] >>715339725 >>715352073
>>715309289
thats not the first time, tourist
Anonymous No.715339491 [Report]
>>715339196
Kek nice catch
Anonymous No.715339513 [Report]
Didn't this guy die recently?
Anonymous No.715339561 [Report] >>715339852
>>715339136
>>715339326
>>715339242
Cope and seethe DS3 babs
The fact is DS1 was the best Souls game they've made and they'll never hit that (not great) peak again
The design philosophy has been downhill since Demon Souls and the gameplay declined until DS3 and now it's just stagnated, unlikely to ever change again
Anonymous No.715339610 [Report] >>715355146
>>715330038
3 sucked man. does a couple things well, but pissed on what i liked about 1 and 2.
Anonymous No.715339678 [Report]
>>715308728 (OP)
he gets more bald the more this pic is posted
Anonymous No.715339713 [Report] >>715339876 >>715343814
>>715339448
It's relevant to the discussion that shithead Shart Souls 2 tourists like you should fuck off from my series already, especially since you hate every single real Souls game, you just conveniently switch target like the weaseling slimy snakes you are
Anonymous No.715339725 [Report]
>>715339474
>dood kings field
Anonymous No.715339852 [Report]
>>715339561
>Retarded spergout
I'm not reading that
Anonymous No.715339876 [Report]
>>715339713
>being this mindbroken over a game
Anonymous No.715339907 [Report] >>715340060
>>715339136
He just didn't articulate the real problem at all, which is stamina.
Stamina management was eliminated as a mechanic in Dark Souls 3 since they changed engines, which is why it and later games feel so different. In Dark Souls 1 regenerating your stamina took active effort, in Dark Souls 3 it happens in under two seconds.
Anonymous No.715340060 [Report] >>715340101
>>715339907
>He just didn't articulate the real problem at all, which is stamina.
It isn't
>Stamina management was eliminated as a mechanic in Dark Souls 3 since they changed engines
Nah
>In Dark Souls 1 regenerating your stamina took active effort, in Dark Souls 3 it happens in under two seconds.
False
Anonymous No.715340101 [Report] >>715340146
>>715340060
He literally regens his stamina in less than two seconds in that webm
Anonymous No.715340102 [Report]
>>715327375
anon you are an undead. under that premise i can excuse the lack of personality.
that being said. a barebones journal, a minor dialogue system and a reputation system would add a whole lot of flavor and interactivity to the world.
Anonymous No.715340135 [Report]
>>715338515
I'm saving this image to spite archive autists
Anonymous No.715340146 [Report] >>715340175
>>715340101
>He literally regens his stamina in less than two seconds in that webm
No, I don't "literally" regen stamina in 2 seconds, not even with Chloranthy ring
Anonymous No.715340175 [Report] >>715340294 >>715340314 >>715340434
>>715340146
Bro the timestamp is right there just fucking watch it are you clinically retarded???
Anonymous No.715340273 [Report] >>715340365 >>715340582 >>715340698 >>715352663
Fromsoft doesn't have any arcade roots, which is why their games suck. They don't care about replayability at all. Only devs who played arcade games care about that.
Anonymous No.715340281 [Report]
based ds2 causing virgins to seethe
hope you pop a blood vessel and die rofl
Anonymous No.715340294 [Report]
>>715340175
>Bro the timestamp is right there
And the regen rate is the exact same as it is in Dark Souls
45 points per second
Anonymous No.715340314 [Report]
>>715340175
You're replying to a notorious shitposter, don't bother.
Anonymous No.715340319 [Report] >>715340628 >>715342826
it's another seething 20k sales fired western dev thread
Anonymous No.715340365 [Report] >>715344992 >>715345060
>>715340273
>Fromsoft doesn't have any arcade roots
But every single combat element of Souls game is rooted in 2D beat em up.
In fact they are the only one still true to them
Anonymous No.715340434 [Report]
>>715340175
just as anon said, dont bother replying to him
Anonymous No.715340471 [Report] >>715340971
they should make a noblebright game, stuffing bleakness everywhere was forced in ER
Anonymous No.715340564 [Report]
>>715327375
>for character with marginally more personality
That's always trying to manipulate you to achieve their own goals so you just spend the whole game getting used by other people in boring one sided relationships.
Anonymous No.715340582 [Report] >>715345156
>>715340273
Saying this when DS1 is one of the most replayable RPGs of all time.
Anonymous No.715340628 [Report]
>>715340319
>rando twitteroid with british genes and climate
>kpop doll with multiple plastic surgeries and 3 hours layering of cosmetics
Anonymous No.715340695 [Report]
>Becomes
I love watching sheep notice a wolf after the flock has been getting slaughtered for decades. It reminds me that you fuckers are beyond ignorant and intellectually inferior to I, a specimen who volunteers to respond to bait for entertainment.
Anonymous No.715340698 [Report]
>>715340273
>Fromsoft doesn't have any arcade roots
You are such a poser faggot
Souls games are 3D arcade games at their core, with the same focus on ranged and player reading the enemy telegraphs and stun states correctly.
They are just more refined and expanded.
They have the same grabs, throws and backstabs too
Anonymous No.715340971 [Report]
>>715340471
>noblebright
Nah, seeing their catalog from DeS to now it's clear that going 180 wouldn't work for them. However, It's been mentioned in this thread already, but I feel like AC6 and Sekiro I guess struck a really nice balance between the usual bleakness and hopefulness.
Anonymous No.715341287 [Report] >>715341335
hi, hello
i just finished playing through shadow of the erd tree and here's my official ratings
nightrein > powergap > basegame > dlc
thank you for reading my blog
Anonymous No.715341335 [Report] >>715341412
>>715341287
is this including frens in your rankings?
Anonymous No.715341371 [Report] >>715341537
>>715308728 (OP)
Dark Souls 2 is the best souls, it was so good that they had to ruin it with SotFS, although the only really bad thing is that I can't make love to Lucatiel or get her pregnant, not even at the end of her quest.
Anonymous No.715341412 [Report] >>715341624
>>715341335
I finished nightrein with friends, yes
Anonymous No.715341524 [Report] >>715342104
>>715309289
yes it baffles me they didnt design their dragons and big enemies like tower knight that you cripled them and kill them hitting head / weakpoint its far more better than the retarded stance breaking and fire giant of elden tranny and fire golems of sharttree


>>715338485

Build balance was so shit when the optimal way its going close range aggresive with shotguns and cannons / drillers
Anonymous No.715341537 [Report] >>715341572 >>715341616
>>715341371
sotfs is a direct upgrade you dumb ape
Anonymous No.715341572 [Report]
>>715341537
DkS2 is too mean for its own good and Scholar doubles down.
Anonymous No.715341608 [Report] >>715342310
>>715339136
dork souls 3 just make you see how much % of damage you tank thats it ( i love %s instead of retarded flat numbers lik 1k defense points)
Anonymous No.715341616 [Report]
>>715341537
An upgrade as good as phone upgrades, oh wait.
Anonymous No.715341624 [Report] >>715347384
>>715341412
perhaps you rankings are skewed because of your frens
Anonymous No.715342104 [Report] >>715342463 >>715343473
>>715341524
>yes it baffles me they didnt design their dragons and big enemies like tower knight that you cripled them and kill them hitting head / weakpoint
They did
>its far more better than the retarded stance breaking
No it isn't
>and fire giant of elden tranny and fire golems of sharttree
Both these two use the same system as the Golden Knight, damage based stagger
Retard
Anonymous No.715342310 [Report]
>>715341608
>dork souls 3 just make you see how much % of damage you tank thats it
No, it reduces damage based on percentage.
Vitality both increases your equip load and your resistance to physical damage and poison so that regulates flat defenses
So everything in that post is wrong
Anonymous No.715342463 [Report] >>715342561 >>715342778 >>715342902
>>715342104
that not the same you need to stance break and works like dork souls 3 stance breaks mostly of their big hp pool and moveset
Anonymous No.715342561 [Report]
>>715342463
my prefered system its that both legs have an independent hp bar
Anonymous No.715342778 [Report]
>>715342463
>that not the same you need to stance break
Nope, it's the exact same. It's entirely based on damage dealt.
You are literally complaining it works like Demon's Souls
Anonymous No.715342817 [Report]
>>715311859
That's what we call an armoury in real life
Anonymous No.715342826 [Report]
>>715340319
Both of them disgust me to my fucking core.
I genuinely cannot look at that image without feeling a visceral repulsion.
My entire face tingles, every muscle wanting to force itself into a sneering grimace until it leaves my line of sight, and then just a regular grimace until it leaves my memory.
Anonymous No.715342902 [Report] >>715343020
>>715342463
Anonymous No.715342972 [Report]
>>715330038
>If 2 was what happens when an amateur takes over a doomed project
Inspired and soulful take on dark souls formula
>3 is what happens when an actual game director takes over
Boredom slop with literally 0 positives about the game
Anonymous No.715343020 [Report] >>715343208
>>715342902
still shit cause scadutree hp pools and the pot versions
Anonymous No.715343193 [Report]
Who the fuck is swapping their armor around that often? I just find a set that I think is cool and use that.
Anonymous No.715343208 [Report] >>715343345
>>715343020
Dark Souls 3 completely revolutionized the formula by taking the shit limb break system and turning it into a mechanically rewarding, consistent and well made stagger system, yes
Anonymous No.715343345 [Report] >>715343541
>>715343208
Bloodborne did it first.
Anonymous No.715343473 [Report]
>>715342104
semens souls faggots are the biggest subversise kike on the board
Anonymous No.715343541 [Report] >>715343715
>>715343345
No, Bloodborne used limb break
Bloodborne doesn't have a stagger system
Anonymous No.715343715 [Report] >>715344236
>>715343541
The core idea is there, many enemies in Bloodborne have various weakspots to target like Amygdala and Amelia. Other enemies have mechanics built around it like Paarl, who both regenerates it and greatly rewards players for understanding that each limb has its own HP. Even Ludwig has weird limbs to break that can help you in Phase 1.
Anonymous No.715343752 [Report]
>>715336641
>>715337116
we know you're raiding Ivan
Anonymous No.715343814 [Report]
>>715339713
2 was great and you're a bitch if you think otherwise.
Anonymous No.715344236 [Report] >>715344465
>>715343715
No, everything you are describing is the same exact system people are criticizing for Furnace Golem. The Furnace Golem has two limbs, each with its own hp. It's just that since Bloodborne did it you think that's good.

It's only with Dark Souls 3 that attacks begin having their own poise damage value that actually impacts the enemy poise.

Vestiges of limb break remained for specific bosses and enemies like Furnace Golem, Rotten Greatwood, Ancient Golems and so on.

Dark Souls 3 introduced stagger
Anonymous No.715344465 [Report] >>715345523
>>715344236
Fact of the matter is Bloodborne is the first game that really expanded and rewarded you for targeting particular areas of the enemy. The other games used it as a gimmick for a few bosses and enemies, Bloodborne was the first to build on the systems and add unique mechanics. Dark Souls 3 might have refined it further, but that's all it did.
Anonymous No.715344807 [Report]
>>715337747
the big skelly with a death fog and hands jewelry weak points was retarded
Anonymous No.715344976 [Report]
>>715308946
yeah
for me, it was ds3 when it went downhill too far. not the games, they're all great, but the "fans". they're overall too "toxic", which is the correct word to use in this instance.

(sote is my favorite game of all time.)
Anonymous No.715344992 [Report] >>715345141 >>715346070 >>715346174
>>715340365
They are inspired by arcade games, but they lack what made arcade games actually fun to play, ie scoring systems.

Capcom understands this. They added scoring systems to Resident Evil and Devil May Cry.
Anonymous No.715345060 [Report]
>>715340365
its rooted in kings fields and zelda
Anonymous No.715345141 [Report] >>715345286
>>715344992
Resident evil its a speedrun game and dmc punching bags for meme videos then rush it and kill the boss to finish level
Anonymous No.715345156 [Report]
>>715340582
What replayability? Coming up with self-imposed challenges is not what I woudl call replayability. You can do that with any game.

Arcade games actually had well implemented scoring systems so that there is a metric for becoming better at the game.
Anonymous No.715345286 [Report]
>>715345141
>Resident evil its a speedrun game
It's not just speedrunning. They also added scoring systems for taking less health items, using no ink ribbons, etc.

Why Fronsoft doesn't do this is beyond me. They could easily implement this with bonfires, etc. But they don't care about arcade gameplay, because they never devloped any arcade games.
Anonymous No.715345345 [Report] >>715345703
>>715308728 (OP)
but /v/ told me he was a genius
Anonymous No.715345523 [Report] >>715345795
>>715344465
>Fact of the matter is Bloodborne is the first game that really expanded and rewarded you for targeting particular areas of the enemy.
Define expanded. Sounds like you realized you are wrong and decided to throw that is to cover your ass
>The other games used it as a gimmick for a few bosses and enemies
Which is what it should be and the actual CORRECT way to do it.
Furnace Golem or Rotten Greatwood are an entertaining deviation with somewhat of a gear check and that involve free-aiming skill as somewhat greatly suggested
>Dark Souls 3 might have refined it further
No, the stagger that Dark Souls 3 introduced was completely different. You are trying to downplay it because of your bias. By comparison Sekiro from the "B team" still used that generic interrupt/pained animation that triggers by spamming light attacks.
Anonymous No.715345619 [Report]
>>715308728 (OP)
He moved the entire industry, he's anything but stagnant
Anonymous No.715345703 [Report] >>715345817
>>715345345
When? In 2012?
Anonymous No.715345795 [Report] >>715346062
>>715345523
rotten greatwood its retarded its a big tree that should melt with fire like the puss black gloo monsters like first gundyr
Anonymous No.715345817 [Report]
>>715345703
yesterday
Anonymous No.715346062 [Report] >>715346979
>>715345795
So fire really doesn't do extra damage on that thing? i was wondering on my first playthrough if fromsoft is retarded, because I tried using fire on it and it didn't seem to do anything.
Anonymous No.715346070 [Report] >>715346147
>>715344992
>scoring systems are what makes arcade games fun
The fuck are you saying? No one would give a shit about getting a high score for a game they don’t find fun
Anonymous No.715346102 [Report]
>He moved the entire industry, he's anything but stagnant
Anonymous No.715346147 [Report]
>>715346070
Of course it's not everything, but it's what gives these games huge replayability. If there is no scoring system, then all you can do is just play through the game on 1 credit. After that you are done with it. And that's exactly how fromsoft games work. Once you play through them you are done. There is no metric to get better at them, so all you can do is a simple playthrough.
Anonymous No.715346174 [Report] >>715346228
>>715344992
Hi, Mork
Anonymous No.715346228 [Report]
>>715346174
>hurr all arcade players must be mark msgaysex
Anonymous No.715346298 [Report]
Anonymous No.715346424 [Report]
Stagnation isn't bad.
Anonymous No.715346538 [Report] >>715346650 >>715346724
The only times From has truly failed are
>soul memory
>no solo invasions in ER
Anonymous No.715346607 [Report]
>>715309289
Wyzardry and dragon's dogma
Anonymous No.715346650 [Report] >>715347035 >>715347050
>>715346538
Soul memory was actually fun, because it made it actually challenging to create good pvp build.
The better you played, the better your pvp build would become. That's a good challenge.
Anonymous No.715346691 [Report]
>>715308728 (OP)
Dark souls 2 is the worst game ever made
Anonymous No.715346724 [Report] >>715346851 >>715346992 >>715347007 >>715353001 >>715353361
>>715346538
>Nightreign
Anonymous No.715346851 [Report] >>715347007
>>715346724
add duskblood to the list
Anonymous No.715346979 [Report]
>>715346062
>So fire really doesn't do extra damage on that thing?
It does
Anonymous No.715346992 [Report] >>715347642
>>715346724
>I didn’t like it so its a le fail!
you faggots need to stop speaking in such a disingenuous emotionally charged way. take a breather collect your thoughts and try to be a logical person when posting. this isn’t your facebook page after all.
Anonymous No.715347007 [Report]
>>715346724
>>715346851
I haven't played that/those and won't be.
Anonymous No.715347035 [Report] >>715347153 >>715347170
>>715346650
While also making any casual run build completely worthless in PvP because you wanted to buy some weapons and armors and play dress up (like you did in any other fromosft game)
>twinking is ACKKKshually based because it's a challenge
-2niggers
Anonymous No.715347050 [Report] >>715347153
>>715346650
>Anti-twink mechanic is good because you can cheat it to twink it while those playing normally get fucked
Ds2roons are a special breed of retards
Anonymous No.715347119 [Report]
>>715334783
U gotta learn that elden ring is meant to be abused, they give you a shitload of upgrades all the time, you just gotta find the right strat with your resources to surmount the boss, if you go in thinking that you're playing sekiro or any old souls game you're wrong buddy, this is actually one improvement they had that i much prefer, the times where going 40/40 with the claymore, equipping wolf ring and clearing everything are over buddy, you gotta adapt now.
Anonymous No.715347153 [Report] >>715347285
>>715347035
>>715347050
less than an minute apart. this nigger faggot pays for the pass lmaaaao!
Anonymous No.715347170 [Report] >>715347285 >>715347351 >>715347718
>>715347035
that doesnt happen
the tiers in soul memory are huge and very forgiving.
Anonymous No.715347285 [Report] >>715347539
>>715347153
No, you are just so retarded that many felt compelled to laugh at you
>>715347170
>that doesnt happen
Yes it does
Fromsoftware later patching to widen the tiers just admits the failure of that system, emblematic in general of how Dark Souls 2 failed completely
Anonymous No.715347351 [Report] >>715347539
>>715347170
DS2fags flipflop between
>soul memory is good
and
>soul memory doesn't matter
Anonymous No.715347384 [Report]
>>715341624
maybe
but i finished the second half of elden ring and the dlc with a friend
so, to a degree it may
Anonymous No.715347539 [Report]
>>715347285
>later patching widen
yes, so it no longer happens and is not a problem anymore
>failed completely
dont be so dramatic sweetie

>>715347351
no, soul memory sucks. just like the pvp and coop as a whole sucks
Anonymous No.715347642 [Report]
>>715346992
Buyer's remorse
Anonymous No.715347718 [Report] >>715348158
>>715347170
I finished DS2 twice while buying stuff that I didn't need but wanted to try out + upgrade materials for other weapons, consumables, arrows etc and both times arena would keep matching me with minmaxxed 6 gorillion hp gigabuffed light roll havel monsters while I was like sl 100-150.
Anonymous No.715348058 [Report] >>715348158 >>715348731
Is there a game like ER but a bit less... formulaic?
There isn't really much to find in ER. Any cave or tomb will just lead you to fighting the same enemies, with the same boss, and a reward of a spell/weapon you'll never use
Anonymous No.715348158 [Report] >>715348334 >>715348542
>>715347718
>arena
Well, yeah, what do you expect? Seriously though, anytime PvPers congregate, everything turns to shit. No more fun allowed. it's something Dark Souls 2 tried to fix with Soul Memory, but it didn't work. Then they tried tying it to weapon level in Dark Souls 3 and Dark Souls Remastered. Still didn't work. Then they went back to Soul Level in Elden Ring, but now you had to have summoned someone or gave permission.
Invaders don't want to fight, they want to kill. PvPers, in every game, min/max because they have to since others min/max. The Souls series was no different.

>>715348058
>game like ER
Depends on what you're looking for and what you're willing to tolerate.
Anonymous No.715348334 [Report] >>715348938
>>715348158
Invaders min-max further than other players because they have always faced uphill odds being against several players so they need every advantage. The conditions necessitate higher quality builds, and unfortunately those have often corresponded with builds that deal lots of damage in big areas quickly since every game has weapons or spells like that.
Anonymous No.715348542 [Report] >>715348938
>>715348158
DS1R and DS3 both have soul level + weapon upgrade, same as ER. And yes it mostly worked. As long as you didn't put points at random you were fine at the end.
DS2 is the only one that punishes you for not roleplaying as a stingy jew who refuses to interact with shops
Anonymous No.715348731 [Report]
>>715348058
Just play any action game ever if dungeon crawling ain't your thing
Anonymous No.715348938 [Report] >>715349467 >>715349616
>>715348334
>they have always faced uphill odds being against several players
In ER, yes. But before, Invasions would routinely pit you against a solo player. Even back in Dark Souls 1, 'Twinks', would invade low level players with late-game equipment, like a Lightning Shotel.
I still don't think Invaders had it rough. They're coming in with PvP-centered builds against players who most likely don't even have a proper build yet, weak from a fight, low on supplies, and/or so on. And a lot of Invaders would just hang beside a strong enemy, forcing the invaded to deal with an unfair fight. I do like the idea of invasions, but not the implementation.

>>715348542
I have to disagree entirely. Firstly, it was how many souls you obtained, not spent. And the tiers/ranges were generous. Not perfect, obviously, and the game probably wouldn't have suffered much without it. But the argument of "it mostly worked" and "fine at the end" applies to Dark Souls 2 as well. Personally, I don't think many people actually know how Soul Memory works.
Anonymous No.715349467 [Report]
>>715348938
Yes, and if you spend these souls you obtained on things that aren't levels you'll end up lagging behind people in your bracket who just dumped everything into levels and minimized all other spending. That's the problem.
After I finish ER and I am level 150 with +25 weapon I can expect being matched with someone around my level and with +25 weapon. In DS2 that's not given.
So in my experience it didn't work. Sure it didn't make my computer explode but that's not enough.
Anonymous No.715349584 [Report]
>>715308728 (OP)
"dying is le good" is the lowest theme there is, born purely out of cope.
Anonymous No.715349616 [Report]
>>715348938
>But before, Invasions would routinely pit you against a solo player.
I mean, sometimes in Dark Souls 1, but that's usually not how it worked. The vast majority of people going Human were going Human to summon, and invasions were the counterbalance. Demon's Souls worked similarly. Dark Souls 2 fucked that up, yeah. We don't talk about Bloodborne multiplayer functionality and Dark Souls 3 is back to emphasizing ganksquads with its myriad PvP covenants, though you often got a friend here so the need for a great build is lessened.
Anonymous No.715349773 [Report]
>>715308946
this issue started when souls games became critically acclaimed but everyone did so for the exact wrong fucking reasons
Anonymous No.715350254 [Report]
>>715308946
I realized this too. The commonality between me and most of these players has become nearly nothing. They loved Nightreign and I found it unapproachable. I've already accepted From's game design is going in a direction that I don't like any more. I have the knowhow to break the games, which I don't really find fun, and I still think they're knocking it out of the park with the exploration but I dunno, I guess I'm just getting filtered. And it started with Dark Souls 3 for me. Half the people I talk to say it's easy but it sure wasn't for me. Bloodborne was hard and needs good reaction time but you have more mobility and reliable staggers. It felt so much more surmountable fighting the cracked out bosses. Today they expect me to dodge bosses that are faster and more complex than Bloodborne bosses with less invincibility frames and mobility. Maybe I just need them to go back to a faster pace game again to enjoy this harder style again.
Anonymous No.715350352 [Report]
I think it's really concerning how many people think Miyazaki is the sole reason these games are good, or rather that he's doing literally everything from writing to coding to playtesting.
Anonymous No.715350443 [Report] >>715351592 >>715362692
>>715334783
Fromsoft perfected boss fights and player movement in Bloodborne and have refused to do it again in the subsequent games. Elden Ring has us fighting these extremely fast or far reaching enemies with the basic DS1 kit and that's stupid
Anonymous No.715351320 [Report]
>>715330280
Even people that like KF say that 4 has the best level design.
Anonymous No.715351410 [Report] >>715351761
>>715308946
I find it funny how they went from
>duuude dark souls is super hard! git gud casul
To
>bro dark souls is pretty easy
Anonymous No.715351536 [Report]
>>715330280
>Shadow Tower has interesting game systems that unfortunately become trivialized by the end of the game (almost every FROM game has this issue)
Really there are far more games that have this issue than there are games that don't, especially when we're talking about RPGs. RPGs have to go pretty far to keep the challenge level in endgame when people have access to all the tools. If anything I would say From games do better on this front than most others because they seriously up the complexity of the final bosses even if they are possible to beat easily by using strong things.
Anonymous No.715351592 [Report] >>715359945
>>715350443
ER cranked the fuck out of weapon arts, spells, buffs, and all the utility shit to an insane degree to the point that if you're actually using all that shit to play the game you're slapping the fuck out of bosses and cruising through normal content, but the absolute basic way to play through everything without an absurd amount of cheese feels borderline masochistic because the bosses are cracked as fuck and areas are expecting you to go in trying to break them which is fucking stupid, BB and Sekiro feel the best because the game limiting your options means the devs know exactly what's available to the player at any given moment so you don't end up in situations where the boss that does 12 flips in the air and dashes around at mach speed is running circles around the dude that picked up a greatsword with no frills and thought that was a based way to play
Anonymous No.715351708 [Report]
>>715310181
eceleb cocksucker.
Anonymous No.715351761 [Report]
>>715351410
Souls fans were always annoying about difficulty but ER just escalated shit. If you have a single gripe about a boss or an area, someone will be there to look you dead in the eye and type an essay about how easy it is and how you're a subhuman for complaining about Glorious Miyazaki's game.
Anonymous No.715351830 [Report]
>>715314053
Souls combat is a lot less impressive when you start playing Koei Techmo games or fucking DMC or something. Slow and plodding gets old.
Anonymous No.715351879 [Report]
>>715333319
Because they're made and sold on the premise of being spiritual successors of one another but with stylistic changes beyond a standard sequel.
No one was under any illusions that Bloodborne was going to be a totally novel and unfamiliar game. People expected and wanted it to be a spiritual successor to Dark Souls but with a different gameplay focus, and that is what they got. If it was more different, people would have been less happy about the game. Like with Sekiro.

Bayonetta plays a lot like Devil May Cry, does that make Kamiya a total hack or is he a director that makes games that everyone around expects and desires to fit a certain mold and style that has wide appeal?
Death Stranding has a very similar style to later Metal Gear games with a strong focus on mixing gameplay, cut scenes, metatextual narratives, and humor in a way that is immediately identifiable as a Kojima Game. Does that make him a hack, or an artist with an identifiable style to making games who does stuff that people who like his work want him to do?
Anonymous No.715352073 [Report]
>>715339474
Miyazaki took Kings Field and turned it into a video game.
Anonymous No.715352210 [Report]
>>715332727
HP stats are arbitrary in each game.
Anonymous No.715352461 [Report]
>>715334180
I spent 8 hours fighting Orphan doing 300 damage a swing because I didn't understand what a Kos is.
Anonymous No.715352659 [Report]
>>715329943
he wasn't part of that game
Anonymous No.715352663 [Report] >>715353419
>>715340273
Why would anyone think being 'like arcade games' is something to be proud of?
Quarter eaters were the lowest quality games out there.
Anonymous No.715353001 [Report]
>>715346724
Which is super successful and well liked and considered a great upgrade in terms of player combat abilities.
Anonymous No.715353214 [Report]
>>715308728 (OP)
He doesn't care about the shitty sequels. His artistic effort is located in the Bloodborne, sekiro, armored core lineage. If they ever stop making passion projects and just pump out cynical ER sequels then I'll agree with you.
Anonymous No.715353361 [Report]
>>715346724
>...is actually good
*ftfy
I was very skeptical myself initially, but the idea of classes/archetypes feels like a very good way to build on top of the current souls gameplay, especially if you are given the ability to pick abilities in a flexible manner.
Anonymous No.715353384 [Report] >>715354956
>>715330038
2 is better than 3, the only thing 3 does better than 2 are the bosses
Anonymous No.715353419 [Report]
>>715352663
I have internet induced adhd and I have now come to appreciate arcade games because I don't have the patience to play any game for more than 30 minutes.
Anonymous No.715354037 [Report]
DS2 was a masterpiece and still had the soul of the first game.
DS3 is generic boss rush slop with no soul behind cause they wanted to appeal the generic "le hard games" cunt without even trying to emulatoe what amde DS1 great.
Anonymous No.715354956 [Report] >>715355634
>>715353384
Anonymous No.715355146 [Report] >>715355687
>>715339610
>3 sucked man. does a couple things well, but pissed on what i liked about 1 and 2.
I hate that ds3 reverted back to the linear, unconnected level design of demon's souls. ds2's world might not have made any sense when put together but at least it replicated the feeling of exploring a world that ds1 had.
Anonymous No.715355634 [Report] >>715358047
>>715354956
you're right, some of ds3's bosses were also stinkers like deacons of the deep and wolnir
Anonymous No.715355687 [Report] >>715356465
>>715355146
I wish the Drangleic castle had been much larger, DS2 areas sinned a lot of being small.
The only really interesting area to explore in DS1 is Anor Londo, from there perhaps Undead Burg.
Anonymous No.715356465 [Report]
>>715355687
DC's problem was that it barely felt like a castle and more like a bunch of random, nonsensical rooms and traps behind a castle-esque-looking facade.
Anonymous No.715357679 [Report] >>715359319
>>715308946
I played all the Souls games but I never once felt attached to any of them. The way I remember going through them is also like in some sort of dream, like I was on auto pilot, just sort of going through with the day in them when I had nothing better to do. Can't even remember most of the locations or anything because I didn't replay any of them past a first playthrough.

It was fun enough for one go, even if rage inducing at times and miserable, but it was alright... Yet when I actually looked into the community, I genuinely just felt this weird sense of dread and disgust. Every single one of those retards were actually nolifing these games, putting hundreds to thousands of hours into this, min-maxxing and creating meta builts for a fucking single player game just to see which one of them could outdo the other in various imposed challenges like "beat this hyper retarded gay ass boss while being naked and swinging a big wooden club like a troglodyte while lacking the required stats to wield and use it properly".

Like, it genuinely just feels pathetic and sad at the same time. It's clear they have nothing else going on it their life and this is basically the only thing that gives them some sense of achievement and accomplishment, but they're too put their own arse with all of this to actually notice it and just break free.
Anonymous No.715358047 [Report]
>>715355634
Deacons were a good concept but just missing some secondary gimmick to push them a little more. Maybe adding some of those church knights in or something. I don't know.
Anonymous No.715358619 [Report]
>>715336482
He didn't direct AC6.
Anonymous No.715359319 [Report]
>>715357679
>He says this while posting on 4chan.
Anonymous No.715359945 [Report]
>>715351592
this was my main issue with Elden Ring, if I used the best spells and best weapon arts and best items I feel like I am cheating at the game and missing a more fulfilling experience for myself, but if I play too "normal" using non-remarkable weapons and stratedgies then the game becomes too annoying and obnoxious, so I have to find a balance when playing that lets me have fun without beeing too cheesy, use weapons and strategies that are good but avoiding the blasphemous greatsword and mimic tear.
Some people may think that having the difficulty be "manageable" in this way through the game's mechanics is masterful but to me it was just annoying and none of the other past Fromsoft games ever made me feel like I had to balance the game for myself, the game was just fun to progress through by the mere action of trying to play as I would normally play, never overwhelmingly annoying and never overwhelmingly easy, no boss in the past ever made me feel like I did with Malenia or Radahn.
Anonymous No.715360112 [Report]
>>715308728 (OP)
You sure you don't got your cause and effect backwards?
>Frustrated at his own stagnation
>Directs that into his games themes
Anonymous No.715362357 [Report]
>>715323305
I've never encountered any of those things except a single cheater. Everyone I've played with has been super nice and mostly competent. Weird.
I use the password
Anonymous No.715362692 [Report]
>>715350443
Fromsoft also did not make Bloodborne on their own and I think people discount Japan Studio's involvement way too much.
Anonymous No.715365289 [Report]
>>715308728 (OP)
wtf