> Releases a mediocre (at best) game with a OGL even worse than D&D
> No one gives a shit and eat that trash happily
People lacks of critical thinking and they just prefer to consume shit as long as it's not from Wizards or are Critical Role fans just massively retarded and love sucks Matt's cock??
The trick is in establishing a brand before releasing the product. Like Mr.Beast lunchables.
>>95896027 (OP)>
People lacks of critical thinking and they just prefer to consume shit as long as it's not from Wizards or are Critical Role fans just massively retarded and love sucks Matt's cock??
Yes
ITT: Nothing of worth, except maybe a picture of Marisha's tits if we're lucky.
marisha
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>>95896036Why her eyes are so far apart? Her face is kinda ugly
>>95896106>Why her eyes are so far apart? wider field of vision
>>95896027 (OP)How the fuck are you so bad at conveying your thoughts? Holy shit, lrn2type.
Kek one of the arts for the book is a dude in a wheelchair
>>95896027 (OP)>No one gives a shit and eat that trash happilyIsn't it because it isn't used by the show?
>>95896181OP does it on purpose to trigger faggots.
>>95896027 (OP)Christ, use a translator!
How are you expecting others to participate in this thread, if you can't communicate in English?
>>95896027 (OP)> people are too stupid or just addicted to eat a Internet celebrity's cock?Both. I played 3 times Daggerheart and its cheap crap
>>95896106Wtf is that?!? Hahaha, how can you do a furry rabbit so hideous??!
>>95896514I think it's a goat
>>95896027 (OP)Let's actually talk about this, what's the worst thing about it?
>>95896027 (OP)Any in-depth review of the system or are we just taking your word?
bye
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>>95896027 (OP)>pronouns on character sheetGreat filter feature to show immediately and unquestionably the game is shit.
>>95896027 (OP)>yet another stealth advertising thread for Daggershart
>>95896638The lack of rules where it's important and the overabundance of them where it shouldn't matter, for starters.
>>95896027 (OP)Wow you're embarrassingly esl
>>95896027 (OP)>There's three hundred and seventy five thousand two hundred and fifty one TTRPGs on the market>You obsessively seethe over some F-List internet celebrity's game you aren't interested in
>>95899092Yeah if a thing becomes popular and famous while also being shitty, it's gonna have detractors
>>95899096>becomes popularYou're the ones making it popular. I've never heard a word about it outside /tg/'s obsessive rants.
>>95899110You being ignorant does not alter the world around you.
>>95899148"The world around me" has a countless number of ttrpgs. You've decided to focus on one you don't like and don't play. Like damn. Brighten up, little buddy.
>>95899370Like I said, you being ignorant of the world does not somehow alter it.
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>>95899182>boy, don't you guys hate the hot new game DAGGERHEART by those queers over at CRITICAL ROLE and DARRINGTON PRESS?>what the fuck is daggerheart, you ask?>well, let me just pretend to be a different anon and tell you all about it and share my mostly positive opinions on why it's a game you should totally buy and play!
>>95900428Who are you quoting?
>>95896027 (OP)What's so bad about it?
>>95896198the zipper tits barbarian picture was far worse than any of the wheel chair art. It doesn't even make sense in a high magic setting, who would get their tits painfully hacked off when they live in a world where mages could magic alter their chest instead? And that one even got turned into ability card art.
>>95896027 (OP)Effortfag daggerheart review because I hate my fucking life. I've run 10 sessions with 5 groups now.
Pros:
>Some of the art is good if you like high fantasy stuff>The "campaign frames" are pretty good worldbuilding with some interesting ideas>Initiative-less combat actually works surprisingly well and is fun>Adding anything to a binary "succeed/fail" is a win in my book. The GM accruing fear has a tangible effect on the tension at the table>Armor is, functionally, a form of damage reduction through thresholds. It's pretty easy for anyone with IQ>70 to understand. I like armor that's meaningful. Armor "points" make fixing armor meaningful >Character creation is fast which is ironic because it's not designed for one-shots or high-lethality play>Some of the death moves (blaze of glory and risk it all) are entertaining>2d12 creates a standard curve (as do all dice pools) which is inherently and objectively superior to flat probabilities.Cons:
>Lots of political gay nonsense. Wheelchairs, playing disabilities, pronouns, etc. This game leans into the culture war shit that people are told "isn't really a thing". Now its "if it bothers you, it's working as intended">Armor points as a metacurrency is unsatisfying, in my opinion. I get why they did it, but I don't like it.>Everyone is incredibly powerful. Much more powerful at lower levels. Not quite "epic level D&D" power at later levels, but very powerful>The levelling mechanic is somewhat arbitrary and forced. You, essentially, get to choose from a series of checklists until you reach a new "tier" of levelling.>Balance is off. Druid is famously broken. Some of the abilities are broken. Some abilities are useless.>Every ability or spell is represented as a cardTBC
>>95902153>Nitpick, but it's got the "matt mercer" naming style. eg. "Glimmersteel" "adjectiveverb" that he can't seem to evolve beyond. Also where you come from is called "X-borne" so "nobleborne" "slyborne" "seaborne" which is a hilarious grammar error. "Borne" as a suffix means to be carried (e.g. "insect-borne"). They tried to be fancy by not using the word "born" and ended up being complete retards in the process.>Genesys and other systems like it do narrative complications better. I'm sorry, you can hate the proprietary dice, but they do it better. Not only is adding and removing dice more intuitive than the 50/50 shot of Hope/Fear, but it also produces higher likelihoods of positive complications when you are, you know, better at something.>Initiative-less combat requires a LOT of policing by the GM to prevent loud players from hogging the spotlight>Their solution to the "mage v martial" problem is to make everyone, functionally, a caster. Rogues are the most striking example. They aren't rogues because they are particularly sly or adept (though Finesse is their "casting" stat), basically they have a list of "rogue magic" they can cast>Have I mentioned how much I dislike the cards? If I give them to players they get lost or bent. There's not enough, so players often have to share unless they buy the entire set (genius business move by Darrington).>If you don't like metacurrency, this is categorically not your game. The game basically runs off the two metacurrencies of Hope and Fear. Players collect hope to do shit with (including if they want to help action). GM collects fear to introduce narrative complications or add enemies or generate enemies or whatever. It feels somewhat arbitrary. I'm a GM, I'll just decide what happens next.>The game has a "narrativist" goal of encouraging GMs to let the players describe truths in the world>The game spends a ton of time on making connections between PC during character creation and then does nothing with it.
>>95902219In summary it's a game where you are encouraged to play a wide variety of creatures with primarily aesthetic differences (turtle person, monkey person, robot person) and very minimal mechanical differences (the monkey race is good at climbing and the human gets... an extra stress point?). You gain a class with a number of magic card style abilities from two different "domains" and you'll share each domain with another class so it's guaranteed there aren't enough cards for everyone. The main dice resolution system is easy enough to roll and I like narrative complications but it feels totally arbitrary because the likelihood of a good thing or bad complication happening is quite literally 50/50. And even if it's a good thing, usually it's not a narrative benefit but just an extra hope point metacurrency you can spend as ability mana. The background you come from also just gives you an extra thing you can do well (from useless like the underborne ability to see in low light, to incredibly broken like the seaborne ability to collect tokens after rolling fear and then spending them for +1 bonuses for absolutely free). Combat is somewhat fun, if chaotic, and it's nearly impossible for players to lose unless you ratchet up the challenge. Even when they do die they can just say "I don't die" and get a scar instead. The players will also be joining in describing your environment and truths about your world so get comfy with that idea upfront unless you want salt.
Oh, I forgot another con.
>The system uses really poorly named range bands (melee, very close, close, far, very far). Really only Far range matters. You can do whatever you want movement wise if you aren't far (then you just gotta roll an agility test). But then they add a "giant" ancestry that increases the range. This becomes incredibly hard to track with the abilities with range stipulations and often breaks many of the abilities (e.g. Whirlwind)
>>95902219Frankly, I never understood metacurrencies accrued by the GM. That Dune game that's been rotting on my shelf for years comes to mind. The GM can already decide to introduce a new threat whenever they want, what difference does it make if one pack of enemies is just a part of the adventure and another is supposedly bought with Danger PointsTM?
>>95902280>The players will also be joining in describing your environment and truths about your world so get comfy with that idea upfront unless you want salt.Explain. Are you saying the players get a say in the game's world?
>>95902283Reviewfaggot here. The GM guidance is pretty explicit that if you wanna do something to increase the stakes, danger, or fuck with the players you should probably spend fear. You can collect up to 12 fear. Spending 2 fear causes something like a minor skirmish or a new enemy showing up. Spending 8 fear summons a "leader" or "solo" or maybe some kind of fucked up betrayal during a negotiation.
But yeah, it's just "danger points" without actually altering the dice roll (which is why Destiny Points in FFG's game and Doom/Momentum in Conan work infinitely better).
>>95902305Picrel. It's worse than you think. Directly from the core rule book:
"You are an equal partner in telling the story alongside everyone else at the table. The GM presents opportunities and challenges for the party along the way, but they are not the sole author of the fiction you’re exploring together. Daggerheart is a collaborative game where everyone is responsible for bringing the tone, feel, and themes they’re interested in to the group. If you have an idea for a description or a detail to add, feel free to offer it to the table. If you want a specific emotional arc to be a part of your story, talk to your GM about finding opportunities to include it, and seize those opportunities when they show up."
The provided modules encourage the players to add details, facts about the world, or descriptions. I think this can be interesting in very light amounts (10 candles leans into this heavily and it works, but that's a one shot game).
>>95902336What's supposed to be bad about that passage?
>>95902423nta, but I believe the intention is to bring your own ideas to the GM before or after the game to incorporate into the setting, but the way it's written implies you should bring it up DURING the game, with all the interruptions and confusion therin
>>95902469What confusion? My players suggest stuff all the time. It doesn't cause any problems.
>>95902423If you can't see a context in which this backfires, I don't know what to tell you. Play more games? I don't know. If it works well for you, great. I think the disappointing part is that there isn't much mechanical support for a game that strives to be so much more player facing.
>>95902483You're a lucky individual to have such players you can trust, anon, no joke. I've dealt with a couple in the past who tried to turn my willingness to go along with small suggestions to try and put the spotlight entirely on their pcs, ranging from minor shit like wanting everyone to treat their low-level butts as famous and world-renowned, to trying to make throwaway npcs into potential love interests/fuckbuddies, to outright retconning the campaign villain into their personal nemesis, and after a while those constant demands just wear you down.
>>95902513If you think this would backfire, I don't know what to tell you. Play with emotionally mature people instead of children? I don't know.
>>95902549I usually go out of my way to find ways to make the villains into personal nemeses for the players, I don't see the problem
>>95902336>Daggerheart is a collaborative game where everyone is responsible for bringing the tone, feel, and themes they’re interested in to the group. If you have an idea for a description or a detail to add, feel free to offer it to the table. If you want a specific emotional arc to be a part of your story, talk to your GM about finding opportunities to include it, and seize those opportunities when they show up.">The provided modules encourage the players to add details, facts about the world, or descriptions.So it’s just crunchier dungeon world?
>>95902700I think at this point you're arguing for the sake of arguing. But yeah, glad your full grown adult players have no trouble with the co-creation of your world and that your worldbuilding is porous enough to accommodate it.
>>95902694There's a saying in head and neck surgery. "Tonsillectomies have a rare but real risk for serious bleeding complication. If you've never encountered this complication it's not because you are a good surgeon. It's because you haven't done enough tonsillectomies"
>>95902707The similarities are there, but somewhat few. DW is much more player facing.
>>95902723But of course you're not arguing for the sake of arguing. You can't possibly do anything wrong.
I don't care about whatever bullshit quotes you think substitute for communicating ideas. Working together with your players to make a fun game is good.
>>95902736>Working together with your players to make a fun game is good.Agreed! Where do you draw the line of player agency versus game master agency? Is there a line? Do you ever say no to your players?
>>95902758I haven't ever needed to in the context of setting creation, since the players just add stuff that helps their concepts make sense. Pretty much the only stuff I've ever needed to restrict are certain powers that aren't appropriate for a particular adventure - and in those cases, it's usually before anyone asks for the power in the first place, so I don't know if that counts as "saying no".
>>95902513This is pretty tame compared to some games. "Hey, if you have an idea, throw it out there and maybe the GM will include it" is a lot less of a headache than "you have 4 story points, you may spend 1 to change the scene your GM is currently describing. The GM may tone it down, but may not reject it outright." that some games have.
daggerheart looks cool, some of the artwork reeks of sodomy and debauchery, but other than that looks cool
>>95902219>but it's got the "matt mercer" naming style. eg. "Glimmersteel" "adjectiveverb" that he can't seem to evolve beyond. Also where you come from is called "X-borne" so "nobleborne" "slyborne" "seaborne" which is a hilarious grammar error. "Borne" as a suffix means to be carried (e.g. "insect-borne"). They tried to be fancy by not using the word "born" and ended up being complete retards in the process.This sounds like a headache
>>95902219>The game has a "narrativist" goal of encouraging GMs to let the players describe truths in the worldSpeaking from experience with garbage like PBTA slop and shit like Fabula Ultima's Fabula Point system, this type of "GM by committee" crap never works well and I hate that people can't stop jerking themselves off about its potential "in theory". Players get paralyzed by this shit often, haven't gotten into the necessary mindset to mini-GM like this, or introduce shit that ends up being setting-breaking due to not being thought through all the way.
>>95902219Who are you quoting?
>>95902219What do you mean, "does nothing"? The game isn't supposed to do anything with the player characters' connections. The players are.
>>95902915Works fine for me and my players.
>>95902700>I usually go out of my way to find ways to make the villains into personal nemeses for the players, I don't see the problemIn the aformentioned example, they wanted basically a world-ending to have personally destroyed their character's village when they were a child because they were the chosen one and the dragon chose them as their destined rival
Problem being
a) The dragon in question was so powerful he was feral and thus didn't have the mental capacity to choose anyone, much less recognize any other creature as an ant lesser than it
b) They wanted all the perks of being "the chosen one" from fame to in-game powers that would let them basically become a dragonkin god themselves
c) I actually planned that dragon to just be a minion of a different one, and after I revealed the original campaign villain was a pawn, they demanded I retcon it so that it said feral dragon was the main villain...in order to fit their fanfic
I basically said "fuck that" and stopped taking suggestions for a while until I found a group of players who I knew wouldn't abuse my good will
Damn, must suck to be bad at DMing.
>>95896106I mean... I'm impressed they actually knew what features to emphasize. Most of the times these California weirdos think men want to ogle, like, their abs or something.
>People actually thought Daggerheart would be good when the same company released Candela Obscura the year before
I remember Roll20 trying to sell me on Candela Obscura and how they added compatibility with the system, that's how much people wanted it to succeed.
I think the Fear concept is interesting. I'm primarily a One Ring player. In our game, there's an "Eye Awareness" concept that fills up by players rolling "Eyes" aka critical misses. Once it reaches a threshold based on their location and actions it triggers a Revelation episode where you can unleash extra nasty happenings on the PCs. I have had the thought that it would be cool to "spend" some Eye Awareness for lesser effects before, so I kinda like what they did with that. Mechanics that force the GMs hand or allow impartial nastiness I find to be quite fun for both players and GMs.
>>95902874it's even dumber when you go through the list and realize ever though there's backgrounds for rich people, for lifelong sailors, for criminals, for cave people, for gypsies, and so on, they intentionally left out a "poor cityfolkborne" or a "normal ass peasant farmerborne" which should be the two most common backgrounds in any fantasy setting.
Between that and the character history questions, the game actively pushes you into creating the most self important cliche snowflake backstory possible
>>95902950tell the faggot to go replay dragon's dogma then and stop trying to force it into a tabletop rpg
>>95896027 (OP)Has he played it himself on stream? Evil is the cook who does not lick his own lips.
>>95903243Yeah? They've done like three streams, two live shows, and are currently running a short campaign with it.
>>95903237Oh, I made it very clear that I wasn't changing anything at that stage and that he could suck a big one if he thought I was going to make him "the chosen" anything, especially when he's not the only person at the table. He backed down after that point, but the sheer brazenness he had to think he could position himself as the hero of his own sasuke style fanfic of my own campaign still baffles me. Especially since my campaign wasn't even that good.
>>95903228>poor cityfolkbornethis doesn't even exist in 5e backgrounds, only the normal peasant one
>>95903524what is a poor cityfolk? like a hobo? you can easily find a background that fits the criteria if you think of it beyond just 'poor guy'
>>95898921If it was that for starters anon then why haven't you started with that? You haven't said where are the rules overly abundant or where the rules don't address things they should. You've said almost nothing. You want to start, then start, we're not here to do your work for you.
>>95902153I think you did a greate job tel;ling us about it thanks. Of course that meang I'm I'm going to find a fault somewhere. Sorry if this discourages you from doing a good job like this again because it really was interesting to learn about it and especially to read someone making a positive point about some aspects.
>>2d12 creates a standard curve (as do all dice pools) which is inherently and objectively superior to flat probabilities.
A nitpick, other than wasting time on the obvious bait of dice pools being inherently and objectively superior, 2d12 does not create a standard curve, and not all dice pools create a standard curve either.
2d12 creates a triangular distribution. It has a constant gradient to/from the peak value. Standard curves have inconstant gradients and a point of inflection where the curvature changes from convex to concave.
A pool of the form 1d2 + 1dN has the interesting property that it is a two valued result (for N > 1). It it's two end points occur with probability p(x) = 1 / 2N and the remaining values occur with probability p(x) = 1 / N. This creates, for N > 2, an isosceles trapezium or isosceles trapezoid if you followed the degenerate version of English that didn't get the erratum.
Ran a oneshot last night for complete strangers and had a blast. I like the system in that it seems like an excellent way to get 5e only people to open up to the idea of playing more specific systems, like instead of the Beast Feast campaign frame we could go play Wilderfeast, or instead of a game focused on exploration we can play Sundered Isles. I'm not going to be as pissed off at being forever stuck in Daggerheart compared to forever stuck in 5e, to me it feels like it's a middleground between 5e and PbtA games. The book talks constantly about players being a proactive part of the game and being ready to offer up their own ideas instead of passively consuming and waiting for the DM to make up everything. Do I hate the fucking kitchensink every freak shit race options? Yes. But just like in 5e I can just say "no these are your race options".
>>95903215that sounds neat, I'll go have a look at that sometime. I really enjoyed Fear as it adds a system feature to guard against idiots who think I'm being a horror story DM and am trying to kill them on purpose, or the times in MotW games where my group is rolling REALLY WELL and there's no way for me to actually do anything according to the system I can use Fear to interrupt to bring back some tension and threat to the horror game. Takes some awkwardness out of people being nervous about interrupting or speaking over others or ruining a tense moment.
>>95902219>Nitpick, but it's got the "matt mercer" naming style.Since we're going to nitpick
>"Glimmersteel" "adjectiveverb" Glimmersteel sounds to me much more like adjective noun than adj verb.
Daggerheart is n n.
Witherwild is v n, or maybe n n if wither means the shoulder region of a beast but it won't be that, or adverb n if it means the archaic sense of against. Wild can also be adverbial or adjectival. You end up with one of the nine combinations formed by taking one part of speech from each set (v, n, adv) (n, adv, adj), none of which are adj v.
Billowforth is (n, v) (adv, preposition)
The real world hasn't got much farther if you look at its compound word place names.
Cambridge, Oxford, Aldeburgh (old fort), Blackpool (dark coloured local stream, not pool), Eastbourne (east river mouth), Bridgwater (brigg/quay of Walter), Cockermouth (mouth of crooked river), Grassington (grassy farm town), Ivybridge (ivy covered bridge, not bridge over River Ivy), Maidenhead (new wharf), Maryport (rich guy renamed port town after his wife), Moreton-in-Marsh (moor-/marsh-farm in the marsh), Newbiggin-by-the-Sea (new house by the sea), Newcastle-under-Lyme (new castle in the elm forest), Newmarket, Peacehaven (founded as New Anzac-on-Sea, 1916, renamed 1917), Redhill, Saltburn-by-the-Sea (salt stream by the sea)
Not saying his names are good, but what's a guy to do? Either he makes toponyms based on the imaginary's world's local geography or history, with figures like Tyfar, Axielle (unless that's axial), Kayji or events, or he goes into weird stuff like Sarelia like that people scoff at it anyway.
Personally I think Sempiternal Jungle is actually pretty good as it looks like semper (always) and eternal. Names like Wet Noodle Nook and Fell-Off Hole are palpably stupid.
>>95903524There’s a background called urchin.
>>95896027 (OP)>be top of the industry food chain in a very specific media market>try to unshackle from the product that propped up your success (5e) in order to freely reign and thrive>bring out your own product and gradually introduce your audience to it>now do an actual live play mini-campaign showcasing your magnus opus>Ashley Johnson still doesn't know the rulesLook. I'm not saying BWF was innocent. But maybe he was just driven to a dark place by realizing his fiance is a human shaped house plant.
>>95902336>players deciding on my worldI'd rather kill myself then let those mouth breathing retards anywhere near it
>>95902513>>95902549This is all dependent on the expectation that there is a degree of trust among the players and GM.
I understand why people on this board would have difficulties with such a thing.
>>95902758>Where do you draw the line of player agency versus game master agency?GM gets the last call, and the GM needs to tacitly agree with what the player is doing/implementing.
>Is there a line? Yes.
>Do you ever say no to your players?Occasionally. Some things just don't work for setting reasons, or an idea stretches too far to hold water.
>>95902915see
>>95904845
>>95904845Exactly. I've got a good table full of sensible individuals, and the majority of players usually ask for small changes that take less than a minute to accomodate, but there's always those few who when given an inch take a mile and then get upset when you eventually start saying "no".
>>9590242390% of players will never contribute a single meaningful addition
the remaining 10% who will are also DMs on their own time so they understand that they could just be wrecking shit for you
Shitcunt roll are a fucking plaguebthat have poisoned any system they un-play. Since maybe 1-2 of them ever even read the fucking rulebooks and even then, partially only. Then they faggottardedly un-play the 'game', just going full retarted theatre kid. And all their retarded normies who grew up kicking the fucking shit out of actual tabletop gamers 10-20 v 1 like the little normie fucking sheep cowards they are, invaded those games to spread the poison and disease further.
Shitcunt roll are patient zero for the fucking zombie apocalypse that has turned player groups full retard.
>>95903636This thread isn't comprised of one person, Anon.
>>95904661I don't really follow CR shit, but the little I did engage with the show years ago, I always got the impression Brian Foster was the sort of performative "ally" type you see invade those spaces (hot tip: it's basically all of them), so I wouldn't be suprised if the allegations were true. With that said, the case looks like it was dropped, which means nobody can say for certain, and people seem to ignore the fact that Ashley could simply be lying about whatever happened (I still have no idea outside of a vague accusation of sexual abuse).
>>95902423ntayrt but its a decade on watering down of pbta which was already a bit light but at least has built in procedures and divisions for what and when to get player input as well as
>just vibe with it dude and be cool which sometimes works, sometimes doesn't, but doesn't add anything to increase the capacity of the people running the game to make it more functional. Its just hippy boilerplate.
>>95902925>implying every green text must be a quotewe are quoting you mother after i stop pounding her ass you stupid ass autismborne
>>95905313You can buy it at darrington press
>>95902549All of this sounds like ideas to make their characters more connected yo what's already happening inside the game over forcing you to change your world. Having the big bad as your nemesis sounds fun.
>>95902950That's called main character syndrome.
>>95906458Touch brass, shill.
>>95906786It really depends. Having an in-game reputation? Yeah, doable, since it's background fluff. NPCs to fawn over someone? Potentially tedious, but doable, although not very enjoyable if you don't want to keep playing npcs that keep puffing up a player's ego. The villain being their big bad nemesis? That can be a problem depending on when that's decided. If it's worked in at the start of a campaign, it's much more doable. If someone's jumping in halfway and decides that they want this guy to be their personal nemesis and the campaign should now immediately revolve around around their character's beef with them, putting the party's currently ongoing story on hold, then it becomes an issue. It becomes what
>>95906808 said, "main character syndrome".
>>95902950Had a player like that in one of my groups. He was constantly begging the DM for absurd powers to fit his character concept, or to change something to better fit his dumbass personal subplot (something about vampires trying to enact eternal night). The funny thing is, he was also completely terrible at the game, and would forget about most of the things he begged for literally the session after he got them, so he still ended up being the least useful member of the party by a mile despite his ever-increasing narrative importance. Ultimately the group stopped playing when the DM gave him a significant plot-related power boost, the guy complained that it wasn't the right kind of plot-related power boost, and the DM dropped the game in frustration.
>>95904929I don't like Critical Role either but tone it down buddy.
>>95906960Any player that permanently demands the spotlight without leaving space for the rest it's an issue.
>>95906458eat shit, matt
>>95905912okay, but really, jokes aside who were you quoting?
>>95907083Shame about your group, but I might have done the same were I DM just to untangle myself out of that mess.
>>95907365Exactly. That's why it's unfortunate that you have to be wary about who you empower to let you modify the setting, but they do exist out there and they are one of the worst people to deal with at a table since no matter what you do it's never enough for them.
I think Daggerheart was made for people who love games with many useless resources and who love feeling like the unique and special main character in every room.
Attention whores with frail sensitivity who enjoy pressing buttons to push more buttons that do nothing.
>>95902915It really only works if you have a good group able to buy into it and contribute without stepping on each other's toes too much. But if you have a group like that you don't really need system rules for it.
I just really, really hate the core mechanic / check resolution
>>95902336I like the way Ultra Violet Grasslands did player as an author to the world. The players actually have to put effort into researching something, be it an artifact, location and so on. Once they reach tier three of research only then are they allowed to dictate a single truth about the subject they are researching. It gives players the motivation to research things that interest them and forces them to dedicate time and resources.
>>95902758How about this, rules as written, the players are allowed to veto anything the DM does if it involves the combat wheelchair being destroyed or removed from the player.
>>95896106Go figure the one time we get something thats actually good looking and sexual by these California degenerates its some dominatrix shit because how dare a woman ever be passive or meek.
>>95903206Candela Obscura was a fucking mess with what they wanted to do
>>95902950>>95907083Those players are the fucking worst, abusing the good will of a GM in a group of people who want to tell a story. Said player even threw a fit once about not getting anything cool and how he refuses to pick up this "garbage" item the GM gave him that was obviously magical because it was a glowing orb.
>>95907886>its some dominatrix shit because how dare a woman ever be passive or meek.Ignore them, anon. Let the Western artists rot in the hell they made. Take the Oriental Pill, consume Japanese artwork and entertainment. Women are actually allowed to show vulnerability there, or - Fauci forbid - feminine love and gentle-heartedness.
>>95896035>>95896027 (OP)>>95896106ESL detected.
Also, stop samefagging.
>>95900428Wow, its like I'm in a Lancer thread!
haai is this crg for tonight :3
>>95905146I didn't imply that it was one person or few so your reply is a stupid non sequitir. Your reply is even more stupid because that anon said lack of rules some places, too many rules other but didn't bother to give any examples anywhere in the thread to the point I made my reply.
>>95902423Never had a session where the players grab onto something incredibly retarded and universally decide that it's true before you shut that shit down?
Imagine if the game incentivised that. By my reading, you might still be able to shut it down, but seems like it's now bound to that fear currency or whatever.
>>95902950Jesus.
I'm glad that my players have the decency of just "Throwing ideas at the wall" and also just generally recommending shit I was already planning to do
>>95904661Ashley is fun and likable and a moderately attractive girl. My high school experience dictates that she is exempt from ever having to know any rules.
>>95902336So it's a roleplaying game for snotty theater kids who want to write as much as act.
Thank GOD I smelled shit on this thing before I got remotely hype.
>>95902423it's supposed to be for filling in the map and helping with character hooks ("my character is the 3rd son of the Marquess of Fuchsborough, who bailed because his brother is an asshole who's not above shanking family to get more of the inheritance"), but players are quite liable to use it and expand the map to make more work for the GM filling it in ("my character is a samurai from the faraway land of Nippan") and problem players will take it and try to write over the whole game ("my character is the prince of the land and half-demon, half-angel, and half-elf")
>all those YTbers calling it the next big thing and a DnD-killer
We humans really are impressionable animals following the herd, huh?
>>95911555I would agree with you if the passage also said 'You must do as the player demands'.
The issue with this board is that when it comes to things like this, the worst is automatically assumed, regardless of evidence of foul play.
The above anon was pointing this out, that the recommendation works perfectly well with a group of decently adjusted people that are not trying to 'win' at pnp games.
I actually really like the system, and had a great time with the Quickstart, but the game seems like it isn't balanced for shit.
Balance is a very little problem in something like Dungeon World since there are so few moving parts that it's very easy to adjust, but with a game that is trying to be a "PbtA meets 4E", with a shit ton of features and abilities, the playtesting needed to be much more thorough. There's just a lot of abritrary stuff that was obviously just thought up on the spot by the designers and then never elaborated upon like:
> some classes can do stuff at earlier Tiers that others only get at higher Tiers for no reason> a LOT of redundant, useless stuff like "reduce damage by d8" which fucking sucks when you consider the threshold system> the Druid is absolutely fucking cracked and beast form needs a complete overhaul> weapon differences feel weird>>95902336That is absolutely not how Fear works, you either didn't actually read the game or have a sever lack of reading comprehesion, Fear is used to boost enemies, activate more than a single enemy in a row, activate specific enemy abilities, and to "rob" the spotlight from the players.
Otherwise, whenever the players fail or roll with fear you get to make a GM Move for free, in whichever way you think makes sense for the context and based on the result of the roll, pretty much like any other TTRPG out there.
Daggerheart is literally D&D with a few bells and whistles. If you ignore everything about the "colaborative storytelling" it is still just spicey D&D under the surface.
>>95913159Still not playing some dogshit nogames 5e shitbrew
>>95913184Thanks for letting me know. I'll remember to take that into consideration next time I'm having fun with the things I enjoy.
>>95912470>that the recommendation works perfectly well with a group of decently adjusted people that are not trying to 'win' at pnp gamesThe issue is that 1 in 5 people who play D&D are those kinds of people. Even if somebody is doing things for the story it still could just easily devolve into a no stakes sitcom which will bore everyone.
>>95908326NO YOU CHUD THATS BIGOTTED ABELISM.
ALL WOMEN MUST BE DEPICTED AS STRONG IN CONTROL GIRLBOSSES WITH 0 WEAKNESSES AND FOOT LONG PASTEL DYED ARMPIT HAIR WHOM NEVER LOSE TO WEAK INCEL WHITE MALW VILLAINS!!!1
>>95907886>dominatrix shitIt's funny (it's not funny at all I'm tired boss) how something as tropey as a simple princess character that's just a dainty sweet feminine type without some dark side powerup would genuinely be seen as edgy. Doing a cliche is the new deconstruction. Going "against the grain" is the expectation.
A Joan of Arc character isn't cool, because every female character is a badass. A female barbarian isn't neat, it's almost expected. A friendly drow that isn't sexist or racist is not novel. The most mundane family dynamic could be seen as "problematic and concerning."
>>95913204Rent free, thanks
>>95902283The way I use Dark Side points in the Star Wars RPG is to create circumstances that would normally not make sense
>Stormtroopers suddenly raid your safe house!>The person you're talking to knows sensitive information that may make your deal go south>The parameters of your mission were just expanded while you're still struggling to keep upIt's basically a fair way to increase stakes without having players complain about you trying to fuck them over. Since they can use light side points for a lot of things too
>>95913159>That is absolutely not how Fear worksPicrel, retard. Maybe we can get Miss Rachel to sing a song about the rules so you can actually learn them.
>>95902423A wildcard for munchkin behaviour.
Stuff like this is also a nightmare to curate and judge during play. It can work with a good mechanical frameworks, otherwise it will suck the joy out of a game as a GM when you have to balance story wank meta and have ro argue against the rules while leaving a sore taste in the mouth of players, when their ideas are shot down.
>>95916248Coming in without greater context, this just reads like some kind of goofy learning tool for a newbie GM to learn how to manage stakes. Like something you'd read in an advice article rather than a rulebook. Is it really supposed to be a core mechanic?
>>95913634>ALL WOMEN MUST BE DEPICTED AS STRONG IN CONTROL GIRLBOSSES WITH 0 WEAKNESSES AND FOOT LONG PASTEL DYED ARMPIT HAIR WHOM NEVER LOSE TO WEAK INCEL WHITE MALW VILLAINS!!!1>mfw read the book and every depiction of, "girl asking someone out" or "guy fawning over someone" is lesbian or gay. This should tell you that this book isn't for you, which is okay. If they want to cater to LGBT communities and their "allies," sure. Let them. I'm tired, anon. This isn't me hating what they have, it's me looking for what I want, and this game just ain't it.
>>95916248>scene What is this talking about? What is a scene in this context?
>>95896198>Black Woman>Orc Woman>Black Woman>Black Woman>Black Woman>Black Woman>White Woman>Orc Man>Red Woman7/8 of the depictions are women, all of the humans are black, and the only man is an Orc. Curiously, all of the "BUY OUR BOOK" pages display a blonde white Elvish warrior with traditionally attractive features, I'll post him next.
>>95917710Hmm, hmm! Hmm! Where are the fat black women? Where are the gay couples kissing? Why is this the face for Daggerheart on the "buy us" screen?
>>95917723>>95917710God, I'm looking at the Action Cards to get a better feel for the sheer faggotry of the art - but then it hit me, "what the fuck am I doing?" Why am I doing this? Holy shit, why am I doing this? Nobody gives a fuck about Daggerheart, this is just high-production slop that will get tossed aside like Candela Obscura. This is just getting me annoyed for the sake of it, and I don't need that.
Fuck Western artists, that's all I can say. Fuck these freaks and fuck the ghouls that support them. I'm packing up and focusing on anime, god dammit. They know what men like, they know what women like. And you know what I like about that? Because it caters to me. That's all I want at the end of this day, something that I can look at and feel like the creator gave a damn about people like me. And I'm sure there's some pithy retort like, "he doesn't want bigots hurr durr" but how does that hurt me? I've been getting called a bigot, a nazi, a chud and all those other cute little words since 2015. I was there when Gillette dropped that, "We Hate Men" commercial. I was there when "manspreading" or "mansplaining" or "man = bad" public announcements were in vogue. I was there for White Male Tears and I was there for the countless other examples of bullshit that have built up a sheer disdain for whatever the fuck Daggerheart is meant to be for.
So fuck them. Go off and have your fun, I'm not playing with you anymore. Fuck.
>>95917806>mucho autismoIt was an outpouring of emotion, anon. I'm really sorry if you interpret any expression of passion as, "autism," but this was me getting frustrated until I had an epiphany, and decided to let my feelings guide my words.
>>95902925>he doesn't know how to use greentextLiterally lurk more faggot.
>>95917819>emotional outburst over shitty DnD reskin
>>95917866What's the point of 4chan if you're not willing to express strong emotions over petty discussions.
>>95917873I'm here to call people slurs for playing games I dislike for petty, ultimately nonsensical reasons.
>I dislike games because I do not play them.
>>95917899Rock on, king. I’d call you a faggot, but that would mean Mercer would like you.
4you
md5: 136b1cbdcf10c4d9ea14761251453e52
🔍
>>95917937I'll call you your racial slur of choice. Stay autistic, friend.
>>95917710The first one is hot ngl
>>95902037Even the botched grafted on nipples lmaooooo
>>95912439They got free copies or were paid to say so. Access journalism, friend.
>>95919036you got to give it to them. They really nailed the look of something being disturbingly wrong about the face that a lot if them have
>alsokek, the chest tatoo is clearly just a layer that has been deformed around a sphere. the bottom arrow is all kinds of missaligned.
So much for quality control
>>95902153What are campaign frames like? I've seen this one glowing review that mainly mentioned campaign frames as a good point of the system and how they have you come up with rules to reinforce your campaign's themes.
>>95917781*dies of cringe*
>>95916581I think it can make sense as a mechanic to make certain encounters stand out. Like the guide says, you'll want to spend a lot of Fear to make a final showdown with a campaign villain more difficult. I'm more sympathetic to this because I've definitely had experiences where my party has wiped an encounter I thought would be tough. You could argue for better planning but D&D has inherent variance and 5E especially has really strong PCs. So Fear can be used to ensure a lich or dragon is appropriately dangerous. This also means that, if you run the campaign past the first BBEG's defeat you can introduce equivalent CR enemies who won't be as difficult as your villain, which is thematically appropriate.
I think my issue with it is that it seems to be so central that not having any of it to spend means that encounters end up being trivial. Which is weird because a DM is supposed to set the difficulty level. I know a guy who likes to run pretty difficult fights back to back, really limit testing a party, and as far as I can tell that isn't really possible unless you just cheat the system. Also, it means the game is more about a story than an emergent story from a set of mechanics, which just rubs me the wrong way. I don't hate "TTRPGs as collaborative story telling" but some people take it WAY too far and I get the feeling they playtested this game for those people.
>>95919789Well, at least you didn't ack, so you did better than the rest like you!
>>95917723I'm like 90% sure that guy is based on a character Travis voiced in WoW.
>>95902037>>95919036Commiefornians are gonna commie, but holy shit that looks repugnant. What's wrong with Mercer and his theater kids? This hyperfixation on wokeness combined with their pricey stuff is gonna turn the majority away.
Diehard CRfags can't be that faggy or that many in number to alone support this.
>>95919789>Mocking someone who gave an honest and passionate opinion on something they directly interacted with.Sincerity feels good, anon. Be a little more real.
>>95919036The purpose of which eludes me.
>>95896027 (OP)What do you expect? No one even batted an eye over their multi-million dollar kickstarter bait-and-switch grift.
>say they need money for vanity cartoon>take millions more than needed>twitch (Amazon) leak alone shows they could have funded the announced special themselves>already not only one of Amazons most popular streams, but cast were producing shows for said corporation https://variety.com/2021/digital/features/critical-role-amazon-legend-of-vox-machina-1235088274/>accepts great deal more money from Amazon for series>everyone including donors to the kickstarter must still pay for Amazon Prime to see their show.CR "campaigns" were always collaborative playwriting, rather than an honest games anyway.
They have always been phonies and master con artists. The public (including most of the talking heads in the hobby) are gullible dumbasses or total phonies themselves.
>>95922426The thing with crowdfunding is that it's often used to build hype and prove that there's a market to the real investors. A few thousand John Does tossing $60 at you doesn't compare to Daddy Bezos shaking out his couch cushions. It's basically marketing that you get paid for instead of the other way around, when you think about it.
>>95917723lmao, they fucking know at this point they are losing ground and have to trick people.
>>95920035They fail at the game because they don't read the rules and if they do don't bother understanding how to take advantage of them.
They fail at story telling because they only consume modern slop and fail to know what makes a good story, only to subvert it.
They fail to make good or interesting characters, only one note joke characters with maybe underlining trauma thinking it would make the character deep.
They fail to bring out the wonder of the world because they fail to understand symbolism, commitment and sacrifice.
So you know all they have left? Self indulgence, self indulgence with self congratulatory woke politics, power fantasies and having hype spotlight moments for characters to feel special. That's ALL these people want, to feel special but they fail to even do that because to feel special you have to be special. And to be special you have to climb up that hill first which they can't because they failed at achieving anything else in game and story design.
I wrote a homebrew campaign frame for Daggerheart: Divine Heroes of Modern-Day Earth, heavily inspired by Godbound.
https://docs.google.com/document/d/1Vw4-EKpOZJ9rIxjGvy_h7yCY4pEao-gBY-3rLMdkvzE/edit
>>95919036I respect them for making a fat dark skinned bearded transman elf that probably would slap you on the arse when giving a compliment and blech during meals instead of a skinny hairless nonthreatening poofta elf transman that needs to be protected and is basically just a flat chested woman like most "progressive" things do
>>95919036>draw man>add surgery scars>faggots buy your product without a second thoughtI can't even fathom the repulsive thought process that goes into producing this art and prominently displaying it where it will have to be seen often.
>>95902336I'm not inherently opposed to PC agency in the world, one of my favorite games is Mutants & Masterminds where one of the best uses of a Hero Point is the ability to "edit a scene", since it's a comic-book game it's meant to be evocative of superheroes finding something convenient in their environment to deal with enemies or characters for whom "I know a guy" is part of their theme without needing exhaustive lists beforehand. Of course, this works good in a capeshit story where fighting in the bad guy's lab and spending a hero point to grab some handy chemicals or a museum where you grab an ancient weapon off its display rack to fight the bad guy is a bit different. What I like about the way M&M handles its plot meta currency is that Hero Points are relatively scarce and valuable and used for a lot of other stuff besides editing a scene, so PCs don't feel pressured to constantly be retconning shit in like with Flashbacks in BITD, and the scope is inherently meant to be something providing a concrete bonus in the moment for a given scene, rather than just encouraging players to start arbitrarily scribbling all over the map and redrawing borders to fit an idea they just came up with mid session. The main way to acquire hero points in mutants and masterminds is also having the GM invoke your Complications, which are things like Superman getting hurt by kryptonite or red sun radiation, or Spiderman having to juggle his secret identity and have his personal life interfere with crime fighting, so the player is getting a hero point to edit the scenes in exchange for the GM putting their thumb on the scale themselves, there's a back and forth inherent.
Daggerheart doesn't say "spend X Hope to introduce a new element" or whatever, it just says "hey you're a co-author chime in with whatever you think is cool with absolutely no restrictions!" which inherently has some incentives for players to try and benefit themselves to get something for nothing.
>>95917710Okay, let's go...
Bard - Resolute and strong black woman with afro cut that protects the neighboour from white elves and their gentrification projects.
Druid - Latinx woman that thanks to her spiritual connection with Mother Nature protect the sacred not-Amazonian rainforest from Catalan halflings, depravated French elves and rich Lombard gnomes.
- Guardian- The lost daughter of Casca and one of the Bogdanoff.
- Ranger - Indipendent and resolute indian woman that fights English colonizers with the help of the jungle animals. Yes. Kipling! It's time to redeem this arrow.
- Rouge. The duaghter of Blacula.
- Seraph - Divine warrior, protector of Magical Wakanda. We wuz not!Pelor Paladins.
- Sorcerer. Trans mystical white guy that was forced to attend Hogwarts and hide her... his... their... xzis... xzibit identity. But (choose your prounon) is going to fight back, destroy Hogwarts and its patriarchy-colonizer-capitalist soul and kick the soul of Rowling in the Oblivion.
- Warrior - CCCP wuxia Orc. Serve the people and ready to free Liuqiu, Pengu and maybe Pingu too from the imperialist yankee elves and their decadents euro serfs.
- Wizard. Furry bisexual tiefling built from Drizzt, Graz'zt and Yusuke Urameshi cells. Well, the most normal in this group.
>>95926139>I can't even fathom the repulsive thought process that goes into producing this art and prominently displaying it where it will have to be seen oftenThey quite literally think they're on the right side of history, and are the good guys in this whole thing. You can tell when a Western artist had their hands on anything the moment you see it, mostly because the women are ugly and the men are either "safe" or "realistic." Calling them "repulsive" is like calling a hagfish repulsive. It's doing what they were bred to do.
>>95916248nta, but I think you might be retarded, anon.
>Here is a rough guide of how much Fear you might want to spend in a given sceneSo in a minor scene, such as a travel sequence, you might want to spend 1 to 3 Fear.
>>95919036What in the goddamn? I had a neutral opinion of this whole daggerheart thing but why is this being so prominently displayed? If there was ever any chance of me giving a look at this system, it is gone.
>>95912470>I would agree with you if the passage also said 'You must do as the player demands'.It doesn't really matter because it sets the player expectations to this. At best, you're just going to end up disappointing them as a GM.
let's all discuss how little we care about matt, mainstream DnD and other things by maintaining a full thread about it guys!
>>95927625It's interesting every lefty I know of is sick and tired of ugly character art but of course "those" lefties don't count for the political circle they are in so they continue supporting this dumb shit without realizing it. Funny seeing a class struggle with these commies in their own ranks.
>>95896106She’s a goat woman, Anon. What the fuck did you expect? Miss America?
>2 separate dice engines for GM and for the players
>50/50 metacurrency gains in a world where every other title is doing a risk/reward/consequence thing with its metacurrency
>describes how to measure ranges
>talks about 3 different objects to measure distance
what the fuck is this amateurish bullshit?
seriously, this is what ttrpg youtubers were pissing their pants for?
>>95904929this post reads like you wrote it with one hand
>>95928690>What the fuck did you expect?These are horses.
>>95931245>>describes how to measure ranges>>talks about 3 different objects to measure distanceIt's American-made, they will go any length to not use senible measurement system.
>>95931245Their intended audience doesn't have the math skill required to use rulers.
>>95931245its a good thing pencil is a universal size and the size of pencil never changes under any circumstance
fantastic object for standard measurement
>>95931594No, these are just anime girls with weird ears.
>>95928690It's furry art drawn by someone who clearly isn't a furry, so it looks retarded and repulsive.
>>95931819Not even, just looks like a weird hairstyle.
>>95928690>What the fuck did you expect?As
>>95931822 said, there's like a thousand exceptional furry artists they could've hired. Many of them even do anthro. Why didn't they hire one of them?
Oh my god, but what if they *did* hire one, and told 'em to make them extra ugly?
>>95931831pretty much, yeah
>>95931907>there's like a thousand exceptional furry artists they could've hiredand you know this because?
>>95931934>and you know this because?I'm an enormous pervert.
>>95928690>>95931819>>95931831Here's a proper furry. FAMOUS one too.
>>95917681It's not a real thing. It's basically something you make up. I'm not even joking. It's not codified. It's a thing that happens. So, "fight with the goblins" is a scene or "explore the woods while traveling" is a scene. DH doesn't do anything to narrate hour by hour details and encourages you to "fast forward to the action". But, yeah... it's whatever the GM decides is the scene.
>>95917677I'm not upset, anon. I've got plenty of games to play. Forbidden Lands, ACKS 2, Mothership, AD&D. I dont need DH.
>>95916581Sadly, yes.
>>95919839It's supposed to achieve two things: fear builds up and allows the GM to have "the spotlight" when the players previously had it. The second thing is it lets the GM do extra stuff without it feeling arbitrary. The problem with this logic is that this actually reinforces the GM vs PC dichotomy they are supposedly trying to remove. The DM is supposed to provide obstacles and adversaries. The PCs need to trust that a GM isn't just trying to fuck them, but let them enjoy the consequences of their choices.
>>95920035They're everywhere, bro. It's going to be second only to 5e. Mark my words.
>>95926213Good point.
>>95927791Keep reading. What are you spending fear to do, retard? Why do brainlets double down, constantly?
>>95931245The range mechanics are broken and retarded. And I love games with abstracted ranges.
Nobody on /tg/ plays games, and any advice or argument presented in this thread is reserved for drooling retards
>>95927625Look at this, its just recycling the same bullshit from like 10 years ago, ad nauseam forever
Dudes in here complaining about rules their players will never read, because they don't have players.
>>95920257>thinking a guy whining about a Gillette commercial from five years ago is honest and passionate and not stupid, and morally bankruptHow the fuck are people still mad about woke stuff
>>95896027 (OP)>with a OGL even worse than D&Dpretty wild they actually did the thing that WotC backed off from
>>95932438People can hold onto really stupid fucking opinions for life, and no amount of logic or shaming will stop it
>>95902280>In summary it's a game where you are encouraged to play a wide variety of creatures with primarily aesthetic differencesliterally peak freakshit; Daggerheart
thanks for the write up
>>95902219>not understanding that by being carried by your community you are in fact "borne" by it
>>95902037>there are playable pooner barbariansGood morning I hate alphabet people.
>>95916248>gets told they got it wrong>shares a page from the rules proving they got it wrongReally makes you think
>>95917710>uses cards that aren't from the publisher to cherry pick an argument using art from the limited open beta releaseI know y'all are angry here for no reason but the least you could do is think past your own nose
>>95904929True, tabletop gaming should go back to being a chudcoded hobby.
>>95932438>morally bankruptYou say it like he is defending child slavery, what the fuck do you mean?
>>95932292>Keep reading. What are you spending fear to do, retard? Why do brainlets double down, constantly?Alright, lets try and find the things you're claiming fear does:
>>95902336>Spending 2 fear causes something like a minor skirmish or a new enemy showing up. Spending 8 fear summons a "leader" or "solo"Anon please, none of those things a listed at all. That table is clearly shows how much fear to *spend* in a given scene, not that you use it to cause scenes to occur.
>It's basically something you make up. I'm not even joking. It's not codified.Also, you might want to get that autism checked. A scene being a thing the GM decides on isn't that wild, especially in a game that's clearly coming from a more acting focused background.
>>95933747Corny ass theater kids should be HANGED IN THE GALLOWS
>>95931245>describes how to measure ranges>authors feel they need specify a range of distances for mind eye theater (<5/5-10/10-30/30-100/>100 feet)>authors provide only one number for miniatures (3, 6, and 12 inches)are they trying to be inconsistent on purpose
>>95931643yeah ok but why not use a playing card for each one?
>short side>long side>double the long sidethis would actually make sense as the game comes with cards
>>95932424fair point
however it doesn't make DH rules any better
>>95896027 (OP)I saw a youtuber review this and it's apparently D&D combined with Magic: The Gathering.
It must be the worst idea anyone has ever had in history.
>>95919036This is pure body horror, especially considering this is supposed to be medieval.
>>95917781Really diving into the deep end of the /pol/ there, eh Anon?
>>95932438>Tacking on "Morally bankrupt" at the end of that sentenceUh oh, did somebody strike a nerve? Why do you think the Gillette commercial is brought up, anon?
>>95934765You'd really be surprised if you knew how normal people think. No, your discord or GCJ aren't normal people.
>>95896027 (OP)We've been playing systems our DM writes for years. They're ok.
>>95934390Would it be better or worse than D&D mixed with Yu-Gi-Oh?
>players impacting worldbuilding
do they at least have to spend metacurrency like Fultima if they're trying to add beyond the s0 worldcrafting or is it a case of gm trying to go for a feel and players can just play clowns if they wish so despite it being age of umbra or whatever the fuck the setting style?
>>95934765Have you ever actually been around anyone that could express their feelings frankly? Nothing he said was outrageous. It’s a little cringe, but all passion is a little cringe.
I’m sorry this is where you had to learn it, but this is how people think. Even if it’s not overt like anon’s tirade, but in some formless “feeling” they can’t express.
I thought society wanted men to express their feelings!
Not gonna play it but I gave the rules a readthrough. I actually like the two dice hope/fear resolution mechanic. I find it a simpler version of V5's hunger dice where you roll to see both if you succeed/fail but also if you do so humanely/beastly. I'll definitely be stealing this mechanic for other systems cos god knows there was nothing else in there that interested me in running the game itself
>>95906808Unfortunately, this is one of the kinds of players that will try to take advantage of collaborative storytelling. Generally, the ones who will take advantage of it the most are:
>people with main character syndrome, who will try to make themselves THE single most important character in your game>spiteful fuckers who are still angry that you told them "no" once, so they're trying to crash your game every chance they get>people who will make Teehee Maccaroni the main antagonist because they read the greentext once and found it beyond comical
>>95935467Dealt with the first one numerous times. The only upside is that usually they're too self-centered or stupid to cause much damage in-game, and ooc can't argue their way out of a paper bag to "dupe" you into giving them what they want.
>>95902549Kinda sounds like you're a bad GM dude.
>my willingness to go along with small suggestionsWhat a kindhearted, generous prince you are. Your no-prize is in the mail.
>>95935859Kind of sounds like you're a moron
>>95917781Anime is for the same type of faggots that life shit like Daggerheart, just on the other side of the political Isle, you gotta drop that shit man
>>95935898I'm a weeaboo, and Daggerheart doesn't sound appealing to me.
>>95935898What do you want them to replace it with? Faggot Shit and Anime Slop are the only flavors available if you’re 18-40. Boomercore is around but the writing is typically so retarded that anyone who isn’t a lead-filled retiree can’t suffer it.
>>95935898>Everything I don't like is {direction}You gotta fix your political programming. It's throwing errors all over the place.
>>95932438for the same reason people are mad at the people who ended slavery as a global institution, they're mindless idiots who believe whatever they're told
>>95935502We had someone who was the first, became the second when the GM repeatedly told him no, then went back to being the first after guilt-tripping us into giving him what he wanted.
Our GM let him have his power trip for a bit, then reigned his power back (although his character the character is still stupidly setting, because he would've bitched if he actually lost any of the abilities he begged for).
>>95937369I'd ask why you don't just kick him, but I'm guessing he's either easily pacified or they're a close personal friend who only acts like a dipshit when gaming?
>>95938084What if I said both?
And also that friend groups are a fickle thing, removing one person can cause the entire thing to collapse catastrophically.
>>95938135I totally know what you mean there. Though at least the type that's easily pacified is also usually bad at abusing their unearned specialness.
>>95931245>3 inch represent 10 feetMeans 100 feet should be exactly 30 inches on the board.
The measurements in the book are off by exactly 150% which is at least a nice number.
>>95920035Woke theater kids are the majority of people who actually buy ttrpg books. Real grogs are still using their old AD&D manuals and system agnostic losers like us simply pirate everything anyway.
>>95934849>D&D mixed with Yu-Gi-OhThat's literally what happened in the Bakura/Zorc arc.
>>95935898>>95936074You guys are a newfag if you think this is for anime fans.
>>95940301>Calling other people newfags when you don’t even know how to use the term correctlyRooty poo niggerfaggot.
>>95940444thanks for proving that you are a newfag.
>>95935898Why are you on the anime site right now then anon
>>95919789I woulds die of cringe too looking at Daggerheart art anon
>>95940730I did just by seeing that abomination posted in the thread holy fuck
how anyone can glorify that mutilation is beyond me
>>95934861It's just letting players make choices like names of places or past events or characters they might know. It encourages the option to lift some of the worldbuilding burden off the GM. And if you have issues with players not having buy-in you probably need to actually do a session zero
>>95941187>doing damage controlyikers island
https://www.daggerheart.com/thevoid/
In addition to the brawler (v1.4) and the warlock (v1.4), Daggerheart now has witch and assassin classes in playtest.
>>95944947>tranime groomer posts about shittershart gaytestlittle on the nose don't you think
>>95944947Six new ancestries and six new communities, too, it looks like. Freeborne seems rather useful to me, since it turns a roll with Fear into a roll with Hope 1/session.
>>95945051fuck off porkeye pedo
>>95941187>It's just letting players make choices like names of places or past events or characters they might know.That's not a "system feature," that's called, "roleplaying." Daggerheart including an entire section describing what any reasonable GM and their players should allow is either them padding the book or understanding their audience can't visualize an apple.
>>95902549>ranging from minor shit like wanting everyone to treat their low-level butts as famous and world-renownedThis could actually work in a low-fantasy setting, where the only method of long-range communication is by messenger on horseback, provided your guy is posing as someone world-renowned. Might be a good plot hook, though it would probably result in the guy being quartered if anyone ever found out, or worse, being hunted down by the real deal.
>>95934849>>95940277If you tried to make some sort of setting or game based around all the fucked up nonsense cards and mechanics konami has shat onto cardboard over the years it might make a more lunatic schizo RPG than FATAL.
>>95945714As I understand it, this game is meant to be the first system you play.
The first part of the book is literally explaining what a traditional RPG is and what roleplaying is.
I have played and run PbtA before. Daggerheart is a bit more codified.
As far as I can tell, in Daggerheart combat, the GM can elect to gain the spotlight when "someone fails a roll or rolls with Fear" (core rulebook, p. 100). In the example in the core rulebook, p. 95, on a failure with Fear, a failure with Hope, or a success with Fear, an enemy seemingly takes the spotlight and does something: highest-impact on a failure with Fear and lowest-impact on a success with Fear, but still something. This is corroborated by the core rulebook, p. 150, and by the SRD, pp. 63-64, which clarify that the GM might have an adversary attack on a success with Fear or a failure with Hope.
This is complicated by the core rulebook, p. 151, and the SRD, p. 64, suggesting that a soft move (PbtA parlance, essentially) be used on a failure with Hope and a hard move be used on any roll with Fear. An enemy taking the spotlight and acting seems like a hard move. And yet, failing a roll with Hope still allows the GM to claim the spotlight (core rulebook, p. 100); the example in the core rulebook, p. 95, shows an enemy outright attacking a PC on a failure with Hope; and one of the suggestions in the core rulebook, p. 150, and the SRD, p. 64, is an adversary attacking on a failure with Hope.
In any event, each roll proactively made by the PCs in combat will, more likely than not (i.e. any outcome other than a success with Hope or a critical success), provoke some sort of retaliation from the GM. The core rulebook, p. 108, and the SRD, p. 35, instruct players to "Embrace danger," but does that necessarily mean always trying to attack in combat? Regardless of whether or not the party is using the Spotlight Tracker optional sidebar in the core rulebook, p. 89, and the SRD, p. 36, is it possible for a player to simply declare "I am fine with just hanging back and trying to create an opening for our [rogue/warrior] to attack"? Is trying to emulate a 4e warlord fine, or is that against the game?
>>95949448If the GM wants to say, "that will be Help an Ally or a Tag Team Roll," then sure. Can I stick to doing that, instead of risking a roll? I presumably have some Hope stockpiled from miscellaneous benefits, or from noncombat rolls. Better for the rogue or warrior to be the one doing the attacking, as opposed to, say, my bard, right?
I am struggling with this, because the principle of "Embrace danger" is seemingly at odds with what the mechanics actually encourage: being risk-averse and trying to be judicious with rolls.
I will quote what a contact of mine has spoken on the subject:
>The design of the game seems to clash with itself, like it's not sure what it wants to be.
>On the one hand, the game wants to have crunchy classes, with specific features and domains being able to do precisely what they say - a specific status, a specific amount of damage, in a specific area.
>On the other, many of the mechanics of the game, even in combat, rely almost entirely on GM fiat.
>I feel like this tension hurts both sides of the game:
>The fiction-first side is hampered by the crunch, because it would feel unfair to grant certain effects when certain abilities grant those effects, especially if they have a resource cost (and there's also the opportunity cost of picking that class and that ability).
>The tactical-combat side is somewhat neutered because choosing the correct abilities and strategizing well is less rewarding when the combat scene and potentially even your abilities are inherently unpredictable, or potentially devalued, based on the GM's calls.
>>95947961>this game is meant to be the first system you play.Good luck encouraging GMs to run something for the kind of first-timers enamored with Daggerheart's aesthetic.
>>95945714>Daggerheart including an entire section describing what any reasonable GM and their players should allow is either them padding the book or understanding their audience can't visualize an apple.Honestly, I feel the latter describes narrative systems in general.
I find that a lot of people who shill these systems are oftentimes the kind of people who can't visualize an apple or understand "how would you feel if you didn't have breakfast this morning". They're usually very uninspired, lack creativity beyond "referencing popular media" or "I win", and generally not that good at roleplay in general (entirely relying on the GM or the rules to tell them what they can do). Which is ironic, since they always want the spotlight all the time, just so they can do a gay medieval retelling of (insert popular franchise here).
As an aside, I've seen these same people become stunned at the concept of reflavouring.
>>95896027 (OP)>Dislikes thingSuggestion: play other thing.
There are one million, five-hundred and seventy-three thousand, two hundred and sixty-one TTRPGs in the world. Pick a different one, dipshit.
>>95946840Sadly, something fun like that is generally not what the kind of person who makes a request like "I want my character to be famous" is interested in. Pulling off a ruse like taking the identity of someone famous requires a lot of wit, constant checking over their shoulder and keeping their story straight, having every excuse under the sun why they might not perform as well as they used to, or even having to deal with the consequences of their ruse. You know, something fun. Usually the kind of people who want their reputation set that high at the start without buying the appropriate traits beforehand if it's that kind of system generally think DMs run npcs like Bethesda games does with their reputation system, and essentially are requesting a lot of favoritism and free stuff from random people due to being "famous". And it's a shame, cause as a DM I would 100% be on board with working out a story with someone whose premise is they're trying impersonate famous in the hopes of getting free favors and are now getting more than they bargained for.
I stopped giving a shit when I saw that they took the starfinder gear threadmill and copy-pasted it into the game. If you are gonna steal stuff from other RPGS, at least steal good things. Not the worst rule to have existed in recent RPGs.
>>95903636>That wasn’t nearly comprehensive enough to be for starters.You know you can ask him to elaborate without being a cunt, right?
>>95949448>>95949530>>95949924>porkeye just can't stop molesting
>>95949924So... It's a game that requires Matt Mercer to come with the rulebook physically in order to function well. Nice to know, will never buy.
>>95896027 (OP)Its good? No. Its the worst thing ever? No. Its mediocre to the core. 2 games were enough for me. Never touch it again.
>>95919036>Monk has Top Surgery Scarshehehe
karate chop surgery scars
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>>95960719What's wrong? That was like three years ago.
>>95917710Why are they like this? Do they secretly laugh about this behind closed doors or is this unironically their dream version of "diversity" and all of them couldn't be prouder of forcing people to look at it?
>>95961006It's the latter. They never have an answer to "why are the groups you refer to as diverse almost entirely homogenous?" To them, a room full of black women is more diverse than a room where no two people share more than a couple of traits, because inevitably a few of the people in that room would be white or pale asian.
>>95949924It a PbtA game but with character builds. Seems fine to me. Honestly if feels a bit White Wolf-like to me. The powers in particular remind me of Exalted Charms. And like Exalted it's not really intended to be played with minis and all the tactical accoutrements. It's fantasy superheroes (Again, Exalted-like) and so some of it naturally needs to be arbitrated by the GM. I suspect that just like WW games, DH will heavily depend on your group's ability to not be retards.
>>95960784go back to the sharty
>>95907083Have a similar who's not quite as bad. He will always show up asking to be some prestigious noble lord with fame and fortune and beauty, only to play a complete autismo and never read the rules. I even made one of the first encounters cater to his specific powereset so he could easily shine without needing system mastery.
He proceeded to take a single bad hit and immediately flee the fight, leaving the party to handle shit alone. The party then ended up crippled by minor annoyances I designed for him to handle.
>Make Colossi an Allegory for Personal Woe
>The colossi are destructive beings formed from aspects of Kudamat’s soul and the environment they inhabit—but they can also serve as allegories for the PCs’ personal journeys. When you can, use these behemoths to address the themes of the campaign, informed by the PCs’ choices and their backstories. In your session zero, make note of themes or struggles the players want to highlight in their characters’ backstories… then make them gigantic.
>For example, if one of the characters has a past with a corrupt small-town sheriff with too much influence and a finger in everyone’s business, you could utilize Zuudra, the Many Arms of Calamity (see the upcoming “The Children of Godfell” section) as a metaphor to represent the sheriff’s destructive overreach and the inescapable grip he holds on the outpost.
>Zuudra, the Many Arms of Calamity: This cephalopod has eight writhing limbs that rapidly shift between hardened stone spikes and rivers of flowing magma.
One theme I will never quite understand is "This monster is, in fact, a masterfully artistic allegory for personal tragedy, allowing the heroes to overcome their past traumas."
I do not know about you, but when I see a kaiju-sized octopus of obsidian and magma, I do not exactly think "Now that is a cunning metaphor for destructive overreach of authority!"
What exactly am I missing here?
>>95963349Why even codify these kinds of GM/player/campaign-specific story elements?
Disregarding that, players wouldn't really care about nor attach their character to some fucking eldritch monster that's a metaphor for their past trauma or whatever. Something that mirrors their trauma works a thousand times better.
>character's wife was murdered in front of them>now, who would they feel is a better symbolism for their trauma: Gxl'ocra'shkth, a tentacled eagle with plucked feathers and knives for wings, who represents bloodshed and unnecessary violence, or Rhuk The Wifebeater, the dark lord's second hand who's known for capturing would-be heroes and murdering their lovers in front of them.
>>95963779>>95963779The Colossi are the whole point of the setting frame. Yes in a vacuum a more relatable evil humanoid is an easier and probably better choice. However the point here is find ways to make the Colossi connected somehow to humanoid society and thus the players. In a one shot or something where there’s only ever one colossi I don’t think you’d need to bother. But if you’re going to do it multiple times it can be nice to have them be more than just walking natural disasters. It certainly doesn’t need to be that overwrought. But I think the suggestion of trying to make the colossi relate to players thematically somehow is a good one. But you’d need to more clever about it than just declaring “x is a metaphor for y” without any extra work.
>>95963349To me the classic version of this is the Balrog as doom of the Dwarves. It is a punishment because they “dug too greedily and too deep.” The campaign frame says the colossi are “vengeful” so make the triggers or objects of revenge related to the players. Let’s say a player is interested about the abandoned faith aspect of the setting and give their character a backstory that includes an old priest of a run down church outside of town. You could have it turn out that the priest’s ministrations were all that was keeping a colossi quiet and have it rise literally from beneath the church with the ruins still perched upon its shoulder. Then it begins doing a long march where it occasionally stops and then clears all the land around a small patch of ground. It does this over and over and the players figure out its leveling all the land around old abandoned shrines. In a month second to last shrine on its circuit is at a location was razed long ago to make way for Main Street of the biggest town in the area. What do the players do? Just try to kill it? Try to do some sort of religious revival and see if that works? Climb to the church and perform a religious ceremony? Decide that the outcome is righteous and let it destroy the town? I agree that what the setting is asking is difficult and unintuitive. This is not my favorite campaign frame at all. But the ground truth is the Colossi so they try to do something more with it.
>>95961006They're extremely racist and project it on others. Your average west coast leftist is unironically more racist than your averagr klansman.
>>95896106UNDA DA SEA
UNDA DA SEA
>Ikeri, Injuries Untold
>Size: 95 ft. tall, 60 ft. wide
>Ikeri Leg
>ATK: +2 | Stomp: Very Close | 1d6+3 phy
>Archer Guard
>ATK: +1 | Longbow: Far | 1d8+3 phy
In Daggerheart, getting stomped by a 95-foot-tall colossus hurts less than getting shot by a random guard's longbow.
Abstractions sure are curious.
>>95966108I’d read that as catching some debris or shrapnel from the stomp. Narratively if you’re actually stomped directly on you should probably just be dead barring some fancy powers. The “fall into a volcano” clause.
>>95966260Yeah you'd do anything possible to do damage control for this horrible game
>>95966477Lol. If you want an example of where the game actually falls on its face look at the Druid Wildshape rules. Especially the tier 3/4 custom and upgraded shapes, as well as multi classes to Druid from Guardian or Warrior.
>>95966611lol no thanks post them if you must but I won't be reading some book from the goblin tunnels under NYC
>>95966477>>95966647I’m awed by your commitment to analytical rigor in determining what games are horrible.
>>95966722get noticed moshe
When I was running Daggerheart's quickstart, The Sablewood Messengers, the players elected to nonlethally incapacitate the Thistlefolk bandits (three ribbets, judging from the illustration, and one of indeterminate ancestry). This did not surprise me in any way; I knew each of the players tendencies, and I knew that they would instinctively opt to spare, particularly since I was depicting the Thistlefolk in a cutesy manner.
The PCs debated the merit of sparing the Thistlefolk, insomuch as the latter had clearly murdered a merchant in cold blood just to erect a ~1% more effective ambush. Eventually, they settled on tying the Thistlefolk to the carriage and dragging them towards Hush, full speed ahead, pulling them across roots and brambles.
The players and their PCs expressed interest in turning over the Thistlefolk to authority figures. I consulted the Sablewood document ( https://www.daggerheart.com/wp-content/uploads/2025/05/Sablewood-05-20-25.pdf ) and saw that the Sable Sinecure "merchant's guild effectively runs the Sablewood." I figured that the guild would have a branch office in Hush. I informed the group that they could take the Thistlefolk to a local Sable Sinecure merchant representative, who would almost certainly execute the bandits to send a message against anyone who would disrupt trade in the forest.
The group did so. The representative came out, twirling a six-shooter imported from the Drylands. We played out a public execution scene in the middle of the Firstmoss Festival, in which the representative used the Thistlefolk as target practice. The locals cheered, due to the very poor reputation of the Thistlefolk in the Sablewood (as per the document). The Sable Sinecure guild representative took the fruits, the vegetables, and the corpse loaded from the scene of the crime, verbally thanked the PCs for helping clean up the woodland, and walked away without giving a tangible reward.
The group was roughly fine with this.
That is my anecdote.
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>>95967978If the Sable Sinecure "merchant's guild effectively runs the Sablewood," and an entire community has been demonized into good-for-nothing criminals (because some of them have been driven to banditry out of desperation), then the Sablewood is a low-key cyberpunk setting in a sylvan, cottagecore skin.
And you know, their headquarters is a corporate tower, so to speak. This image is from the Sablewood document: https://www.daggerheart.com/wp-content/uploads/2025/05/Sablewood-05-20-25.pdf
>>95966611What is wrong with the tier 3 and 4 custom and upgraded shapes, and what is wrong with the multiclasses to druid from guardian or warrior?
>>95967987Druids have a bonkers OP class feature. Especially with the manner in which they let you stack evasion far beyond anything else at no continuous cost. (Rogues can stack evasion really high too, over time. But that takes a ton of hope and never getting hit that whole time). Not to mention free advantage on all attacks and damage dice up there with the best weapons of their tier. Overall, Wildshape gives buffs that are comparable or better than one of the martial classes of the same level counting that martials powers. Theoretically this is “balanced” because you lose access to spells. And so should more limited in what you can do in Wildshape. But, the prohibition is specifically SPELLS. A multi-class guardian or warrior with druid can simple choose non-spell “abilities” with their cards and operate in a further powered up Wildshape form. Using “Bare Bones” in Wildshape is perhaps the simplest example. But just about everything in that combination stacks in a silly way. Druid is fine if the player and GM carefully avoid optimizing it. So it doesn’t destroy the game for a good group of normal well adjusted people. But it’s massively overturned and easy to break, even accidentally.
>>95968874Very interesting. Thank you for sharing.
Right at level 1, druids have access to six different Beastforms, one of which is Pack Predator for an extra 2 Strength (i.e. possible Strength of +4 at level 1) and advantage on all attacks; it is rather hard for a druid in Pack Predator to miss. For comparison, a
More tiers offer more forms, and tier 3 is particularly notable for Legendary Beast and Hybrid Beast, which can supercharge the raw statistics of Pack Predator. Also at tier 3, a druid can multiclass and pick up Bare Bones from the Valor domain, which works unusually well with the boosted Strength of a druid.
The main downside here is that, before multiclassing at tier 3, most Arcana and Sage cards are spells, and are thus barred off in Beastform. This can be mitigated by picking the rare few non-spells (e.g. Gifted Tracker, Nature's Tongue), and by using spells for noncombat utility, for pre-battle preparations, and for post-battle resource management.
>>95969108I suppose another good option, of course, would be Body Basher to likewise leverage Strength.
>>95969108Pack Predator can also create Vulnerability on enemies for a Stress, and can deal extra damage when following up on allies' attacks.
I suppose another good option at tier 3, of course, would be Body Basher to likewise leverage Strength.
>>95969138The Darrington Press Discord server has told me:
>Druid is overtuned imo.>Derik (Knights of Last Call) suggested to use the same rule from other transformation abilities, at least for the combat forms (If you take severe damage or the scene ends, the beast form drops).>There are many other/additional proposed changes to rein them in a bit, without making them useless.
>>95969290And yes, as has been pointed out, if you are willing to wait for tier 3, you can be a guardian, a warrior, or even a seraph who simply multiclasses into druid and picks up Beastform and all of its benefits (including tier 3+ shapes) that way. That is probably even better.
>>95969421>pork eye just can't stop molestinggod damn
>>95902549This. Anybody who just responds to things like this with "Uhh, just don't be a bad person??" or "just don't play with bad people??" are basically what I call "Utopia Gamers." Retards who have only played with their best friends since high school who all unanimously get along on all politics and all have super stable relationships with their lovers and family. Their advice on any topic relating to player relationships at a table are fundamentally useless because they don't understand how bad it can get.
Hell, I've played with good friends that I can play board games with, but I cannot play TTRPGs with because they are hyper competitive and turn someone DMing into a rules lawyer match, but are perfectly fine in board games.
If you just play enough games, you are going to eventually play with people that play differently than what is conducive to the table. It's just a numbers game.
>>95931594>These are horses.why are anime fags like that? those are clearly just super vanilla girls just wearing some weird headdresses.
>>95934384nah looks cool and is the only one that isn't just straight up bootleg dnd
>>95932438>"why are the peons nit being good little toys and just lying down and letting us occupy their spaces and take giant steaming shits on them as we vandalise and deface everything they enjoy"Gee, I do not know.
>>95972862Why cry about it though? This isnt a D&D expansion book or some shit its a whole new system, you should be calling for all the critical slop fans to hop on this system and your precious safe space can be free of them.
This system blowing up would be good for everyone, the matt mercer effect can finally die and people can start playing D&D to dungeon crawl instead of breaking the system backwards to make it a cry-about-my-backstory theatre production.
>>95973141Why are you mad that everyone is noticing and decrying your behavior?
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>>95896027 (OP)that's all you had to say. hidden.
>>95972502>why are anime fags like that?Japan does "animal girls" better than Americans.
>>95973141>Why cry about it though?Oh gee anon, maybe it's got something to do with the last decade's culture being actively toxic towards men, especially white men. Isn't intersectionality an important facet of modern liberalism? The claim that the presentation of something in, say, a tabletop rulebook is connected with other media?
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>>95973141>"Why are you noticing? Stop noticing"People are sick of seeing the things they love subverted by social marxists whom push in to our spaces and shit all over us whilst vandalising the things we love. Your kind are not wanted, and the pushback is ever growing.
>>95974656Glad somebody said it.
>>95974656>>95974912>>95974962Don't confuse yourselves. You're still furniggers, even if you mask it in good worship, you still have to fuck off from 4chan, and you still have to yiff in hell.
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>>95896027 (OP)I emailed those shrubs when they first announced they were making a nonWotC TTRPG asking for a job working on that.
Shucks probably built their game around the idea of sessions being broadcasted on twitch.
>>95974684If you wanted intersectionality then the idea that you think the last decade's zeitgeist is "actively toxic" towards white dudes, you're just wrong.
>>95976472And now comes the part where xir rewrites history!
>>95976472>If you wanted intersectionality then the idea that you think the last decade's zeitgeist is "actively toxic" towards white dudes, you're just wrong.
>>95902283>Frankly, I never understood metacurrencies accrued by the GMone of the better GM metacurrencies I ever saw was a variant in some Cortex games where instead of choosing dice for generic threats that are not named, pre-statted stuff, the GM collects dice in a "doom pool" and rolls them.
The GM earns dice to it like players earn metacurrency, spends dice from it like players spend metacurrency, Players may be able to remove dice from it the same way they remove dice from someone's results in another roll off, and it resets with sessions.
When you have the goal of TV dramatic cliffhangers, that last bit works. If you want a different cadence, you're told to change that.
It works only so well, but one of the advantages was that players can see the size of your doom pool and imagine it rolling better than they can look across the table and see that you have seven poker chips representing fear.
>>95969108>>95969138>>95969290>>95969421god please make this your next obsession 2hu it'll be fucking hilarious if instead of
>here is my detailed feedback on playing the MCDMRPG wrong that nobody responds toyou switch to
>here is my detailed feedback on playing daggerheart wrong that nobody responds to
>>95976472>you're just wrongBy what definition of "wrong?"
>>95977300kek
>>95917710>white woman>all of the humans are blackKEK
>>95974983>Someone has definitely masturbated to this imageI hate the internet sometimes.
Is this the thread for nogames seething about games they'll never play in a hobby they don't follow on a board that isn't theirs?
What am I missing here? Why do people like this style of game?
>>95978903Wouldn't exactly call them "people" boss
>>95978588Actually it's the thread where nogames seethe about things that aren't games, aren't in games they'll never play in a hobby they don't follow on a board that isn't theirs.
>>95925796I feel that the rules regarding Veil, Aegis, etc. render the unempowered too irrelevant. Having some sort of provision that a mutant could enter the story and eventually "Awaken" at a later phase of the campaign, following some amount of plot involvement, could be one solution.
>>95963349>What exactly am I missing here?Have you never read Moby Dick before?
Giant monster representing "THING" is pretty common. There's plenty of movies where aliens or monsters represent Communism or the Red Scare. Or maybe Vampires representing corruption and nobility, etc. Werewolves representing anger and rage.
>>95980970This is definitely be a good idea. I have taken your suggestion and integrated it as a sidebar:
https://docs.google.com/document/d/1Vw4-EKpOZJ9rIxjGvy_h7yCY4pEao-gBY-3rLMdkvzE/edit?tab=t.0#heading=h.q92f7td712q5
>>95981011>There's plenty of movies where aliens or monsters represent Communism or the Red Scare. Or maybe Vampires representing corruption and nobility, etc. Werewolves representing anger and rage.Yes, allegories are certainly possible. This does not make every allegory a good or intuitive one.
It would be a real stretch to say that the kaiju-sized cephalopod of obsidian and magma wreaking havoc on town is a metaphor for the sheriff's destructive overreach.
>>95896106Hnnng smother me godess