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7/1/2025, 5:36:37 PM
>>714179329
The gameplay overview showed Hugh carrying a bunch of guns, seems like the puzzle elements will find strength only in situations with multiple enemies where the player's forced to juggle priorities. Not too sure how they'll make boss fights engaging with these mechanics, though, I really don't fucking want them to place in adds and trash mobs in those encounters
The gameplay overview showed Hugh carrying a bunch of guns, seems like the puzzle elements will find strength only in situations with multiple enemies where the player's forced to juggle priorities. Not too sure how they'll make boss fights engaging with these mechanics, though, I really don't fucking want them to place in adds and trash mobs in those encounters
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