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Anonymous /vrpg/3781564#3791117
6/25/2025, 9:53:42 PM
>>3781564
When people debate writing quality they often put their argument in terms of logic and story complexity when what they really mean is tone and aesthetics. Amateur writers--like the ones who write video games--tend to leak their own affects into their characterizations which is what audiences are picking up on, e.g. "millennial writing" (think DA:Veilguard) versus "edgelord writing" (think Cyberpunk).

Moreover, I'm willing to bet a significant amount of the writing complaints have more to do with the graphics than anything. Isometric pixel sprites and low resolution claymation on a CRT display has an inherently gritty quality to it that fits with the post-apocalyptic themes. Fallout 4 was built on a Creation Engine build with a texture rendering pipeline that was only half-finished and it gives a lot of materials a sort of toy-like, plasticky sheen to them that doesn't jive with the setting.

>>3790565
>>3790625
>>3790808
Bethesda, Obsidian, and Troika all wanted the IP because, believe it or not, business suits have some amount of taste and they could all see that the setting/iconography/title had serious legs if they could just port it into a more popular genre and get some real funding/marketing behind it.