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Anonymous /v/713443471#713451653
6/23/2025, 8:05:07 PM
>>713443471
>Game development is brutally hard - especially when
it's a fucking mineman clone

Corporate devs are such lazy faggots I swear. No-name indie devs are out here mogging them and being grateful when they get 100 sales.
The Troubleshooter dev is some literally who korean guy, he made this 200 hour tactical game that mogs xcom and then said he wasn't satisfied with the amount of content, like what the fuck.
Even someone like toady barely made crumbs off dorf fort for years and years, and he was able to take horrific spaghetti code, shape it into a playable steam game, and ship it within a couple of years.
Don't even have to get into shit like E33

Meanwhile corpo dev
>uhh sorry we only had ten years and a million bajillion dollars guys, my job is just TOO HARD :^)

Now that I think about it, maybe this is a good thing. Developers working for corps realize they're treated like drones, so they don't give a fuck and do as little work as possible to drain the parent company's money. Corpos reap what they sow, I guess.