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7/14/2025, 2:37:11 AM
>>96078673
>>96079537
>>96083121
Yeah Savage Worlds is mediocre at best. PEG has some shills that check the archives every so often for when the system is mentioned, so that they can reply to the thread while it's still up. They'll likely be here shortly. Savage Worlds has already had some glaring flaws that are pointed out in every thread that PEGshills dismiss as "bullshit" without actually talking about why it's wrong.
They ignore the fact that the skill system is wildly unbalanced.
They ignore the fact that the skill list is simultaneously woefully incomplete and wildly generic.
They ignore the fact that loads of edges are trap options, and loads of archetypes (like ranged combat) lack higher level options.
They ignore the fact that some of the gun damage scores are OBJECTIVELY wrong (see: AK47 and Garand)
They ignore the fact that the vehicle rules are shit, and you can get hit by a missile and get flung TOWARD the blast as likely as the other direction.
They ignore the fact that the social combat rules are AIDS.
And much more.
The best part is some of the unreal cope that PEGshills try to apply to, for example, the OBJECTIVE flaw that an AK47 deals more damage than an M1 Garand despite firing a LESS powerful cartridge. Such as:
>>55050364
>b-b-but it makes sense because AK47 is meant for a different genre where people have kevlar and in WW2 they didn't.
Okay and? This is a GENERIC system meant for cross-genre play among other things. So I cannot use an M1 Garand in my modern game because it will no longer be realistic? Please say so faggot.
>>55582471
>>55059615
>b-b-b-but it's pulp and most people don't know anything about guns!
Again, not a fucking argument. Nothing about "it's pulp!" implies that the gun rules should be wildly unrealistic. If the game is going to go into detail about guns, then those rules should at least be somewhat realistic. Otherwise, don't go beyond "pistol, revolver, submachine gun, assault rifle, shotgun." That simple.
>>96079537
>>96083121
Yeah Savage Worlds is mediocre at best. PEG has some shills that check the archives every so often for when the system is mentioned, so that they can reply to the thread while it's still up. They'll likely be here shortly. Savage Worlds has already had some glaring flaws that are pointed out in every thread that PEGshills dismiss as "bullshit" without actually talking about why it's wrong.
They ignore the fact that the skill system is wildly unbalanced.
They ignore the fact that the skill list is simultaneously woefully incomplete and wildly generic.
They ignore the fact that loads of edges are trap options, and loads of archetypes (like ranged combat) lack higher level options.
They ignore the fact that some of the gun damage scores are OBJECTIVELY wrong (see: AK47 and Garand)
They ignore the fact that the vehicle rules are shit, and you can get hit by a missile and get flung TOWARD the blast as likely as the other direction.
They ignore the fact that the social combat rules are AIDS.
And much more.
The best part is some of the unreal cope that PEGshills try to apply to, for example, the OBJECTIVE flaw that an AK47 deals more damage than an M1 Garand despite firing a LESS powerful cartridge. Such as:
>>55050364
>b-b-but it makes sense because AK47 is meant for a different genre where people have kevlar and in WW2 they didn't.
Okay and? This is a GENERIC system meant for cross-genre play among other things. So I cannot use an M1 Garand in my modern game because it will no longer be realistic? Please say so faggot.
>>55582471
>>55059615
>b-b-b-but it's pulp and most people don't know anything about guns!
Again, not a fucking argument. Nothing about "it's pulp!" implies that the gun rules should be wildly unrealistic. If the game is going to go into detail about guns, then those rules should at least be somewhat realistic. Otherwise, don't go beyond "pistol, revolver, submachine gun, assault rifle, shotgun." That simple.
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