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Anonymous /v/713886546#713897541
6/28/2025, 5:13:15 PM
Magic peaked at Mirrodin, and frankly the only time I've enjoyed the game as much was with NEO draft. Both of these sets had synergies that allowed players to be creative, as opposed to the current design philosophy of printing broken shit every two months that supports running goodstuff piles.

Basically, the focus is on making money through printing cards that are so powercreeped that the only way to survive in a competitive environment is to buy the new shit. However, this means the game is over on turn 3 and often determined by a coin flip, as opposed to deckbuilding or player skill.

The only way to fix this is with a HARD power reset by printing a very slow set that actually rewards planning on getting to turn 7 and beyond. However, in the pea brains over at WOTC, they can only see that players will be mining less for broken shit under this model. They don't care about how much fun it is to PLAY THE GAME. So the game will always be shit from here on out, it will be flanderized into oblivion, and you will enjoy squidward's clarinet tapping spiderman in standard