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8/5/2025, 10:52:45 PM
>>534093526
I've set up chunks for a warm itzler based puzzle game with seeded levels, time trials and scores. Basically procedural dandori challenges.
Here's a drawing where I would use chunks to set up treasure and obstacles, then solve the navmesh with a combination of selected points and geometric casts. So far it's just an 8x8 * 10x10 world of tiles with draw functions only.
I've set up chunks for a warm itzler based puzzle game with seeded levels, time trials and scores. Basically procedural dandori challenges.
Here's a drawing where I would use chunks to set up treasure and obstacles, then solve the navmesh with a combination of selected points and geometric casts. So far it's just an 8x8 * 10x10 world of tiles with draw functions only.
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