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7/7/2025, 12:33:11 AM
>>95970244
What are people's favorite solo specific metacurrencies/ ways to make solo play viable as compared to usually cooperative games?
I really like scarlet hero's fray dice allowing you to attack more at lesser enemies and defyinging death die converting debilitating damage/circumstances into lesser damage.
Especially that later one I find interesting, converting stuff that would usually require a party to adress into a lesser penalty. I like it when there are in game consequiences instead of purely meta narritive bean counting. I want to try something like that, but instead of always converting into damage, it converts into a lighter more managable version of whatever the original effect was.
Instead of falling into a bottomless pit, you loose a turn as you grab a ledge, instead of being paralyzed, you are slowed, etc.
What are people's favorite solo specific metacurrencies/ ways to make solo play viable as compared to usually cooperative games?
I really like scarlet hero's fray dice allowing you to attack more at lesser enemies and defyinging death die converting debilitating damage/circumstances into lesser damage.
Especially that later one I find interesting, converting stuff that would usually require a party to adress into a lesser penalty. I like it when there are in game consequiences instead of purely meta narritive bean counting. I want to try something like that, but instead of always converting into damage, it converts into a lighter more managable version of whatever the original effect was.
Instead of falling into a bottomless pit, you loose a turn as you grab a ledge, instead of being paralyzed, you are slowed, etc.
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