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7/8/2025, 9:28:05 PM
>>530448692
>Any thoughts on the game?
Just distilled gungame fun. Very unrestrictive. Use whatever against whoever in whichever way you like, and game won't punish you or force to switch to a different build, in a way it even encourages sequence breaking with destructible terrain and creative ability usage. Very progression heavy, really opens up in the second half of the game.
>Length?
About 10-12 hours for 100% (i also kinda suck at bibeogames). Free dlc releases this summer too, so i expect like 3-4 more hours of content.
>Movement?
Fun, but very heavily progression focused. You get additional hook grapples per jump, more doublejumps, movement perks, etc. A bit slower in the beginning, but just base hoverboarding is fun. For some reason dev removed the option to disable backflips (due to some perks utilizing them) but they're kinda clunky and you will often do them accidentally.
>Difficulty?
Varies. If you can be a masochistic retard (like me), you can only run bolt snipers without OP perks and focus on pure movement, and intentionally pick harder levels. Game is completely open and you can go wherever you want from the very beginning, but some areas are ability locked. You can sequencebreak them easily if you want to, though.
Overall probably one of my favorite FPSes in recent years, but it appeals to the specific open-world, freedom-driven autism i have heavily. Might not be your cup of tea if you prefer more curated stuff.
>Any thoughts on the game?
Just distilled gungame fun. Very unrestrictive. Use whatever against whoever in whichever way you like, and game won't punish you or force to switch to a different build, in a way it even encourages sequence breaking with destructible terrain and creative ability usage. Very progression heavy, really opens up in the second half of the game.
>Length?
About 10-12 hours for 100% (i also kinda suck at bibeogames). Free dlc releases this summer too, so i expect like 3-4 more hours of content.
>Movement?
Fun, but very heavily progression focused. You get additional hook grapples per jump, more doublejumps, movement perks, etc. A bit slower in the beginning, but just base hoverboarding is fun. For some reason dev removed the option to disable backflips (due to some perks utilizing them) but they're kinda clunky and you will often do them accidentally.
>Difficulty?
Varies. If you can be a masochistic retard (like me), you can only run bolt snipers without OP perks and focus on pure movement, and intentionally pick harder levels. Game is completely open and you can go wherever you want from the very beginning, but some areas are ability locked. You can sequencebreak them easily if you want to, though.
Overall probably one of my favorite FPSes in recent years, but it appeals to the specific open-world, freedom-driven autism i have heavily. Might not be your cup of tea if you prefer more curated stuff.
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