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Anonymous /vrpg/3737751#3762720
5/16/2025, 4:19:19 AM
>>3762695
I honestly have no idea brother. I guess being transparently emphatic and not at all critical comes off as shill. Does the openmw team do their own modlists?
It's a beefy graphics overhaul, adds modest improvements (subjective) to combat, economy and animations. Most towns are expanded and restructured. It's content-heavy, as in new quests, locations, NPCs, items, Tamriel Rebuilt, Skyrim, Cyrodiil, etc, every kind of new thing tucked everywhere. It's like a kitchen sink-type modlist. A concentric expansion of basegame morrowind.
I would call it bloated but so far (70h) I'm just finding it incredibly fresh and immersive. There's 700-something mods, so there's a thousand little details (mechanical, design, technical) that have been changed. My heuristic for value says that quite nearly all of it is for the better. Except for the AI-upscaled armor textures. A lot of them look like absolute shit.