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Anonymous /vrpg/3784597#3802198
7/13/2025, 2:11:12 PM
>>3802196
The program is slightly built to allow for it, yes
>Set Actors to have a blank graphic (make sure they're on the right side of the Battle Screen before doing that. Enemy sprites noticeably flip at the start of every battle if the Actors are to the left of them)
>Change the System Graphic file to have a blank cursor graphic (the pointing finger in default assets)
>Make sure all attack animations for enemies have the Scope set to "Screen" instead of "Single" (picrel)