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6/23/2025, 3:31:26 AM
>>95917681
It's not a real thing. It's basically something you make up. I'm not even joking. It's not codified. It's a thing that happens. So, "fight with the goblins" is a scene or "explore the woods while traveling" is a scene. DH doesn't do anything to narrate hour by hour details and encourages you to "fast forward to the action". But, yeah... it's whatever the GM decides is the scene.
>>95917677
I'm not upset, anon. I've got plenty of games to play. Forbidden Lands, ACKS 2, Mothership, AD&D. I dont need DH.
>>95916581
Sadly, yes.
>>95919839
It's supposed to achieve two things: fear builds up and allows the GM to have "the spotlight" when the players previously had it. The second thing is it lets the GM do extra stuff without it feeling arbitrary. The problem with this logic is that this actually reinforces the GM vs PC dichotomy they are supposedly trying to remove. The DM is supposed to provide obstacles and adversaries. The PCs need to trust that a GM isn't just trying to fuck them, but let them enjoy the consequences of their choices.
>>95920035
They're everywhere, bro. It's going to be second only to 5e. Mark my words.
>>95926213
Good point.
>>95927791
Keep reading. What are you spending fear to do, retard? Why do brainlets double down, constantly?
>>95931245
The range mechanics are broken and retarded. And I love games with abstracted ranges.
It's not a real thing. It's basically something you make up. I'm not even joking. It's not codified. It's a thing that happens. So, "fight with the goblins" is a scene or "explore the woods while traveling" is a scene. DH doesn't do anything to narrate hour by hour details and encourages you to "fast forward to the action". But, yeah... it's whatever the GM decides is the scene.
>>95917677
I'm not upset, anon. I've got plenty of games to play. Forbidden Lands, ACKS 2, Mothership, AD&D. I dont need DH.
>>95916581
Sadly, yes.
>>95919839
It's supposed to achieve two things: fear builds up and allows the GM to have "the spotlight" when the players previously had it. The second thing is it lets the GM do extra stuff without it feeling arbitrary. The problem with this logic is that this actually reinforces the GM vs PC dichotomy they are supposedly trying to remove. The DM is supposed to provide obstacles and adversaries. The PCs need to trust that a GM isn't just trying to fuck them, but let them enjoy the consequences of their choices.
>>95920035
They're everywhere, bro. It's going to be second only to 5e. Mark my words.
>>95926213
Good point.
>>95927791
Keep reading. What are you spending fear to do, retard? Why do brainlets double down, constantly?
>>95931245
The range mechanics are broken and retarded. And I love games with abstracted ranges.
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