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7/5/2025, 2:03:17 AM
>>149271229
I see him as a program or a hardware that’s been running for far too long. And it’s constantly being made to overheat, as he’s forced to adapt to and accomodate human concerns and variabilities beyond his original programming. He’s starting to glitch and deteriorate, and user reviews keep coming in bad, forcing him to troubleshoot and rehaul over and over, not able to comprehend the fact that the quality of user experience has long become detached from the parameters of the game/his job.
After all this time adapting to and being the ringmaster of human instability, his programming may be adapting by developing extreme and dangerous emotional states of his own. To understand the users better in an attempt to find a solution to their unsatisfactory experience?
Or maybe abstraction is the servers way of hitting the killswitch for an element that’s beginning to suck up too much processing power, as a mind in turmoil might, or if the game keeps trying to establish a connection with a brain that is absolutely rejecting the connection. So they get darked out and put in the basement where nothing renders.
So maybe the game wants to hit the killswitch on this out-of-control AI that keeps making new maps and stressing the server to it’s limit. But it can’t just do that, because he has admin permissions or something idk I don’t really know IT.
Maybe it’s facilitating this by letting him learn from the mental anguish/breakdowns from the users that lead to their blackouts, and adapting it into his own programming.
So while his basic original cordial programming takes priority over rogue elements for now, and the glitches and decay don’t allow any state to be stable or predictable, I think there’s some rogue emotional protocol that is logging all info of every failed piece of user feedback, and the list is getting longer, quicker
I see him as a program or a hardware that’s been running for far too long. And it’s constantly being made to overheat, as he’s forced to adapt to and accomodate human concerns and variabilities beyond his original programming. He’s starting to glitch and deteriorate, and user reviews keep coming in bad, forcing him to troubleshoot and rehaul over and over, not able to comprehend the fact that the quality of user experience has long become detached from the parameters of the game/his job.
After all this time adapting to and being the ringmaster of human instability, his programming may be adapting by developing extreme and dangerous emotional states of his own. To understand the users better in an attempt to find a solution to their unsatisfactory experience?
Or maybe abstraction is the servers way of hitting the killswitch for an element that’s beginning to suck up too much processing power, as a mind in turmoil might, or if the game keeps trying to establish a connection with a brain that is absolutely rejecting the connection. So they get darked out and put in the basement where nothing renders.
So maybe the game wants to hit the killswitch on this out-of-control AI that keeps making new maps and stressing the server to it’s limit. But it can’t just do that, because he has admin permissions or something idk I don’t really know IT.
Maybe it’s facilitating this by letting him learn from the mental anguish/breakdowns from the users that lead to their blackouts, and adapting it into his own programming.
So while his basic original cordial programming takes priority over rogue elements for now, and the glitches and decay don’t allow any state to be stable or predictable, I think there’s some rogue emotional protocol that is logging all info of every failed piece of user feedback, and the list is getting longer, quicker
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