Search Results
6/17/2025, 7:11:59 PM
>>712919759
meh:
Easy Delivery co.: this is more of a preference one. Very well executed and the driving controls are entertaining, but it just felt too aimless to me, I've never been one for these "cozy" sort of games with basically no stakes besides winning less hard (same reason I fell off of dredge a while back) so it was just sort of there. Maybe I just needed to let it sit with me longer but I felt like I'd experienced most of it after an hour or so and I just wasn't having much fun; I can see how some people would get something out of it though
Star Birds: basically the same situation as the above, feels good for what it is but there's basically nothing in the way of actual challenge and that got me pretty bored with it pretty quickly
disliked:
LOOTPLOT: way too much opportunity to do basically anything, it felt like there's just a bunch of random bullshit going on where you steamroll in no time while barely understanding your own strategy; especially with these 'build' oriented roguelites like balatro (or most deckbuilders to some extent) less is more and having a handful of strong synergies you're working around is much more fun than a billion little ticks, at least in my opinion, and it totally fails in this department
Inventorix: sort of the opposite, all synergies are extremely simple: "scores more depending on amount of itself", "scores more if adjacent to x category", etc. is the vast majority of what I saw and it just felt too shallow to be any fun
meh:
Easy Delivery co.: this is more of a preference one. Very well executed and the driving controls are entertaining, but it just felt too aimless to me, I've never been one for these "cozy" sort of games with basically no stakes besides winning less hard (same reason I fell off of dredge a while back) so it was just sort of there. Maybe I just needed to let it sit with me longer but I felt like I'd experienced most of it after an hour or so and I just wasn't having much fun; I can see how some people would get something out of it though
Star Birds: basically the same situation as the above, feels good for what it is but there's basically nothing in the way of actual challenge and that got me pretty bored with it pretty quickly
disliked:
LOOTPLOT: way too much opportunity to do basically anything, it felt like there's just a bunch of random bullshit going on where you steamroll in no time while barely understanding your own strategy; especially with these 'build' oriented roguelites like balatro (or most deckbuilders to some extent) less is more and having a handful of strong synergies you're working around is much more fun than a billion little ticks, at least in my opinion, and it totally fails in this department
Inventorix: sort of the opposite, all synergies are extremely simple: "scores more depending on amount of itself", "scores more if adjacent to x category", etc. is the vast majority of what I saw and it just felt too shallow to be any fun
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