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Anonymous /v/715254883#715278293
7/12/2025, 8:51:43 PM
>>715275620
Good bait, you made me reply.
For those unaware, there are 2 entirely separate systems in unreal for atmosphere and fog, Sky Atmosphere and Exponential Height Fog, respectively.
Sky Atmosphere is the one that should be used to create the distance scattering, for obvious reasons.
Using Exponential Height Fog to do it like in Oblivion is dumb as all fuck and looks like shit.