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Anonymous /v/715771219#715783828
7/18/2025, 11:32:37 AM
>>715783231
>Rolls are the fastest and have the most iframes in the entire series.
False
>A lot of bosses have very long combos, certainly longer than any of the other games.
Good game design
>It's definitely the most grey game, too. Large parts happening in dungeons, swamps or the piss coloured castle.
Which they look great
>There's really only one skip if you kill dancer early, but even then you're arbitrarily locked out of archives because the key just doesn't spawn.
You can access 3 endgame areas instantly. No other Souls game allows that.
>The entirety of pathing choices you get in the game.
Which is a lot and allows you to actually travel through several areas at any time through several points of the gane, which you can choose depending on actual goals and builds. You also forgot the DLC. The circlejerk of nonlinearity is schizophrenic and fueled by poseurs that don't understand the actual meaning behind it. Dark Souls 3 adds a lot of incentives to actually choosing some areas over the others. For example reaching the altar of Sunlight early changes completely your run as Faith character because Dark Souls 3 actually focuses on carefully spreading content in such way.
>Compare it to DS2 where you've got 4 different paths to go basically at any given time
Through inane bullshit like random cutscenes and loading screens artificially connecting maps dead end to dead end