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Anonymous /d/11300750#11304974
6/6/2025, 10:30:57 PM
>>11304791
I am the anon you responded to.
Honestly I think the game's clever, if insufficient as a size game or as a horror game.
The size aspect of the game hit a couple of numb spots for me. Credit should still be given where due, though. The fact that Saeko breathes, that even her subtlest motions affect more pixels on the screen than the entire bodies of the our-sized people during conversation, is underrated.

The structure of it is extremely precise. I've watched enough neurotypicals play through it to really appreciate what it does well. There are a few places where it seems like the translation must have had a negative impact (several JP girl streamers save Shimon, zero EN girls do).

For example. Every player chooses to say they "believe personalities can change." But nobody seems to BELIEVE that while playing, at first. Nobody notices that Kina's personality has a traumatic change in the drawer, and no player/commentator has ever taken Maru's attestation that his entire personality was changed by realizing his act of cruelty seriously--they just judge Maru by his worst moments, and then judge Kina by her best after traumabonding. If/after players become invested in the game they reflect on their choices, in time. People all choose Kina over Yui, but all justify that with some bullshit utility argument--even though we'd been through the game's combat phase multiple times and we know and have seen that fighting Saeko is implemented as an asymmetric social combat system where Yui would be obviously more effective and Kina would be a liability. It's only when they choose Kina again that they reconcile themselves to the fact that they've been choosing to save her because they like her, not because she's useful. Which makes her (unfortunately railroaded) death very precisely timed.