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6/18/2025, 2:52:54 AM
>>11806604
Doom 2's additions to the gameplay ended up adding shitloads of potential depth which the original devs themselves really didn't explore that much, Final Doom (primarily Plutonia) gets MUCH more creative with map design and encounter design, and they make for interesting challenges.
Plutonia is pretty hard, but in clever ways, and most of the maps are on the short side, it ends up feeling like an arcade-ish fun.
>>11806729
Sucks that you're bad at videogames and that you hate fun. Maybe you'd enjoy another hobby instead?
>>11806737
>Plutonia
>No Rest For The Living
>Alien Vendetta (this one gets retard hard on UV, playing on HMP is fine)
>Scythe & Scythe 2
>Epic 2
>Hard Fast Faggot Maps
>Interception
>Bloodstain
>Pirate Doom 1 & 2
>TNT Revilution
>Nihility : Infinite Teeth
>Valiant
>Ancient Aliens
>Doom 64 For Doom 2
>Alpha Accident
>>11806759
Sort of true. For Romero specifically, he would design around HMP as his baseline, then make it easier for HNTR, and go harder on UV.
However, the base Doom and Doom 2 are just not very hard, there's only a handful of actually mean ambushes/traps in Doom and Doom 2. If you have any prior experience with shooters, you should be able to do them UV without much trouble.
Minor exception is Episode 4 which was added to the first Doom after Doom 2's release, that one actually tries to be hard, and the first few levels give you very little health and ammo to work with.
Doom 2's additions to the gameplay ended up adding shitloads of potential depth which the original devs themselves really didn't explore that much, Final Doom (primarily Plutonia) gets MUCH more creative with map design and encounter design, and they make for interesting challenges.
Plutonia is pretty hard, but in clever ways, and most of the maps are on the short side, it ends up feeling like an arcade-ish fun.
>>11806729
Sucks that you're bad at videogames and that you hate fun. Maybe you'd enjoy another hobby instead?
>>11806737
>Plutonia
>No Rest For The Living
>Alien Vendetta (this one gets retard hard on UV, playing on HMP is fine)
>Scythe & Scythe 2
>Epic 2
>Hard Fast Faggot Maps
>Interception
>Bloodstain
>Pirate Doom 1 & 2
>TNT Revilution
>Nihility : Infinite Teeth
>Valiant
>Ancient Aliens
>Doom 64 For Doom 2
>Alpha Accident
>>11806759
Sort of true. For Romero specifically, he would design around HMP as his baseline, then make it easier for HNTR, and go harder on UV.
However, the base Doom and Doom 2 are just not very hard, there's only a handful of actually mean ambushes/traps in Doom and Doom 2. If you have any prior experience with shooters, you should be able to do them UV without much trouble.
Minor exception is Episode 4 which was added to the first Doom after Doom 2's release, that one actually tries to be hard, and the first few levels give you very little health and ammo to work with.
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