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Anonymous /vg/529385493#529501207
7/1/2025, 11:44:51 AM
>>529500736
Shield maul with carapace, flak, high voltage, opportunist
Bolt pistol with unyielding, maniacs, puncture, execution
1 health 2 toughness curios, all running cdr and gunner resist. Third perk is up to taste, I've messed around with stamina stuff, block efficiency is good, raw toughness is probably best.

Technically has some flexible points, in rebreather (super comfy) and target neutralized (when you pop 6 shotgunners with your dog, you basically go to full instantly). Go get 'em! is also somewhat optional, but it increases the range of the dog's passive AI by a lot, which I want. If NOT taking the range increase, the 5% toughness/sec node would be my choice instead.
I've been meaning to see how good and necessary not far behind actually is, and whether I could afford to lose it. I like the speed a little too much.
Not taking target the weak hurts melee damage, but I've noticed that when shit actually hits the fan, remote detonation and bolt pistol do most of my damage. The shield can handle itself well enough without it.
Obviously take concussive if you intend to run it with skullcrusher, but I've felt it to be wholly unnecessary.

Note that I only played like 2 games with this in havoc and can't correctly gauge its effectiveness there, but it's about on par with damagemaxxing lone wolf builds in maelstroms while obviously being a lot safer because you have the dog.