Marketing Edition
>Demo DaysNext: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA
>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw
>Helpful linksNew Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/
>How to WebMhttps://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam
>Previous thread>>533923138
Yeah, fuck this country. I'm gonna move to Serbia where I can find a 2000 sq ft renovated house for $120k
I used IA voice acting in me game.
>>534037460How about you move to another thread?
the godot pixel renderer is pretty cool
About to start for the day, threw some feed for my ant minions, now it's time to plan
Good luck aggy
Had to add actual unit test project to my game because I don't trust my own data structures. Had to also split the game into lib and game projects so that I can link the game and tests against lib.
>>533976868>Playing Monomyth for inspo I think I could do better if I tried.That's what you tell yourself because you're afraid to find out that you actually can't do better. It's easy to imagine, hard to do. That's why you're here posting the same couple clips of the same prototype you made years ago instead of making a game. It's time to accept the truth. Either you man the fuck up and start doing and failing or you really give up and fuck off.
I think I am gonna use 100% AI for this idea.
>I think I am gonna use AI
>>534037460pull up, anon
i'll buy you some ฤevaps and we can talk about gamedev
>>534038683get AI to fix your unicode
>>534038239Fuck this is boring.
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>>534038751>wasting real time and effort for an idea you want to see finished but is not good enough to be anything but a giant waste of resources
>>534037460>foreign nodevs come to take all the housing and drive up priceslooks like somebody wants to be on the list
>>534038239its shitty work but honestly it can really help with some things.
>>534039310Yeah, I'm tired of seeing weird use-after-frees and other bugs on rare edge cases. Gotta catch 'em all.
>>534039184>>534038774Just let me in bros, 1 person cannot hurt
I've narrowed it down to either Serbia, or far east Russia
>>534039723i'll bribe the borderguard, but only if you show me your game
>>534039723>I've narrowed it down to slav genocide central or the literal untamed wilderness where you have to live under globohomo sanctions and get drafted to fight in UkraineOk just go you deserve your fate.
>>534039903Nigga I already did my contract
I genuinely don't know what a unit test is and how to do it, and what is it for. Just write decent code? Do the needed null checks etc? How is that different?
>>534040152its where you take small self-contained pieces of code, and then run them through scenarios in isolation and check that they have the expected logic.
If you know you have to write unit tests, the theory is that you'll write code in such a way that it is easy to test, which means you don't have 3000 line functions reaching all over your codebase to ask for or change stuff, and your codebase becomes easier to maintain and not a piece of shit spaghetti nightmare. In reality you still end up with the spaghetti nightmare and you just stop writing tests or stop caring if they fail.
AI makes you dumb. Plain and simple.
>>534040493And that's a good thing, it keeps people employed
>>534040152Automated testing so you don't have to test things manually whenever you change something.
>>534040152Well itโs mostly good for fickle logic with a lot of edge cases, e.g. calculating visible space in a top-down scenario with pillars creating shadows and so on. Or the polygon clipping guy from the other day. You have some crunchy calculation that is already not easy to get right, and then youโre trying to throw some optimization on it, all the while not breaking its correctness. Having a test suite with some dozen cases, after a while, becomes much faster to iterate on then starting the game every time and running around for 30 seconds until you are or arenโt sure itโs working/broken and in which way. Also for benchmarking obviously you can just run the tests a couple thousand times then, more or less.
>have a great idea for a game
>it divulges into becoming spreadsheets
Surely it can't be that bad. Spreadsheets are a highly efficient manner of processing information.
>>534038683Bros, cris is actually cooking..
How will I cope if he becomes successful before me?
>>534041770I love playing spreadsheet simulators.
>>534041770Paradox built an empire on games that are basically spreadsheets. Just slap a map on it and autists will lap it up. That's the mistake heroes for hire made, no map
https://x.com/sweriko/status/1952377851149447356
this vibe coder is doing the "impossible"
>>534041951>$562 estimated gross revenueUnbelievably grim
>>534041770Oh yeah baby give me some of that logistics autism
Just now thought of a good hook for a stardew/animal crossing coded game. It's over. I own.
>>534041945Hope this is unironic.
>>534042434I wouldn't mind a modern take on black and white from the lord of lies himself honestly
>>534040786>AI makes you dumb.Explain how AI voice acting makes me "dumb" without sounding like a raging tranny bitch.
we call it shartdew 'round here + wrong use of moly
troonie poseur tourist
>>534041951i don't get it
what makes the map special
>i have to force my avatar down your throats every day so that i stay relevant
>>534042898What games have Bocchi devs made that could possibly cause envy?
>>534043051trans creatures are parasocial, this is why agdg should be an exclusive club these twitch chat types shouldn't be here
>>534043051At least bocchidevs have games.
>>5340432704chan is parasocial
80 games release daily btw
everyone has a game nowadays
>>534043381Do they? Mention three.
>>534042942Nobody knows. But having a map to look at takes a game from being a glorified spreadsheet to pure crack
Worked more on the flame vomit guy. Realized RTS players are obsessed with attack/animation canceling and there are always complaints if a unit is noticably locked into anything. But the lava pool growing from the vomit was a fixed "explosion sprite" with a fixed growing animation, so what to do if the action is canceled in the middle? (Could also just be the unit dying.) Spent a while debating making explosion sprites into proper entities in the gameโs notECS, so they could be addressed and removed on demand, but then there is still not a good animation for that etc. So eventually convinced myself instead that the lava pool sprite was too noisy anyhow, as the groundflames are already quite noisy, too. Also it turns out after fixing 3 different bugs with them, the burning ground flames deal quite a bit of damage. So there is not really a need for more than creating a growing circle of the flames, and it solves all the problems.
Is Roblox studio a good way to start off learning game dev?
>>534043416no, it's an anonymous imageboard
>>534043623Yes, teaches multiplayer well too.
>>534043505Marmoreal
Tricky Madness
The Frydarian Tale
>>534043692Which is parasocial.
>>534043738no, because we're anonymous
you don't know who I am and you can't follow me around
>>534043735>Tricky Madness>The Frydarian TaleSources requested.
We used to have 500 copies of Vampire Survivors per month... now we have 501 job/cleaning simulator games each week
>>534043920Not accepted as source.
Also, does Fygoon even like anime?
>>534044013fygoon is a literal child who can't even drink what he likes now is irrelevant
Phew, that took longer than I expected, mainly because it was so boring.
Have they invented a type of gamedev that ends and isn't infinite suffering yet?
>>534044171Yes, gamejam-devving.
>>534044171Yes. The one where you learn that done is better than perfect, you set yourself some hard deadlines, and you release your game on Steam no matter what.
>>534044013Fygoon here: I do not like anime because I do not like Japanese "people". I'd much rather post pictures of Bong games or Soviet cartoons if I cannot shitpost with my game.
>>534044258why he the pope doe
>>534044258How do you feel about claymation?
>>534044258racism is wrong and a lot of the Japanese population agrees with you on otaku culture anyway
>>534044013he essentially is a bocchifag
just without the bocchi
>>534044632Fagoon is 10 times more antagonistic than bocchifag.
>>534044729no difference to me
>>534044729I will fight you.
i dont really care about nodevs
>>534044729you're 10 times more queer
>>534044951im only here to pass time waiting for my Claude code 5 hours limit
>>534044258You belong in a gulag
>>534043752Nolgorb's Ordeal
Jackie Chan-FUCK
>>534042219I like the lighting effects, gives it more depth
i wanted to make an honest youtube gamedev channel to talk about the real shit those griftoids shovel merchants don't talk about but after seeing branno's channel be a flop because he's too honest despite being on camera for the algorithm yeah shits fucked
>>53404561580 MILLION youtube videos are uploaded a day
>>534042219Why are people simping for this? Looks like skyrim with worse graphics.
>>534045615You have nothing worth saying.
>>534045757everyone simping for it is subconsciously simping for the idea of being able to make a game despite having zero creative capacity or talent
>>534044452It's the Crown of Frydar Island. You can read more about it and the Regal Armor in The Zmeian Compendium at:
https://fygoon.com/objects.html
>>534044457Claymation is cool. I have nothing against it.
>>534045757[FactFrog.jpg] Because people want Skyrim with worse graphics.
>>534045896Fact Checkโข: Out of touch cope
>>534046294Fact Checkโข: TRVKE
Fresh brannonce kino
https://www.youtube.com/watch?v=8ACvIxZFigs
>ethnic dev makes white female characters
Are you taking the time to learn AI tools anon? They are the future of game development.
>>534042219>expectation>realityHahahah oh no no NO! Some AI faggot made something that looks nice in very specific circumstances for a few frames in a social media video... and now we got retards out here trying to remake Daggerfall in Javascript in an effort to recreate it! HAHAHAHHA!!!
This entire thing is like a microcosm of what's wrong with AI, it looks impressive if you present it on social media in a short video format, but it turns to shit when you actually try to make something real.
>>534047693The only thing I use AI for is technical questions
Anything creative is my job
>>534047693Yeah, for debugging
>>534047931CGI made movies into trash.
Bad girl night walk to starbucks^w^
>>534046512>that's it from me. byeno "have a good one?"... I needed it though, I used up my last good one. pls branno.
>>534048092Now imagine that 10x
>MUUH CGIII
>MUH SOOOUUULL
>MUH THEEEEEFT
said the troon which cannot finish even a single picture in a day.
>>534049261Don't be mean to trans people I am one again
>>534048176>>534049410post fresh pic or you will never be a trans woman
>>534049794Ok, you are now a real trans woman again.
>>534040152Something that's more applicable to engine dev than regular gamedev. Most gameplay bugs are discovered during manual playtesting.
>>534049803samurai avocado vibes
>>534050934I may desaturate the colors so that they stand out less.
i forgot i gotta make the game run on windows. why does programming for windows have to be as painful as humanly possible?
>>534051505Use SDL bro??????
Why hasnโt Godot dethroned Unity?
>>534051860why haven't you devved today?
>>534045187Nolgorb's Ordeal was never a Bocchilike
>>>/g/106149678
>>>/g/106149678
>>>/g/106149678
I went to give blood today. On the form they asked for my occupation. The true answer would have been game developer. But I was too embarrassed so I wrote unemployed.
>>534052042lucky bastard
imagine the games
AAAAAAAAAGGGGGGGGHHHHHHH I'M FUCKNG LOSING IT WHY THE FUCK IS THAT OBJECT GETTING DELETED THERE'S NOT FUCKING REASON
>>534051505sdl+mingw and problems werenโt
>>534052120Chat, is this true?
lol
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>>534051721i genuinely forgot SDL had a filesystem api
I think I like imagining and reading ABOUT gamedev more than I like gamedev itself.
I managed to get a degree and hold down a job for a decade because I need it to survive and get things I want, but with game dev (or other "optional" hobbies) I inevitably take a break, then this break turns from a day to a month to a year, then in a year or two I try again having forgotten everything I had know before until I eventually take another ill-fated break.
It's incredibly frustrating.
>>534047779curious how the bosci troon doesn't get upset at this jealous individual, hmmmm it's almost like the disgusting creature only cares about defending xir ecelebs!!
https://x.com/omwgamestudio/status/1952082094668317021
>>534052042We are not going back to this era, I will not allow it.
Added separate vertices to the mesh. I like the low poly look so will probably go forward with this. Also to the anon who discussed box and mesh colliders a couple of threads back, you were right. I don't know what I did but when going back and testing the collision worked as intended with box, capsule, and sphere collider.
>>534038751>I think I am gonna use AII'll probably end up using AI synthesize my own voice when it comes time to adding audio. Being an aspie and poorfag makes it hard to get actual talent to get involved with a project. Won't use AI 'art' though, that just feels like a step too far.
baffled that people unironically use poonity for new projects in 2025
its one thing to be sunk cost'd but this? where is your pride
>>534054293Personally I like c# and godot is not quite there yet in their .NET libs. Honestly it almost seems like they've given up on the idea i altogether and are now focusing on their own hybrid language exclusively.
>>534054293Post a game YOU have made in any engine.
>>534054446That has always been the case. To be a Godot contributor, you would need to know C++, and if you know C++, you're not going to care about using C# on any of your own projects. Only Unitybabies who are unable to contribute to Godot actually care about C# support for Godot.
>>534054293What else is there to use? Unreal is overkill for 99.9% of people, GameMaker sucks dicks, and troondot... Lol.
And don't get me started on engine development. You either make a game, or an engine, not both.
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>>534054871>Actually prefering c++ to c#you're cute.
>>534045757It probably reminds people of dreams they've have forgotten.
I remember having a dream about some crazy doom level that doesn't exist in any of the games but when I woke up I began to forget all the details.
sadge
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>>534054446>and godot is not quite there yet in their .NET libs. Honestly it almost seems like they've given up on the idea i altogetherBecause they have. They never intended on full .Net integration; that was just bait to lure in the Unity userbase.
>>534047779It's not the right style. To accurately recreate it you would need an engine that only uses voxels at close range but anything far uses a sprite.
>>534054871I'm a cs major with equal c++ and c# proficiency. I just prefer C#, it's as shrimple as that.
>>534055214no the problem is the change they made to gdextension but .NET is stuck in limbo because they're waiting for some microsoft fixes
what C# features you need that aren't there yet? they fixed the signals which was the biggest problem
>>534053487Nobody that played Tiberian Sun can be a bad man. This is what convinced me 9/11 was an inside job
>>534055486You're still a less-than-junior dev at a level where you could never get a PR accepted by a big project like Godot. Your opinion does not matter.
>>534040152Unit tests could have a place depending on the scale of the game. But you have to think it through. Unit Tests aren't free. Like, if you are writing Unit Tests that means you spend time on it, and it also means maintaining them if the code changes. I prefer just throwing exceptions or writing myself messages in the console.
>>534055606It doesn't even matter if they continue C# support or not, the entire engine has to suffer because of how shit their not-Python in-house language is no matter what language you're actually coding in
>>534055820GDScript is great.
after I make it, I will very publicly state that I will not work with any publisher that has ever published a sloppa floppa.
Someone here needs to raise the bar, and it will have to be me.
>>534055820they made the extension system to bypass that, you dont have to write a single line of gdscript (many engines have a scripting language and sure it wouldve been better to use lua but its not the end of the world), you can even have your own rendering pipeline if you want, gdscript is shit i agree
has anyone in here actually made a game with godot
>>534056173>they made the extension system to bypass thatThat solves fuck all because the very core of the engine had to make concessions to support gdscript.
b
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>>534056269>has anyone in here actually made a gameftfy
>>534025197>the normie got butthurted kekhttps://www.nature.com/articles/s41386-023-01570-y.pdf
seethe
has anyone in here actually made a game
>>534056424I'm trying to, ok?
>>534056269Has anyone anywhere actually made a good game with godot?
>>534056412>nature dot comtrust the science xisters!!! didnt click btw
>>534056424I don't want there to be a ghost of chance of someone using my game to uncover my identity somehow so I will not share.
>>534047681>Ethnic dev makes non-white female characters>Nobody buys their game and say it's DEI
>>534056580Has anyone anywhere actually made a good game?
>>534056940Cris only makes white girls
>>534056882Yeah I've played a few.
>>534056295what are those concessions and whats the use case you're thinking about, i think its fine for 99.9% of indie games
Will this tech help or hurt indie developers?
https://www.youtube.com/watch?v=PDKhUknuQDg
>>534057087Pacifica is not white...
>>534056424Whether I've made a game or not depends on how you define game
>>534056424yeah. I could release it in EA now but I don't want to
>>534057276https://sampruden.github.io/posts/godot-is-not-the-new-unity/
>>534057317been talking about this since the AI Dungeon days on /g/
Crazy to think it's finally reality.
>>534057317if i wanted to experience the real world i wouldn't be at my pc right now
>>534056734>didnt click btwOf course you don't. You don't even have the bare minimum to understand whats written there. I'm not asking you to blindly believe it, but at least try to read it and then come back with better arguments that
>retarded beta shit>the cuck thinks>some high iq chad>part of the 99% of retarded apes>>534016067>Why do people draw conclusions like this?Normies won't take more than 1 minute to think and try to understand something. That's why they truly believe in things like
>AI is currently replacing everyone and it's only a matter of timeIt's easier for them to believe that because is a much simple answer than actual answers like https://www.youtube.com/watch?v=LPZh9BOjkQs
>>534057317>Genie 3 can generate dynamic worlds that you can navigate in real time at 24 frames per second, retaining consistency for a few minutes at a resolution of 720p. honestly kind of impressed we are here already. big jump from those quake and minecraft 'playables' a few months ago.
>>534057317Like all AI stuff, it will only work well for about 15-30 seconds.
>>534057317I just started learning 3d environment art to make banger backgrounds for my games. Why do these fucks have to ruin it for us bros
>>534058167God I miss old AI dungeon.
>>534058080thats not a usecase thats nigga arguing about API overhead and architecture, you can find the same arguments against unity, you can find youtubers who think they understand rendering better than UE engineers, etc
whats the usecase
>>534056412>men are designed to try and become the alpha of a group instead of trying to gain consensus through fake nicenessOh the heckin sience! I totally did not know this before the gospel laid it out.
Kill yourself trannies.
>>534057317This will create a new medium that is kind of separate from video games but overlaps, kind of like how games overlap a bit with movies but are not obviously not the same thing.
This is really leading towards the immersive virtual worlds like you see in Sword Art Online but maybe only a small percentage of them will be like games. Most of it will be some kind of porn.
>>534057317genie is probably the best name for an AI, way better than shartgpt or "claude"
>>534058494You see me? I am alpha dog now.
>>534059168he looks like he invents white people as a hobby
>>534042219That shit doesn't look like pixel art at a distance.
>>534055459Voxels look hideous up close. I think using impostors is the right idea. You could in theory have a 3d to 2d style workflow with impostors of varying detail levels so that distant stuff isn't just scaled down it needs to be lower res to give that impression of pixel art.
>>534052138lmao Rotate is still the most sane of individuals
>>534059932Just scaling it down won't replicate the billboard sprite effect properly because it would have 3d lighting while you are actually looking for the fake drawn in lighting that a sprite would have.
>>534054293What the fuck do you need pride for? I'm making games that's all I care about but a nodev like you wouldn't understand.
FUCK IT and FUCK all of you. We're doing it. I'm finishing this once and for all
>>534060371It's gotta be some unholy combination of stylized shading, stylized assets and impostors. Difficult to pull off but I don't see another way to make a 3D game with that sprite feel without getting the camera-facing sprites look like shit problem with trees and grass if they just rotate but the sprite doesn't change.
>>534060549cris it's time to accept you're ngmi
People talk mad shit about godot but it's pretty good. They can't stop you or charge you for it but the only thing people point to and cry about is some social media manager on xitter that got fired. I could give two shits if trannies use my operating system why should I give a shit if they use my game engine? If I went full boycott mode against trannies I would sell my entire computer and move to a farm.
19 days until next fest
30 days until demo day
>>534058489Doesn't matter what your usecase is when the engine is deeply flawed. Your performance is always capped by superficial bullshit that comes not from inherent technical limitations but from the developers' hubris and boneheadedness in pushing their own scripting language where it doesn't belong.
>>534061006i might have a chance to have somethin' ready for this DD.
Finally figured out the right amount of duct tape to make godots vehicle class work, have to slow down the linear velocity in _integrate_forces() and then reset the position in _process() to stop it from slowly creeping down slopes. This won't stop rotation creep, but I can't be arsed to fuck around with this any more, already losing interest in this and wanting to go back to my VR project.
can you make a first person immersive sim in godot
>>534060984>godont>goodlmao
>>534061579can you? sure
should you? no
>>534061321>in pushing their own scripting language where it doesn't belong.you know you can use C++, right? even in that given example of raycasts just use the raycast node and it directly calls the c++ code instead of you making the calls to create one yourself in the scripting language.
>>534061862the question isn't can you or should you
it's "are you gonna" and the answer is always no...
>>534061579bing cruelty squad
>>534061696not an argument.
>>534061579I don't know what an immersive sim is but look at road to vostok, they have an outdated demo on steam. that runs on godot.
>>534061867>So it turns out GDExtension exposes the exact same API. Yeah. You can write fast C++ code, but you still only get an API that returns an untyped dictionary of bloated Variant values.If you meant just writing completely raw C++ instead,
>you know you can just not use the engine, right?That's exactly my point.
I've worked 10 hours on two different games
Mum made chuck roast, today we feast like kings.
>>534061470>wanting to go back to my VR project
>>534062349300 fps is more than good enough for my 3d game. dunno why you're so focused on performance. if I wrote everything in c++ from scratch I could probably double the frame rate but... why? this is indie game development not focus on what provides the bestest performance because if we were doing that we would be at /gedg/ seeing who can render a triangle the fastest. all pre-built game engines have overhead, get over yourself.
for an incremental game should i bother making the savedata hard to edit to avoid "cheating"? does anyone care if its just in json
>>534062101https://www.youtube.com/watch?v=t2eL6X9CRQM
crazy that this is a godot game and solodev, i dont believe it
>>534063120nope, don't bother. Also time cheating is also a thing if you plan on having offline progress.
>>534052368Nolgorb, I kneel
>>534063290>solodevI don't think it's a solodev I'm pretty sure it's a few guys but I could be wrong. The demo decompiles really well by the way with gdescomp because they forgot to encrypt their game if you want to look at the source code. I learned a lot by looking at it.
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Give me one reason why I should worry about my warning pile
>>534063878I find it satisfying to watch number go down.
>>534062769I don't know what your game is and what your rig is that you're getting 300 fps, but this forever limits godot's capabilities and makes it this much harder, if not impossible, to make larger scale games with a significant amount of actors (like a large-scale RTS or city builder for example) that will not make anything but the top hardware die immediately.
Need answers from knowers. Is walking needed in rpgs?
>>533944140
making a dating vn + roguelike
pls rate.
Imagine this is your game.
https://store.steampowered.com/app/3034070/Spy_Drops/
What do you to fix your situation you'd be in?
>>534064382Chicuelas 256 (DEBUG) has high potential imo
>>534064203Not even Unity can do that. Did you see Cities Skylines 2? Runs like ass. Those games are hyper specialized and exponentially burdensome and more difficult to manage as it grows. That is a genre where a custom engine is needed if you want to have any amount of scale. This is not the norm, though that's niche. Not every game needs that and not every game is Noita that needs it's own specialized engine. For MOST games an off the shelf engine is FINE.
>>534064242Itโs flavorful. But yeah at this point weโve lost the patience for it.
>>534063290Keep in mind he's been preparing to make this game for 10 years, learning programming, modelling, game design, did military time, etc. and has been working on it for 3-4 years so far and plans on working on it for the rest of his life. Pure undistilled finnish autism.
>>534063290>dat lightingIt's crazy how x-ray, an engine from 20 years ago mogs godot.
>>534064897then it crashes without warning (much like games made with godot)
>>534064242why stop there, only need sprint. if you run out of stamina you can only flail around on the floor
>>534063878Font size and style overrides are only supported for dynamic fonts.
>>534064437>Rainy Night CreationsWhat a nice devname.
From the reviews, seems like the camera/controls suck, shouldnโt be too hard to fix. Maybe they were even intentionally jank.
>>534064634Re:Legion is another example that runs atrocious though it really shouldnโt.
>>534064242depends on the environment. I don't want to sprint off a cliff because I pressed W for a split second too long
https://youtu.be/loot1FEZ4oI?si=habXe_c0w_QU5qCP&t=341
this is the secret sauce to making a gmi game
I wanna make a 3D Horror game in Godot in time for Halloween. Anyone have any recommendations for inspiration or whatever? Iโm seeing a lot of low poly playstation style games on itch, but they all look shit with a single game over jump scare.
>>534065363>3D Horror game>in time for Halloween>august alreadyanon i'm sorry...
>>534064242walking is so unimportant in most of these games that even the japs decided fuck it and just end up adding auto-walking to destination. personally I think you fucked up if you make walking unimportant as those jap games all suck farts and I think exploration and environmental storytelling is important
>>534065363wireframe like battlezone.
>>534065363make a shooter where you shoot and kill scere looking monsters. easiest to make
>>534065497peak was made in a week, there are 3d godont game made for 48h gamejams
>>534064960My stalker GAMMA playthroughs are almost too stable, quests randomly deciding to commit sudoku aside
>>534065330Gaming feels so pointless to me at this stage canโt believe how pointless oneโs life must be for gaming to beat that hahaha
>>534065613isn't gamma on openxray anyways
Any tips on staying consistent? As in actually doing something for game dev every day, even if it's only 1 animation frame or 1 line of code or 5 minutes of brainstorming, just keeping doing something every day even if you don't want to do anything or don't know what to do next.
rewrote my tutorials that nobody will read.
>>534064242I do enjoy walking while roleplaying in RPGs
>>534065839It seems like it, Anomaly runs on X-Ray Monolith which uses an older version of openxray as a base
>>534066106I don't really recommend it, though ymmv. I got into "nozerodays", but in retrospect it allowed me to be way too easy on myself.
>ah, only adjusted normal maps today, still a nonzero day!What worked best for me was breaking down a task into lots of little chunks and working through it. like writing myself a tutorial for the thing I'm planning to do. repeat each day.
>>534066106Have the editor open while you watch a stream or something. It kind of tricks you into thinking you are doing something other than game dev. After a while, it starts to become engrossing and you won't need any background noise.
>>534061470Have you thought about allowing the player to change gears? Shifting the car manually into park or drive or reverse with input would make the programming simpler.
>>534066692For most people the bare minimum nonzero thing is to just get over the initial hurdle of inertia. Once you get started by doing the absolute bare minimum of writing one line of code, the momentum is there and next thing you know an hour has passed and youโve written the entire feature you thought would take all week. But I see how that might not work for people who donโt actually want to dev.
>>534066190post em, I'll read them
I made a gun using raycast but now Iยดm trying to add particles to simulate projectiles and Iยดm not sure I understand how to do it. Do I need an actual object for the bullet and the particles will make the tracing effect or just particles are capable of doing it?
Madness Setting In mark II
https://files.catbox.moe/h3v9ns.mp3
I think I'm getting there. Previous one
https://files.catbox.moe/t64ms9.mp3
>>534061470duddde thatโs actually awesome. fuck godot vehicle class. those fags have serious never driven a car in their life. the default is so janky I gave up on it.
>>534067451If you use the raycast to apply damage and just want a tracer like in tf2, you need to direction of the raycast and then you apply it as the flight direction of the particle, so it flies where the raycast pointed.
>>534067351>For most people the bare minimum nonzero thing is to just get over the initial hurdle of inertia.Nailed it, like the Romans.
>>534066692>breaking down a task into lots of little chunks and working through itThat's a pretty good approach, but what about a more global lack of direction where you don't really know what to tackle next? Is there like a general outline for new devs who are stuck making mechanical prototypes having never finished a single game of all the basic things you need to do?
>>534066817I know some people who do that successfully, but for me personally the noise is really distracting.
>>534067780*the direction of the raycast
>>534067451either. both work. since youโre ray casting to the object you can just send the hit directly to the enemy or whatever. so particle type doesnโt matter. visually you can use whatever you want. lines, smoke trails, a fast ball object deal with no collision. whatever works for you.
>>534067464Sounds like something you would hear in a Doom clone.
>>534065363If you really want to accomplish this you need a really strong structured plan and you need to stick with it hard. Gotta get your concept together by the end of this week.
Something like Puppet Combo style might work. You gotta be able to iterate quickly on characters and models so photobashing is a good style for that.
You need a simple clean story with a few effective and relatable characters. Horror movies like Texas Chainsaw should be your inspo for the writing.
Create within your story a 2 villain dynamic, one villain is a Mastermind and one villain is a Dragon. Think Palpatine and Vader. The Dragon should be around a lot like a Mr X character you have to avoid or handle. The Mastermind should build a relationship with the player like a Wesker type. You can even do a twist where if you show up with a partner npc, they can be the mastermind in secret and audiences love twists like that in horror.
Maybe your MC could be a young female CIA/FBI agent type who is investigating a case with her more senior partner. What she doesnโt know is the whole investigation was a plot from her partner to bring her here. With a plot like that you just need a couple characters and some enemies and a transformation for the Mastermind at the end.
your passion just got killed.
https://youtu.be/PDKhUknuQDg
not gonna stay for the copefest triggered by this post. the sooner you accept it, the better. maybe you can become a world promt dev or something. idk. see you on the mcdonalds shift I guess.
MY GAME IS LITERALLY ALMOST FUCKING DONE. LITERALLY JUST A FEW MORE LEVELS AND THAT'S IT!!!
MY IMMERSIVE 3D RPG WILL BE COMPLETE!!! I'LL SHOW ALL YOU FUCKING STUPID BITCHES HOW IT'S DONE!!!! FUCK YOU!!!!!!!!!
>>534067351>For most people the bare minimum nonzero thing is to just get over the initial hurdle of inertia.idk, my reason for trying to adopt that mindset was because my breaks from my games were random, and sometimes would last 1 day.. sometimes a week, and the longer the break the more likely I would hop to another project. this worked to keep me invested in this project at least.
>>534068364I'm not feeling very Immersed.
>>534067984woah you rock thanks for the advice
>>534067174>Shifting the car manually into park or drive or reverse with input would make the programming simpler.It wouldn't change a thing, the built in vehicle class is duct tape on top of a non-deterministic physics engine, the car moves on it's own even when it's standing still, like the physics engine is treating it like it's on ice, then the script is duct tape on top of duct tape to stop the physics engine from creeping the car around.
>>534067547Yeah the default is definitely doing something wrong with how it's interacts with the physics engine, this is workable though and I don't think it would take more than a few lines of code to stop the rotation creep. I'm just not interested in the concept anymore.
>>534068350see ya later. this tech is not going to run on anyones home computer, the speed of light is a limiting factor that you can't overcome with any technology. have fun with input lag AIfaggots
>>534068621the generation can be delayed with a starting loading, making you play stuff that was generated 2 minutes ago and is totally fluid locally
>>534068436That's cause you have not PLAYED my GAME you fucking bitch. If you DID, you'd be immersed as fuck, but since you are GAY you didn't play it, instead you play those old fuck games like peripeteia
>>534067984>Maybe your MC could be a young female CIA/FBI agent type who is investigating a case with her more senior partner. What she doesnโt know is the whole investigation was a plot from her partner to bring her here.In this episode: anon's barely disguised fetish
>>534067859>what about a more global lack of direction where you don't really know what to tackle next? Is there like a general outline for new devs who are stuck making mechanical prototypes having never finished a single game of all the basic things you need to do?play games, make notes. play your game, make notes. let others play your game, make notes. with that you should see some lights in the fog to head towards.
>>534068856>totally fluid locallyI'll believe it when I play it I guess.
>>534068890I want a refund, you're a mean developer.
Claude opus 4.1 just dropped.
What are we cooking nodevs? I made a networked origin shift system and I have not the slightest clue what the hell a async Task is
>>534068364>>534068890>I'LL SHOW ALL YOU FUCKING STUPID BITCHES HOW IT'S DONE!!!!>If you DID, you'd be immersed as fuck
troonvatar = i disregard the post
>>534068890Are you making a game like peripfaudscamedia?
>>534070127>using opus with the limits when sonnet is enough for 97% of gamedev tasksretardGOD
>>534070145>continues to post his tranny avatar instead of showing his gameyeah I'm thinking there is NO game.
>>534070592I am simply doing more advanced stuff than you.
>>534070127HOLY SHITTTTTTT!!!!!!!!!!!!!!!!
>>534070616how can someone be as low iq as this poster?
I love opensource software! I love trying to get three different things working together
>>534070668ive seen the average agdg game lil xis
>>534070801There is NO game. There is NOTHING. My IQ is very HIGH NINETIES.
>>534070947qodot is outdated, use func_godot and learn how to use the damn thing.
fag
md5: d002aded11ea598b7e36058ee01eb1b8
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>>534070973Just you wait, demo day will be a bloodbath.
>>534071470Jack off 7 times a day for 7 days straight
>>534071470Yes, having sex cures burnout.
>>534070616>>534070801>you haven't posted your game eitherseethe
>>534071470no it was peak arcade racing and you can't match it
>>534071721My game exists as much as their game until proven otherwise. (neither exist)
rewriting my engine from lua to c++ award
>>534071721Damn anime poster BTFOd that anon
>>534071470if rock lee can overcome broken leg and defeat from not only gaara but being surpass from sasuke uchicha, then yes you too can overcome burn out and defeat.
just like you, rock lee has no talent and no ability and no skills. however he still tried, and during the series he went from a nobody into the student of the men who punched modella in the face.
So in short, as naruto once said to rock lee in episode 2 of the series: "Belive in it!" and he did, and that is how rock lee grew into the stone, and the foundation, for the series we know and love today.
in short, be like lee... he rocks!
>>534071470100 bates, 100 cooms, and run 10km. every. single. day.
What do most devs do to make cleanly scalable graphics for UIs, like is there a program that lets you design menus and buttons with centerline or grid snapping? If you say Photoshop or Illustrator I'll die
>>534072158just use some custom font and throw a border on it fool.
>>534071130Fucking hell it really was outdated. Teaches me to come to fellow agdgy anons for help instead of searching the google. Thanks for that
>>534072158gimp, krita, or inkscape
>>534071721>>534071963Dumb tranny samefagging niggerfaggot
AI music is incredible. No one's going to know.
https://x.com/elevenlabsio/status/1952754097976721737
file
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>>534072354So I should just make high res antialiased/vector graphics?
>>534072790The vocals sound so much better than suno.
>>534072790Anything made by AI beyond programming is garbage
Just went outside and saw like 20 jeets first time
The fuck they need in my poor frozen shithole bros? I dont feel like devving today...
Would you play my game if it had voice acting AI in it?
>>534073446it took you 6 minutes to figure out how html works?
>>534073449No.
Do that shit yourself. I don't care how bad it sounds, it has infinitely more soul
>>534073515HTML? That's a real screenshot you samefaggot.
>>534073768Fucking schizo keep wasting your time
>>534073414It's good enough for games. Music is an entire different discipline that holds indies back. Spend that money and effort on making the art and gameplay good. I'm going to use ai for VA and music.
>>534073642>Do that shit yourself.How do I do it "myself" for womens characters, or characters that are way older than I am? Huh??? HUHH???? CAN YOU ANSWER THAT??? HUH??
>>534073857I'M THE SKEETZO? I DON'T REPLY TO MYSELF WITH AFFIRMATIONS.
>>534073975Do it anyways.
man twitter is fucking dogshit at letting me search things, I only ever find amazing accounts through luck and the algo. I just found out I can search much better on blue sky but I'm not sure if it's a good place.
Trying to look for 3d modelers and people interesting in accepting my money
>>534073873Well, guess what. You're not a dev because you didn't give enough of a shit to put your passions into the parts of the game that matter most
>>534073449If the dialogue is good and the voices sound good then yeah
>>534074153bluesky has all the trannies there, hire them.
>>534073873>Music is an entire different discipline that holds indies back. Spend that money and effort on making the art and gameplay good. I'm going to use ai for VA and music.I would argue music is equally important to do by hand as well but I guess that comes down to preference/the kind of game you're making, as some games rely on music less than others. But for voice acting it's true. There's literally no argument here.
I am an indie dev who wants to make a specific type of game. The limited money I have, I decided to spend on music and programming (in my case), because I deemed those too important as opposed to voice over, which can be "good enough" with AI. How does this not make sense?
>>534073642>VA >sovlNever forget what the VAs did to your favorite foreign media bros. Never forget
>>534074251oh so when it says F/24 it's not actually a potential gf but a trans girl?
here I thought I was on to something, bummer
>>534074220Learn something useful like 3d modelling or coding instead of worrying about you grift.
You guys are making music? I just steal from other indie devs. They ain't got enough money to sue me.
>>534065548>implementing A* pathfinding after my CS degree it really is just dijkstraโs algorithm dressed up
chill
md5: e0545c35f434fb9e6f2575796292fd6a
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>>534072790The jazz one is so nice
>>534074740>You guys are making music?Yeah!
>>534075041Cool! Show me your music.
>>534074220>voice acting matters more than the visuals and the game design of a game
>>534070789holy shit guys, the singularity is here. Claude is superintelligent and replacing all programmers.
>>534074220Are you gonna answer me, you stupid tranny bitch? Or did you crawl back to your bluesky shitpit after you realised you can't back up your idiotic transgenderist ramblings with logic on here?
>>534073990>and... is this "3D rpg game" in the room with us now?
>>534076780No it is NOT in the room with us as it DOES NOT EXIST.
>>534072790but does it do NSBM
>>534076843ACTUALLY it DOES exist but I am NOT gonna show it to you all because you all HAVE BEEN ASSHOLES to me and SABOTAGED my game AND SCREWED ME OVER!!!!
if i copy this look ill be seen as a plagiarist...
wish i got into these blender, godot and gamedev aspirations like 5 years ago...
oh well
>>534061909lmao true when it comes to anons here
Reminder that the Peripeteia dev Shodanon is a bastard cunt who constantly talks down on games made by other people and has an overinflated sense of ego. He's the most irritating asshole from /agdg/, and that's saying something.
Even some of you pigs are not such repulsive people like he is.
>>534071967rock lee isn't relevant ever again after the chunin exam
Death
md5: 6a73cd0b1cdd9f8ffc022f4e4a8387e1
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>>534077331>and SABOTAGED my gameHow I'm supposed to sabotage something that I don't even know?
>Now I'm become death, the destroyer of games.
>>534063290Impressive dev, but this lighting looks horrible
>this was AAA in 1995
its not fair...
>>534077780Sounds based as fuck, I'm gonna buy his game now even though it's a buggy, sloppy, unfinished mess.
>>534057317give me one reason to not rope
>>534078142Don't reply to that tranny with cringe; he'll think I posted cringe. FUCK YOU.
>>534072726Godspeed anon. We will make it one day.
>>534063628he was making it in Unity for many years before the install fee disaster. then hastily ported it to Godon't. so it's not surprising that he hasn't fortified it against decompilation. is that something most Godon'tdevs do?
>>534078571>is that something most Godon'tdevs do?no because it requires you compile your own export templates. it's not hard to do obviously but it's a step most just don't think about.
I'm drowning in my own Kool-Aid
>>534078297>those were made in pure assembly and you don't even care about your warningsWe're not the same.
>>534079021stop ban evading
its simple
>ai for programming
good
>ai for assests
bad
>>534078359You'll sing a different tune when he'll send his army of tranny freaks to reviewbomb your game and make sure Steme buries it....
>>534078495>you still have no gameSuccess breeds jealousy.
nobody is going to buy our games they'll just explore ondemand ai worlds
>>534079151AI assets are great if you like 1 million vertices on a cube.
>>534079151Says who? A deranged tranny freak on 4cuck?
>>534078297what? no it wasn't! Maybe in 1985, but in 1995 we already had Chrono Trigger, FF VI, System Shock was already released, Ultima Underworld was out, Might & Magic I II III and more.
>>534079249I have nothing to be jealous of. Show me what I should be jealous of, TRANNY. In fact I think you're JEALOUS of MY GAME.
>>534079361most of your marketing will be online and that's where they will get you
>>534057317lots happening
https://www.youtube.com/watch?v=ecRFKfNy-Ms
>>534079490It worked out for Liar's Bar. Maybe just make some fucking GOOD games for ones.
>>534078297You need to understand, on a CRT monitor that would look photorealistic.
>>534079549Wow can't wait for speed running categories of X prompt on B AI.
>>534079151I thought this was a post to highlight how stupid this take is but thinking about it more I realize this anon actually thinks this lol.
It's all about execution, ai code can be just as bad as ai art, it's all in how YOU make it good and seem like it's not made by ai
>>534079601never heard of it
>>534079173>reviewbomb your game and make sure Steme buries itAh, you see, I don't have a game. Checkmate.
>>534079680This place is either subhumanized third worlders or faggot twitter troons, he's almost certainly thinking that.
>>534080554stop ban evading
>>534080554that character is so cool , I wish to come up with something that cool
i got an idea for a game but i dont have the techniqcal expertise to make it yet so im thinking of smaller games to make to fill in the gap
>>534078297More quality and soul than most stuff released nowadays...
>>534071470Down 3 beers and remind yourself why you are doing this in the first place. Cheers!
>>534077489>if i copy this look ill be seen as a plagiarist...reality: no one will give a fuck except for a handful of loud mouthbreathers
My rent was so cheap this month i can afford laser for my face fur >w< not telling my mom:3
im not grown up enough to make a game even though im 32 years old
>>534081543Same except I'm almost 30. Actually maybe I'm too grown up to make a game instead.
>>534082202i think im just too mentally broken...
https://www.youtube.com/watch?v=jTY3ZuMPkfI
godot WON
>>534082202I am also almost 30 (28)
>>534074153Create a new account and only interact with gamedev/ 3d modellers. Click not interested if the algo tries to probe you with political stuff and mute 1 or 2 irrelevant people that keeps appearing in your feed despite this. Only follow people that only post about gamedev/ 3d stuff. Keep a separate account to follow your favorite indian save the west accounts.
I tried getting into bluesky, but there's not many people and I kept getting retarded political takes in my feed.
>>534078571>is that something most Godon'tdevs do?Yeah because there's no point, even if you 'encrypt' your game using custom export templates, godot's implementation is so retarded that it stores the decryption key as plain text in the game files. Every feature of godot is something pretending to be a real feature from a real game engine.
>>534082370how much money is there on spamming youtube voiceover videos about the most inane shit imaginable as fast as possible
>>534082752Yes this is exactly how I managed to filter my X and like I said, I got lucky and the algo got me some good people.
Bluesky seems to be filled with low quality works sadly. I've done more research and I think I have found the secret sauce, tiktok.
People there (mostly newgens) are cooking so hard it's not even funny, this should terrify anyone here, the next gen of devs will steal everyone's lunch. Literally scrolled once and found whatever this is https://www.tiktok.com/@s0d0ma/video/7507208316032994582
seriously is game development done now? isn't it just over. like genuinely i don't understand how we're supposed to come back from this when normies can prompt what they want
>>534083260The bar has simply been raised, if you were not going to make a good game anyway it's over, yes.
Good riddance.
>>534083260AIfags are lazy as fuck and therefore will not have the respect of people who actually like video games
>>534082770How else are you to decrypt?
>>534068350It didnโt because normies cannot design games
>>534064437I wouldn't have made such sloppa to begin with.
Where can I get a 1950s black and white picture of an elderly asian looking man that does not look like any real person in particular?
>>534082770>it stores the decryption key as plain text in the game files.no it doesn't lol. https://github.com/char-ptr/godot-key-extract
This method doesn't work anymore, btw but yeah you're retarded it's about the same level of difficulty of decompiling an encrypted godot game as it is decompiling a unity game.
>>534073418>he fuck they need in my poor frozen shithole bros?The streets are too clean obviously.
>text 2 game is finally here
>digital ids for western indiecels
>internet pretty much ours now
Brahmin sisters, what's the plan?
just remember no matter how much you hate yourself at least you aren't the dev who made robocop
>>534079680I think ai code is acceptable because it's easier to correct if you're doing it on small scale, especially for boilerplate functions.
>>534077489Just make them spirits or demons or elementals or something. Don't make them robots.
>>534068350>a lucid dream simulator
>>534084687stop ban evading
boci
md5: 0aac6b038a432437d966e04b1c91decb
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>practice voice lines for the female characters in my game
>go for dinner
>mom asks if i need her makeup, while she and my little sister giggle
anyone done a 4chan ad campaign on /tg/ recently? would they play a roguelike?
>>534084865stop ban evading
>>534084865STOP BEING TRANSPHOBIC MOM!!!
>>534084996>4chan ad campaignsubhuman activities, just make a good game
>>534084865how many transcoded post with a bosci avatar your finna make this thread *spit*
ok so I've teamed up and we're making a game but how do I not dev all on my own all the time every day forever
>>534085189>50-100 wishlists per dollar is le bad
>>534085484agreed upon systems and using Github Issue tracker.
Early Release day, but for this entire world. That's the vibe of my entire game studio.
Like when you're at school and you hear over the intercom "Today will be a half-day due to .. such and such. Your mothers will be picking you all up and on the way home you will pick up some snacks from the store and a game from blockbuster."
>>534084865They want your oyako-D
I go into the car, and I see my thougheverbeit, she has a peanut butter and jelly sandwich and we share it. then we drive off into white mists and the world ends. We are both in puffy coats.
that's the vibe of my games and game studio.
>>534084865>my little sisterWhy not get her to voice the female characters?
Maybe I should get over myself and just make the MMX/MMZ clone of my dreams. Who cares if there's hundreds of them already, right? Right.
>>534077841Just like (You) right after DD
>>534086564if it is your dream, do it. What else are you going to do?
All 'safe' routes are a hospice. Go full on with what you want to do here.
>>534082810He probably makes somewhere around $200-$400/mo off youtube. It's an okay little side hustle I suppose
>brown latinx dev
>makes the protagonist of his game a blonde bue eyed white man
>>534086052Looks sick, what is it?
>>534086684>What else are you going to do?Something New and Original (tm)
Indie pixel platformer #4564554654, especially one without any twists and turns, and not a roguelike or metroidvania, is an immediate death sentence these days.
>>534086891everybody wants to be the white man. simple as.
I think I'm done with jump and falling for now. It werks and I squashed the bugs.
>>534086891Whiter than you, Ahmed
>>534086096how can the next buddha be obese ?
character design is cracked
>>534087834she doesn't make games
>>534086891>brown latinx dev>makes the protagonist of his game a blonde blue eyed white little girl
>>534086096This is the good ending of the movie The Mist.
>>534086891>>black protagonists>nooo not hecking wokism in my gamerino>>trans qt>nooo not hecking wokism in my gamerino>>lesbian kissing scene>nooo not hecking wokism in my gamerino>gay relationship option in game>nooo not hecking wokism in my gamerino>>latinx xis give you what you want>heh look at this doood. Learn to take the win, anon.
>>534057317shitcoinfags making that one dark fantasy AIslop walking sim just got replaced
>>534087973>no arms>butthole lipsI don't think so
>>534088447take you're meds
>>534088569it's a mascot type character
I'm working on the title font. I have no idea what I'm doing. I like what I see but I'm not sure if it's going to look good enough with the whole lettering present. What anons think?
>>534087930doesn't have to be.
>>534088407didn't know this movie existed. thanks for telling me.
>>534086989looks like some old 3d modeling software
>>534086989>>534089160Can you nignogs not read?
>>534087834(s)he's right though
>>534086564>>534087056Why is it your dream game if you have nothing to add? Have you even put in the thought if your idea makes any sense? It sounds like you've only ever dreamed about it.
>>534089284I read once, didn't like what I read so I stopped reading ever since
>>534087973The lips are really bad, change their color at least
>>534089439>if you have nothing to addI didn't say that. It's just that the entire genre is completely screwed.
>>534089452Legendary captcha get desu
does anyone here remember me or have I been forgotten? I stopped posting a little over a month ago.
Should I start posting again or am I better off being a lurker?
Thanks
>>534089657Post when you've got something cool to show is the best in my opinion. Everybody's gone ignore it anyway.
opgay
md5: 29b43434e3a50c62ee3c400af3e015af
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FUCK ALL OF YOU
I WILL DO IT
>>534090825What kind of future content do you have planned?
>>534090825I'm so sorry bro
>>534090785All of us? In a row?
>>534090825So why is it an OS instead of an actual guild setting? I never understood.
>>534083260>when normies can prompt what they wantif you actually think 99% of people could proompt a game that's fun to play you don't respect game design as a discipline and you probably shouldn't be designing games.
>encrypt json
>decrypt at runtime
Is this expensive to do all the time when reading?
>>534090825>windows simulator
>>534091150Not him, but I like OS simulators. A lot of potential. It's like deckbuilders but for video games.
>>534091159The danger isnโt that people will โprompt gamesโ (because yes, games are too complicated to prompt) itโs that they will play with prompting instead of play games.
The reason Facebook is going all in on building generation data centers is because theyโve seen the stats and can tell that there future is constantly generating and consuming slop instead of consuming hand crafted content. No one will watch movies, they will prompt and consume their own 30 second video clips. No one will listen to music, they will prompt and listen to their own 60 second audio clips. No one will read books, they will prompt and read their own 100 pages of erotic fan fiction. No one will play games, they will try and fail to prompt games but enjoy messing around with those prompts.
>cosplaying as Grok AI
Brahminbros...
5ad
md5: 2e39fb59ecc36e144085dfb72db1a2f4
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>>534037394 (OP)I've put up an ad for an artist.
Is this what it feels like to be a woman? I've been flooded with requests, many of them are idiots and losers, who can't fucking follow the ad, or try to be cute, but they all want me.
>>534092185proompting isn't gonna be FUN. the whole thing gamers are looking for is something that delivers FUN to them WITH EASE. even trying to proompt a game for yourself for 10 minutes would be so fucking un-fun most would stop trying instantly. if they even start.
> theyโve seen the stats and can tell that there future isoh yeah because publicly traded companies are so great at predicting the future LOL
>>534092441please saar I am compitent artist please hire
been playing a lot of video games lately for research and realized that I don't even like video games
>>534092441give us more you fool, where did you post, what game is this for?
>>534092441>I've put up an ad for an artist.Where?
>>534092528that's called burnout
>>534092528based and gmi pilled
>>534092185All those things already happen. You're just describing tiktok. You don't need AI to have an over abundance of short form content, we already have that. And a lot of it is already high production value.
Getting really tired of this "AI dystopia that looks exactly the same as the current state of world" thing. I guess people just don't have much imagination.
all of you will die losers
>>534092590>>534092613Reddit. Don't look at me like that, I have few alternatives.
>>534092528list the games you played so we know which are shit
>>534092990I just played zork 1-3 and they were so boring
day1
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woo
>>534092185do you know how much more expensive it is to use increasingly complex AI for simple time wasting than to run a program written as a simple time waster?
you know EVERY AI COMPANY out there right now is running at an insane loss hoping to starve out competition and get a monopoly so they can MAYBE one day turn a profit?
>>534093225you take that back right fucking now
>>534093353What am I looking at?
>>534093526A multicultural society.
>>534093353Certified pomao classic
>>534093225(x) Doubt
Few on /agdg/ could beat Zork 1.
>>534090825I've said it before and I've said it again. Your game needs two things, which will work great with each other
>Clear defined classes so people remember characters>Character interaction/relationshipsSuddenly your game will go from a boring idle/crafter to a konosuba simulator with wacky hijinks and party interactions.
Today I spent 12 hours on a single 40x60 sprite. Art is pain.
>>534092878should i care?
>>534093815I spent 3 hours beating my head against a single gamebreaking bug that went unsolved
>>534093689He said played, not finished.
>>534092882Is it the general 3d artist one or did you go into a niche?
Also how did you work out how much to pay them?
it's always
>zork get the torch
and never
>zork would you please get the torch
>>534093759No one actually cares about all that stuff in an idle/crafter game. Only that numbers go up.
>>534093526I've set up chunks for a warm itzler based puzzle game with seeded levels, time trials and scores. Basically procedural dandori challenges.
Here's a drawing where I would use chunks to set up treasure and obstacles, then solve the navmesh with a combination of selected points and geometric casts. So far it's just an 8x8 * 10x10 world of tiles with draw functions only.
>>534092185Prooompted shit gets boring pretty quickly, go ask chatbot gooners
We humans seek new experiences
>>534094420stop ban evading
I think all of the essential logic of my game is in place, I just need to build some prototype levels and see if I can design enough enemy types with the mechanics I have programmed. If it seems fun enough, it will be time to create some assets.
>>534094475just ignore the stupid tranny, he'll have killed himself in a few years anyways
>>534092836>Getting really tired of this "AI dystopia that looks exactly the same as the current state of world" thing. I guess people just don't have much imagination.Which is super ironic considering all these same people also call AI "unimaginative".
>>534094475>stop ban evading
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>>534090785No, simultaneously.
>>534094551you said that 5 years ago
>>534093689It's not a very hard series by adventure game standards, but I'll give you that everyone here is borderline illiterate and has burned out dopamine receptors so yeah, they'd probably give up on the first screen.
>>534094101No, it's pixel art. I haven't worked anything yet out, I'm just at an awe looking at the message count 35 and counting.
>come up with an amazing character
>realize it actually perpetuates a problematic racial stereotype
every time
>>534095916>problematic racial stereotypeno such thing.
For my Bond ImSim I was thinking 7 different levels.
Each one would be a couple blocks to explore, some side quests and the main quest area.
Like a Deus Ex level.
Current areas:
-Montreal
-New York
-Havana
-Paris
-Stockholm
-Hong Kong
-Baghdad
>>534090825Call me retarded, but I think most management games would be 10x better with Paradox-like event windows.
>send party to the dungeon>mid exploration window pops up>event: Shard in Ma'ard>While exploring the tower of long dead Ma'ard the Mad Sorcerer, Ulfric the Dog Eater and his party found a mysterious gem emitting an inaudible, but menacing whisper. Other party members thinks it's evil, but Ulfric think it's just more treasure to sell. What should they do?>Ulfric takes the gem.>Fastforward, party returns, they end their shift and go to rest.>During Ulfric's rest, 50% of event resulting in getting more money, or Ulfric getting replaced by new adventurer who's named Ma'ard who's also a wizard.
Sending the most amazingly positive vibes to yesdev progress posters.
Sending the exact opposite to nodevs.
>>534037394 (OP)THE UNITED KINGDOM CAN'T STOP ME FROM POSTING
>>534096424I don't think one could come up with a more fucking generic city list than this. The only good picks are Stockholm and Montreal.
>>534096869>generic>very kino architecture in each
>>534096438Not him, but can you explain more? I don't quite understand what Paradox does better.
>>534096869Part of it is places that have a unique look and identifiable character to them.
Yes you could pick somewhere like Liechtenstein but it would look pretty generic.
But where would you suggest anyway?
>>534093815I spent days on a single stool in Aseprite, because I couldn't wrap my head around how to draw an imperfect ellipse that still looks good. But my stool is done now, next it will be a table. I'm confident that at one point I can draw assets much faster, when I got the hang of it
>>534096795pizza poo rip-off
>>534096795oi, you got a loicense for that progress?
>>534096795good to see you bongs getting by. I read that as "nigger zone", probably would be problematic for you over there.
>>534096795wait do they really
>>534089569Does it qualify as a dream game if it doesn't even have a selling point? High quality platformers still find success.
>>534096953>genericYes, they are generic, retard. How many games have you seen with fucking Havana, Hong Kong, Paris or New York in it?
How many games can you name that take place in Prague, Riga, Taipei, Winnipeg, Cologne or Milan? I'm not even naming literal random shitholes, these are all major cities, and they have unique architecture too. But since hardly any games or animes feature these cities, they pretty much don't exist to you retards.
>>534097221nah I'm better
>>534097492I do have a tileset in the game called tscuntnigger that I made when I was angry while trying to fix collision for the overworld map
>>534097587while they haven't yet this site will most likely block UK users like most others have instead of doing the RealID scam
>>534097864Prague is fairly common actually.
But I see your point.
>>534097864Deus ex mankind divided took place in prague.
>>534097864>PragueCall of Doooty
>>534097864I'd swap out Hong Kong for Taipei but I'm inspired by that one level in Splinter Cell where you're rappelling down the side of a building and you need all the fancy lights and shit for that.
>I always found multiplayer to be really easy and the fear surrounding it pure fearmongering or hype. Is that not the case for most people?>>534026750 (You)
Nice, could you post an example of a multiplayer game you made?
I worked on an open world survival server under NDA. I could post it, but you wouldn't believe me anymore than if I didn't break the NDA.
>>534026750 (You)
>How long did it take you to learn?About 3-4 months to fully grasp how to engineer MMO's. Probably less than that actually, as I completed the server and client beta in 4 full months. So some of that was work I did after I already understood it all, but includes testing to make sure it's all good. A bit rough around the edges, so probably 6 months total to really smooth everything out and fix any remaining bugs I didn't find during development.
>I didn't have any bugsDon't get me wrong, there were tons of bugs. But most of my work was fixing them as I programmed the multiplayer. The idea of just adding in multiplayer, ignoring all the bugs, and not testing to make sure everything worked as I created it, is insane. I figure maybe this is why I don't have bugs in my games? Because I actually fix the bugs as I develop the systems, rather than develop systems blindly hoping it's fine? I don't know what other devs do.
>>534097864>casually namedropping the place where I liveCan you guys stop gangstalking me please.
>>534098186>About 3-4 months to fully grasp how to engineer MMO's.I did have an experienced senior network engineer give me an explanation and a few tips as well.
>>534098169>I'd swap out Hong Kong for Taipei but I'm inspired by that one level in Splinter Cell where you're rappelling down the side of a building and you need all the fancy lights and shit for that.Shanghai, Beijing, Macau, Seoul, Busan are all options? Dear God, do you all seriously have no idea of the world you live in?
Anyway, if you're making a Bond like you should probably also say what time period you want to take place in. Cities change relevance based on the current world situation a lot. And you should also have a story outline where it would make just a bit of sense as to why you'd be in any of these locations
>>534098169that level is in shanghai not hong kong
Multiplayer is not that hard if you dont have to deal with lag compensation
>>534097110Having random events seems like a good idea in general, and the way Paradox does it seems very simple to make but fun. It's just a dialogue box with 2-3 choices. It adds easy roleplay because with text anything can happen and you don't need a cutscene to show it. And when you don't care about fluff text, it still adds a bit of depth because there's an aspect of learning which choices are optimal to get best rewards.
FTL has the exact same thing now that I think about it.
Honestly, this thing with cities here just proves how banal your average gamer and game developer really is, when they seriously think that Paris is the most unique setting for their game. It's no wonder why most of you set your games in fantasy or sci-fi, you all somehow have no idea what our planet and the countries on it are or what they're like. Same thing applies to internet artists and animators.
>>534099489Come up with a better list then
>>534099489the setting literally doesn't matter a single bit you vapid dumb ass
it could be a fucking mix of cities and I wouldn't give a shit as long as the game itself is good
>>534098229Yup, we've narrowed it down to
London, Berlin, Paris, Vienna, Bern, Moscow, Athens, Milan, Madrid, Lisbon (looking at you nortubel), Cairo, Tripoli, Tunis, Algiers, Rabat, Dodoma, Nairobi, Mogadishu, Cape Town, Beijing, Seoul, Tokyo, Manila, Jakarta, Kuala lumpur
And of course... new delhi, mumbai, and uttar pradesh... You're done for.
>>534099758I think the setting is very important for Bond games. Part of the appeal is the secret agent fantasy going to exotic locations.
>>534099850qrd on the uttar pradesh meme
>>534099598I already did, and I can keep naming cities until the end of time, but that's besides the point.
My point is, people on the internet (where gamedevs, modern ""artists"" and animators come from, usually) have a really narrow-minded and I'd say almost infantile view of the world.
I doubt many of you actually comprehend what "medieval" is, the time period, it's culture and history, and how it affected fantasy writing and how all the fantasy tropes came to be.
I doubt many of you understand why sci-fi is the way it usually is and how it's heavily rooted in the Space Race and even the Cold War in general.
You'd think, for people who claim games are art and with aspirations of "artistic expression", would actually have at least a general, basic understanding of worldwide culture and the history of culture in general, but apparently fucking not I guess.
only thing that matters in a bond game is the shaggin'
>>534100023It ends up in a secret base anyways in the end.
>>534100126It is the most densely populated place on earth apparently, but I don't actually know what the joke is beyond that.
>>534100323Of course. Usually in the mountains somewhere. Shit writes itself.
>>534100323how many shag scenes?
>>534099758Yes, of course, the thing that defines your entire vibe, story, and even the visuals of your game, doesn't matter at all.
Some incredible gamedev epiphanies in here, I'm telling you.
>>534100443Halo is some random ass arena made up for fighting. It has never mattered.
>>534099106I'd say Multiplayer is only hard if you have a competitive game like a competitive FPS shooter or a huge MMO that requires 10,000's of connections every second requesting insane amounts of calculations on the server.
For most indie games, even indie MMO's, it's not a big deal at all in terms of difficulty.
I say that, but depending on the game it can add in months to years or development on top just because of how complicated it is from the get go.
The project I came in on was a prototype I had to add multiplayer to. You don't actually add multiplayer to a game, you just make a completely new game. In 4 months, I finally got to the point where the prototype was. A prototype that took them a week to make. Of course a lot of that was also creating the gameplay systems, UI systems, that I had to make in order to have multiplayer. Need a game to do it. But still, I think it was something like ...
Okay I just went through my notes and time tracking software. Turns out Multiplayer was 16-20% of all the work I did. Which was the largest part of the pie by far. Although some of that was learning, so if I didn't have to waste time learning and going nowhere chasing bugs that weren't mine (I had to fix the networking package I used by fixing THEIR bug) then it would have been on par with generating the world (procedural generation) and right above implementing the GUI (which wasn't even done, but was a huge PITA to implement). Honestly, everything else takes very little time compared ot those three things.
Overall, I spent 176 hours learning and creating the server-client architecture needed to make an open world survival game. The same architecture you'd use to make a MMO (just the game portion of an MMO so without the database, login, web stuff, etc). If I worked full time, that's 5 weeks of work, but it took me 4 months total because I had to do all the other parts of the game at the same time.
>>534100539>sci-fi future game in space has made up areaswow, really
>>534097864How about Brรผgge (Bruges for you anglos) in Belgium? It's got a nice medieval touch and got a bit of popularity because of that one film with Colin Farrell. It also sports a lot of alcoves, perfect for a shootout.
>>534100539>Halo is some random ass arena made up for fighting. It has never mattered.I seriously hope you're trolling right now by being this obtuse and reductionist, surely there's nobody out there who's this incapable of comprehending narrative in media.
>>534100682>has never played halo
>>534099489Bro I'm a game development not a geographer
>>534096424IDK why all the mouth-breathers are screeching about the names of the city hubs you picked. Ignore them, they are all wrong.
You can draw an Asian mega city like Hong Kong and call it Taipei, wouldn't change anything. Clearly you're going for specific vibes you have in mind. Who the fuck cares what the actual city is called Mumbai or Delhi. Fuck it, mix them, take some landmarks from HK and Tokyo and call it Tลkong.
The real issue is that you need to think about is how you're gonna manage to do all that. You probably thought of it by now, but doing all well that seems like a pretty big scope.
>>534100769I've played 1, 2, 3, reach, and odst. Don't get fussy because I'm right. You literally start off in halo 1 in a space ship, retard.
Alright
-Montreal
-Stockholm
-Bruges
-Shanghai
-Prague
-Milan
-Secret base in the Bavarian Alps
>>534100837>You can draw an Asian mega city like Hong Kong and call it Taipei, wouldn't change anything.What is the point of calling it a real city if you're not even gonna attempt to look like the real thing at all? Might as well fully fictionalize it.
>>534100837>Who the fuck cares what the actual city is called Mumbai or Delhi.Marketing to a particular audience is important.
>>534100959Bruges and Prague are the same shit. Sub one of them for Havana. And you need an American city.
>>534101110>t. uncultured swine
>>534101089kino
favelas can't hope to match up to this
>>534101192Look it doesn't matter if I'm actually right or not. In most peoples eyes they're both:
>generic European city that isn't London or Paris
>>534100597Here's essentially most of what all those 859 hours resulted in, if anyone is curious of how long gamedev actually takes in manhours when you know how to program and do art, but have never made a game before.
a wizard just zapped me and stole all my dev energy
>>534101485How do I make a good wizard game?
>>534101374>In most peoples eyes they're both:>>generic European city that isn't London or ParisIt's pretty grim that you only think of appealing to the lowest common denominator and don't want to leave things in your games that smarter people would appreciate.
smart people don't waste time playing cheap looking indie games from a basket weaving forum
>>534100837The plan is to PS2-ify assets
Reproject the textures onto low poly models, lower the resolution and bake the lighting to give them early 2000s vibes
That's not to say it'll be easy though. 7 locations is the goal but I could live with 4.
>>534101689Smart people donโt waste money on buying games at all. Smart people are not your target audience.
The manly urge to make mount and blade but fantasy
>>534102058mnb is fantasy thoughbeit
>>534101791I've already done what you want to do in my game, and it's fairly manageable if you keep the hub size small.
You can also get away with very basic geometry like not modelling out the windows which will speed up dev process, so long as your textures are detailed and varied enough.
>>534101192You meant
>t. bydlo
didn't read all the fake posts about multiplayer
ATTENTION /AGDG/!
I HAVE USED AI VOICE ACTING IN MY GAME.
THANK YOU FOR YOUR ATTENTION!
>>534096424What is an ImSim?
Genie 3 will get me ashkenazi gf
>>534102724Basically a Deus Ex-like
I wish itch.io had a way to release games under different aliases on the same account, similar to how steam lets you switch publishers/dev names. Having to make a second account and fill out all the info again is gay.
im more of an uttar pradesh dalit myself
>>534083260Probably in a couple/few years if the latest google thing is any indication
>>534103154>similar to how steam lets you switch publishers/dev namesI find it a bit crazy how you can type literally anything in there and essentially pose as other publishers/devs. Valve barely even double-checks these after the initial approval of your store page.
>>534101791Well I wish you the best of luck. I'd start with just one hub and push that as a demo, but you probably know how much you can output though.
To save time, itchio has been a great resource for CC0 sfx and music assets. I'm sure you can find some misc psx meshes too to fill in the gaps.
I am curious, do you make your textures by hand? I'm not talking about stuff like a concrete texture you can get from ambient cg, but more complicated stuff. Like chip bags, clothing with seams, weapons, stuff with writing.
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>>534088693looks clean. I think you should make the highlights / shine on the letters just a wee bit brighter though
>>534101089unironically more interesting than any of
>>534100959 even when you trannoids are daydreaming youre making derivative overdone slop, this jobby is just not for you, you are not a creative you're not an artist, you have nothing interesting to say, you're a follower, a peasant, a dalit
and that is fine, we need dalits until robots become cheaper economical units
GOOD, I hope demotivation videos like genie 3 will scare off normaltroons from my jobby
>>534104074Originality is overrated.
>>534104110this is one of the few bosci posts that I agree with, be proud of yourself you're a top 1% bosci
>>534104074>derivative overdonecan't be both moron
I'm shocked that Google targeted gamedev with Genie when all the other AI target Hollywood or coding, also fuck Genie is the best AI name they probably trademarked it too...
>>534103667uh agdg?! you told me the camera can't turn!
now seems like the best time to hire an artsissy since they're getting laid off left and right
>>534101457just giving you a you to keep the schizo babble going, didn't read btw
>>534103803>I am curious, do you make your textures by hand?Depends. There are things I make myself (like characters/weapons) but for generic stuff I have assets for it's easier/faster just to reproject the existing texture onto a new mesh and then modify them + add in fake lighting/specular. There are so many decent assets out there that you can just repurpose.
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thoughts on emily pitcher?
>>534105049built for cock, those are my thoughts
>>534105049>he cares about others' lifesget out of here normie
>>534092441What kind of art are you looking for? I can only draw anime girls.
>>534105467Forbes under 30 for gamedev, ex Meta, apparently she has beef with Juniper dev.
rip game development as a career 1993-2023
it was beautiful while it lasted but it's over now and it's never coming back
you're not escaping sao paolo sorry man, make an actual game
do you guys like your coding job?
>>534105968I hate coding.
I wish I could just do art and level design all day.
The AA studio I work at likes to hire from employee reference, it's a pretty chill and fun place to work. Anyhow I'm told we're about to start putting ads up looking for some positions, specifically Lead Game Design. Main office on the west coast but a number of guys work remotely. I'm assuming US only but I could check into that.
Also don't be put off by the title, it's essentially "idea guy" lol.
Thought I'd mention here as a way of giving back to the community that's helped me get where I am today.
Competitive wage, pretty good benefits and some employer matching thing I don't use, etc.
Hit me with a couple of your best ideas and I'll let you know if it seems like it would be worth your time to pursue.
>>534105604>paying attention to femaleshjahahahahaha, fucking idiot
you guys cant even make new posts how exactly do you expect to make new games
>>534105604>apparently she has beef with Juniper dev.There's dev drama?
>>534105968i find it hard to believe that people here have tech jobs
>>534106019I use Claude, I am the perfect candidate, sir
>There's no steam support for the built in multiplayer unfortunately. There is a steam plugin but it has no integration with the built in networking.
What does this actually mean?
That you can't use the friend invite system if you use godot multiplayer? that's a big yikes, people love that.
>>534105049She cute, would have as devgf.
how is my game looking so far I put lots of effort in it
>>534106113Here's a new post:
Eat my ENTIRE ass. Yeah fuck you I'm dropping the mask.
how do i get good at character design
>>534106405People developing walking sims are on fucking suicide watch
i can't even bother to respond to progress posts anymore. i know some of you put alot of effort into your project but it's hard to be impressed now with all the competition and tools in this space.
i'd rather not give feedback if it's out of fake positivity.
>>534106542Sigh... where do you buy these?
I am a handsome game developer.
>>534106405>Despite the challenge, Genie 3 environments remain largely consistent for several minutes, with visual memory extending as far back as one minute agoThat's gonna be the real problem
>>534106790why don't you use some of that humor and photoshop skills to make game?
>>534106905I bet you smell like CURRY.
>>534106790Based Thomas eating ass so that Twisted Tower gets more funding
>>534106254>built in multoplayerWhat do you mean? The multiplayer synchronizer and multiplayer spawner?
Those are for retarded baby projects, like 99.9% of godot games (my game is the 0.1%)
>>534107135how did marnix age so fucking badly
>>534106790>>534107135Feels like youtube gamedev is dying
Thomas, Bite Meme, Juniper and Squatch are barely posting these days
>>534107063I'm Italian I smell like Cologne.
>>534106921Developers of horror games taking place in disorienting liminal spaces that don't make sense and which change if you turn around or lose sight of things... are ALL on suicide watch now!
This is clearly the AI apocalypse that we were warned about.
People who use AI to help them program, I have no problem with. Programming is technical, mathematical, and very difficult.
But using AI for the creative parts of a creative work just defeats the point
>>534107512This might be cool to do a few times, if it can do jump scares
>>534106405This looks like shit and probably uses more water than a nuclear power plant
>>534107318>Italianeven worse
>>534107708Maybe I'm doing something wrong because if I ask AI to do a part of a script I have to clean it up afterwards
I found it useful for explaining technical stuff though
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>>534106967Who's saying that I'm not using it?
I'm not the anon who made
>>534106790 but I did picrel. The anon who posted the original text unironically thought that PS was lurking here, it was hilarious.
>>534107708Art is also technical, mathematical and very difficult
>>534106405Is it even possible to make a game look like this?
>>534108519>psudoscience golden rule meme
>>534058345They just scaled it up, that's it, so don't expect people to be able to play it anytime soon. If you look at the demo videos of the AI Minecraft you notice it looks way better then whatever you got to play, because they dedicated more hardware to it in the trailer demos.
>>534057317It will probably hurt few people who made walking sims with no story or lore or that have less then 20 seconds of gameplay. It remembers the whole thing and uses the whole video as a context so it will scale in length like shit, or they will pull out something similar like LLM long context windows where they inflate the number of context tokens but make the AI just stop giving fuck about any token that isn't at the start or end of the window.
>>534078475Its not actual games, its just text2video with camera movement and maybe some character moving around in the middle of the screen. AIs still to this day struggle following instructions and game rules, they constantly hallucinate shit and hallucinations are not going down. If anything this tech could help gamedev not because gamedevs would be using it, but because AI developers like xAI will be too distracted by this shit instead of developing the real gamdev killer (competent and creative AI agent specialized in gamedev).
>>534108737Art needs to be mathematical or computers wouldn't be able to do it.
>>534099850nortubel is from moncarapacho
>>534108519>>534108885I could put the golden ratio on anything including my cock. Meaningless is what this is.
>>534107189I don't have an answer, I came across this statement while doing research about multiplayer. most importantly trying to figure out godot's limitations first.
>>534108841you're coping so hard it's unbelievable. you're probably still going on about six fingers or will smith spaghetti when that shit was fixed 3.5 years ago
the progress will never end, ai denialists have been wrong every single time so far
>>534108519Yeah, you can reduce image composition into ratios to get more pleasing picture, but that's where math and technical knowledge in art ends. You can still have good pictures with fucked up ratios and bad pictures with good ratios.
>>534108841>AIs still to this day struggle following instructions and game rules, they constantly hallucinate shit and hallucinations are not going down.AmnesAI: The Dark Descent
Grok, make all of the models, textures, and voices of my game while I program everything by hand.
>>534108841Finally some real push against these grifters.
>>534108519putting a Fibonacci spiral over random images is utterly braindead pseud shit
it never actually fucking lines up with anything, it's just "woah dude look the human head is rounded"
i will escape Uttar Pradesh with genie 3
i am the Naruto of Uttar Pradesh
>>534108983>he has a golden ratio cockYour harem of gfs must be very happy
>>534108885Or maybe AI systems don't operate on mathematical principles and just do lots of pattern matching to make shapes more pleasing to the eye. And the knowledge of what is pleasing to our eyes comes from training data and reinforcement learning. They just take shapes and make them pretty acceding to the average, hence why their output is by definition a slop. Machine Learning systems (AIs) are notoriously bad at being exact and doing math. Only recently it started going from failing double digit multiplication to solving math Olympiads.
>Genie 1: LOL it has no consistency
>Genie 2: ok it has consistency but it has no world memory
>Genie 3: ok it has world memory but it's only walking
Luddites in action (LIA).
>>534109076I am not denying it. AGI will be here by 2030 and all white collar workers will be losing their jobs at masse in following 2 years. What I am saying is that this technique is dead end. You could make it simulate GTA6 if you used the whole Earth worth of compute.
Also AI still makes 6 fingers 50% of the time, 3.5 years ago it was just 90% of the time
Why is DNA not considered biological computing and a more advanced form of AI? This is a premise that is in games all the time with aliens vs technology.
>>534106405Honestly it's cool but I have a feeling they purposefuly didn't want to bump into any walls or other objects since that would likely fuck it up massively. The use case for this shit is still like 1% of all games that could be made THOUGH.
>>534109057https://godotsteam.com/
If you're still deciding on what engine to use then you're probably the limiting factor.
>>534109414>posts an image that completely undermines his point.I dont get it.
>>534109986actually it has a lot of applications, I think we are going back to generated billboard impostors/gaussian splats instead of 3d models in the next 5 years
>>534109850I'm sure it'll get there eventually but right now we're at the point where you can be a guy and you can walk around an environment that starts breaking down within a minute.
You can literally do the same thing in Unity in like an hour. A guy walking around a cool looking environment is step 1 of 100000 in a game's development.
>>534109850Genie 2 didn't have consistency, and the only difference between them is scale. Genie 3 has consistency but only for few seconds because it has to remember the whole video. If you play the game for 3 hours your PC will shit itself trying to access 3 hours worth of video every tick. Also Genie 3 is not runnable on consumer hardwere.
>>534109997I'm stuck with godot for now, it's more of a question whether godot is a good pick for multiplayer or not so much(And I choose another game to work on).
>>534109986the use case is generating synthetic data for models because they are out of good quality data
this is a really bad thing for AI
if we seriously reach a point where games are just llms generating frames I will unironically commit a jihad against tech bros
This idea that AI is going to generate entire games is stupid when the more realistic application of AI is as a realism filter overtop of an existing game. And we're already seen that done with GTA V like 5 years ago.
>>534110446bing butlerian jihad
>>534109850>Genie 1: LOL it looks like shit and needs an entire datacenter to run it>Genie 2: LOL it looks like shit and needs an entire datacenter to run it>Genie 3: LOL it looks like shit and needs an entire datacenter to run itAlso what world memory? If you turn around and walk back the way you came it'll be different after 1 minute. I know making a 1 minute long game is more than a nodev AI retard like you could ever dream of so I see why you're impressed
>>534110214>I think we are going back to generated billboard impostors/gaussian splats instead of 3d models in the next 5 yearsWhy? Zero basis for that.
>>534110289Genie 2 had that Minecraft demo with consistency tough, wasn't perfect ofc. It's a completely new paradigm that people will have to adapt to.
>>534109921Only drooling retards think DNA has anything close to being AI or a computer. DNA is more like a manual for cells telling them how to run shit. When certain reaction happens then another reaction activated protein attached to DNA and new protein gets synthetized.
AI is like a brain where electrical or electrochemical signal goes to a node, gets processed and then passes to different nodes. If you want to put these two anywhere close to each other, then you might as well say that the whole universe is a fucking AI because atoms reacting with each other is sending information around, and just say completely nothing.
>>534104824Meh, your loss. When I was a newbie I'd have murdered multiple nodevs for this kind of data.
>>534110446Honestly just forget about it. I feel like agdg is only falling in quality because we tend to think and discuss more about possibilities and what could be rather than actually making stuff and posting it. In other words I also declare jihad against AI jeet nodevs.
>>534110604because AAA games now cost 200m to make, that will reduce the cost by a massive amount
i just dont understand the AI fears (here and elsewhere)
you've already lived in a world in which you are outclassed in a million different things by other machines and other people for decades and centuries and longer, this has been true even if you have expertise in a subject.... what's the big scary deal of adding yet another expert that is better than you in various things?
>>534110981people don't have access to high end industrial machines, anyone can use AI
>>534110981Because for a short period of time there was hope you could make a living doing creative and interesting shit and that's basically coming to an end thanks to AI. It's back to the mines for all of us.
>>534110319Maybe you should start off with pong before tackling an MMO
>>534110925They only cost 200m because they wanted superior 3d graphics in the first place. They could've already went back to billboards 10 years ago yet they didn't because no one wants them except DOOM boomers.
>>534110446It wont happen, its insanely inefficient and downright stupid. What will happen is AI agents garnering every asset, writing the story, designing the gameplay and writing the code from a single prompt.
AI generated frames are dogshit and will remain dogshit. Even putting AI generated inbetween frames is enough to make gamers rage because its not consistent and precise, which is what you need to games. Having Dark Souls boss invent a new attack every time they attack you and having the hitboxes be invented also by AI would be something no souls gamer would play.
>>534111113what's the scary part? that a mouthbreather will saw off their thumb?
>>534110981Because there was still shit to do, and lot of the "new" jobs were better then the old ones. They were not actually new, just something only rich people did because they needed 90% of the population to toil potatoes. Now we are reaching a moment where AI will soon be better then us at literally everything, including being cheaper, so you either become useless neet at best or get culled or starved.
>Just learn AI tools bro!
>Its a tool bro, it'll make you a better gamedev bro!
>Meanwhile in a couple years you'll be able to just prompt a game with no skill or effort at all
I remember an anon here talking about how he'd kitbash images generated from stable diffusion 1 together a few years ago and it'd take thousands of images to get the result he wanted but now you can generate better images in a second. He "learned" how to use it but image generation surpassed him so what he learned was useless kek.
Actually remember that guy years ago that made the AI animation where he basically rotoscoped everything? AI can gen videos better than what he made with no effort at all now. Everything he learned is also useless.
fitz
md5: 0df08823947fc47e9be75fc909428542
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The future is a strange and exciting place.
I'm honestly starting to think they like to distract us with alot of stuff that doesn't matter (like AI right now) so we don't notice real life things that do matter like global warming.
I might have to spend my bonus on the car instead of commissioning an artist
>>534110432>Indians shit low quality AI content into the communal drinking water of thr Internet so much that now it can't be used to train any more AI modelsIt's so perfect, it's almost like a biblical parable.
>>534111767Basically every climate scientist has said that climate change is a lost cause and that we're past the point where anything we do will help.
>>534111145im not sure i see how you were so hopeful or how AI is making that less so.... the economy was already a rigged game.... the arts has always been a lottery (underwritten by erotica/patronage)
i dont really see any major changes
>>534111663Yeah, learn2prompt is the biggest meme, you could maybe grift yourself like 1 or 2 years at some job, or could few years ago. Now companies are making AI agents, which is literally just AI that prompts itself to solve the difficult problem in more then one query. Basically making most promptniggers obsolete. Learn2prompt is only applicable when you are already a professional in a field where AI can do most of the job and you use those skills to be the last one fired from that position, outside of that its useless shit that people promoting AI shill so you use their meme product.
I just spent a lot of money :3 to become a cute girl 4000 >w<
>>534112304Post the image of you with a corona bottle
>>534111983guy who makes school shooting video game wonders why he's not rolling in dough. blames luck. more at 7
>>534111629over half of jobs were already fake bullshit before AI
if that number goes up or down doesnt feel particularly meaningful to me
.... i guess if it highlights the issue to people it can at least enlighten more people to the fact that the economy is a political issue not a resource one
>>534110432This is basically the reason why training huge LLMs mostly flatlined after GPT4. For whole year and a half everyone was trying to catch up to GPT4, and now the better LLMs aren't actually new LLMs, they are the same shit as before but now with some extra pre-packaged shit that makes their outputs smarter. Like for example thinking models are just AI writing the answer, now shooting it to you and then prompting itself "hmm, is this answer I gave anon actually good?". They just did reinforcement learning, which is basically LORA for LLMs to be better at this job and thats it. Or they changed the structure of the virtual neuron but kept the weights. Now they are all using synthetic verifiable data to produce more data from already existing one, basically taking a wikipedia page about walruses and then asking AI to rewrite it 50 times to get 50x the amount of data. Or they are training it on verifiable data like making it write leetcode and then rewarding the random code that runs the best.
>>534111236Haha, not knowing how the multiplayer side of godot is means it's my first day on this general and in gamedev ;) I love this one!
>>534112364guy who has never finished a game has big opinions.... and that's a good thing!
>>534111629The fallacy here is assuming that AI will ever actually become useful for anything other than making 5 second futanari porn videos, memes, or tricking venture capitalists into giving nvidia their money via some startup claiming that they're going to automate away all the faggot email woman jobs that already don't really matter.
AI has plateaued hard and now the AI industry is treading water by spending their money to pump as much computing power through their gay little toys as possible to produce social media key jangling content for investors to give them more money because if they just keep dog what they're doing eventually they might have a breakthrough (they won't)
Unfortunately this content also works on broke useless retards who come here to tell everyone how "over" it is.
>>534108519The point is that programming is hard logic. Art is not
>>534112539More like 30%, but yeah it was busywork that existed solely to keep up the system so that the 70% that did actual real jobs that the world needs to run well would work in these jobs. You cant give 50% of people UBI and then the remaining 50% are told to work hard to keep the system running. You also cant just make 100% of people working these essential jobs because you just don't have enough resources to produce double the output, or have double the amount of problems to fix. Doubling the amount of oil rig mechanics would not double the amount of oil being extracted, and the same goes for every non-bullshit job. Bullshit jobs were just privatized UBI for doing meaningless work so that the people doing real work don't feel cheated. The money went from corporations instead of being all hoarded at the top, but now when AIs are getting better at everything then people you cant even make BS jobs, because that BS job itself could be done by AI.
>>534113078>Unfortunately this content also works on broke useless retards who come here to tell everyone how "over" it is.anyone ever notice how the people defending AI are always the employed ones with major survivorship bias? you'll be next.
>>534113139If programming is hard for you why are you trying to make videogame software? Go draw a comic or something.
>>534113015non sequitur. success is not luck. it's guaranteed. you are a retard.
>>534112337I am a elegant lady now. Don't drink anymore
>>534113431I think if you have a non-bullshit job there's no real way that you can be "next."
>>534113662You should make games again.
>>534113813I'm an activist now
>>534113705What is a non-bullshit job?
>Its the job I have of courseLmao
>>534113431Its always neets who hate people working on something, or people who think they are irreplaceable. Before it was codefags, but in late 2024 and early 2025 it stopped being codefags because they were actually starting to get affected. Now its welders blissfully unaware of German welder robots working in South Korean shipyards and plumbers blissfully unaware of AIs that can this shit https://www.plumber.ai/ will soon tell normal people how to fix their leak with video instructions and what which pipe does based on photos being taken.
>But I cant visualize clumsy Tesla Optimus crawling into walls to fix the pipes
>>534113431I get the impression the AI defenders are either neets who want everyone to lose their jobs and become as useless as they are, or some kind of office drone or middle manager who genuinely sees a glorified chatbot as an existential threat to the market value of their skills.
Remember when the Imperium took a stand against AI and the Age of Strife? I do.
I am currently trying to create a lock free data structure so that there are no mutex stalls whatsoever between thread data produce --> consume systems.
I told you guys in 2021 this (real time AI world generation) would happen within the decade and you mocked me. Apologize.
>>534114386>real time is roughly 24 frames per second and at a low resolution>also the collisions aren't really there
>>534114498>but it doesn't countApologize. Now
>>534113705Original definition of a bullshit job is office work that aren't productive in whatever they are doing. They are not always job titles bur rather result of overstaffing.
Ducktapers who fix problems their collage did instead of firing that collage, Goons that people hire because their competitor has more staff, Flunkes who are only employed so their managers feel more important looking over more people, Box tickers who do work only to show that the company has lots of people who do something and finally Task managers who are useless managers giving people useless tasks to do.
If you are not one of those your job is not actually a bullshit, but tradeniggers will argue that every non-manual job that isnt like a scientist, doctor or engineer is a bs job.
>>534113215>70% that did actual real jobsthat number is much much lower......and not even in a "real" notruescotsman way where we drop jobs that produce nothing materially worthwhile (like us) but in that there is a massive amount of jobs that exist solely to bloat the numbers of companies who's grift involves convincing people/companies/governments to contract them at ridiculous profit margins for doing some nothing paperwork.... even when they get AI to do all the meaningful work (instead of the dozen humans that did the real work they had before) they will still have thousands of employees giving each other bullshit tasks and milling about a fancy office of an expensive building just for the prestige it imparts on potential clients they give a tour.
>You cant give 50% of people UBImostly because the U means universal
>>534114386You would be mocked if you told people that there would be general AI image generators that dont look like shit. Before 2022 and after 2022 are two different world. Experts in AI research said we will get AGI at earliest in 2050s, now most of them argue it will be 2028 or some in early 2030s.
>>534114995>Experts in AI research said we will get AGI at earliest in 2050s, now most of them argue it will be 2028 or some in early 2030s.the singularity was predicted for 2019 in 2003
A game about the timeline taking the flying cars route instead of the AI route.
I'll be 100% honest.
I have lost interest into making games, because is just too dificult.
I am gonna spend my efforts into another hobby like writing PDFs.
>>534112539Idk, you would think it might enlighten more people. But then you look at Americans and they never stop disappointing with perpetual cuckoldry.
9f2
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>>534111663>>534111629I didn't realize Gabe Newell is actually a grossly incompetent retard.
Anyone who thinks LLM's are A.I. and that it's going to replace anything other than spam copywriters, has revealed themselves to be beyond retarded. Never go full retard. But apparently Gabe was always retarded from the start. Like all billionaires, obviously made money off the backs of more competent people doing all the real work.
>r is back
It's all so tiresome.
>>534115182smogfilled traffic jams in the sky
post-modern boomer-futurism
>>534114815Well, now the big dogs in governments around the world are AI companies. AI investment is now responsible for more US economy growth then consumer spending. US, the most powerful and most important country is now headed by Trump who in his BBB proposed complete AI deregulation and massive investments into AI for the next 10 years. If the big paperwork corporations contracting government wont fire 80% of their staff then the US government itself will just terminate those contracts and use the AI themselves without that corporation. Its like Disney trying to use video generator AIs to give people the ability to make stories with their character at a fee. Like why would people give a shit and not just spend that money on some Chinese model that can do that and more. It will be Creative Disruption (search that phrase) where large sectors of the economy will start to collapse because there is no point in buying overpriced AI where half of the price it taken by some at this point shell company.
>>534111663found gaben's alt account uh oh we are all doomed
>>534115686fuck off mothdan
>>534114815>that number is much much lower......and not even in a "real" notruescotsman way where we drop jobs that produce nothing materially worthwhile (like us) but in that there is a massive amount of jobs that exist solely to bloat the numbers of companies who's grift involves convincing people/companies/governments to contract them at ridiculous profit margins for doing some nothing paperwork.... even when they get AI to do all the meaningful work (instead of the dozen humans that did the real work they had before) they will still have thousands of employees giving each other bullshit tasks and milling about a fancy office of an expensive building just for the prestige it imparts on potential clients they give a tour.Wow since when did gogem become so fucking based and awake? What's next, him coming out as a genius/communist?
>>534114815>>You cant give 50% of people UBI>mostly because the U means universalBTFO by gogem. Anon must be reeling.
This was the peak of AI image generation four years ago
>Anons will say AI has plateaued
>>534115747>U.S. is over. China has wonWe already knew this a decade ago tho.
I mean you're comparing the most cucked people in the history of the world vs based people living in the most prominent (communist) country in the world.
U.S. cucks can't compete but the reality is they never could. All the U.S. exports is propaganda and war. The world has woken up and it won't be long before they're all alone.
>>534116016>whole agdg crew is backLets fucking go.
the singularity will never happen because the experience of self requires a soul
intelligence is not an emergent property of rocks regardless of how finely you knit the wire
intelligence is not an emergent property of information regardless of how finely you knit the markov chains
>>534115747>thinking the government cares that the money it prints is spent efficiently>putting so much brainpower into worrying about grifters grifting grifters>taking anything Trump says seriously when you can 100% predict what he says based on who bribed him last
>>534115150Singularity is terrible term that has no rigid definition and basically just means "AI revolution being visible" or it means "AI systems improving themselves".
If you want to go by the first definition then AI singularity happened in 2021-2022 with the first useful LLMs and ChatGPT starting this hype wave.
If you want to go by the second definition where its AI systems improving themselves then it happened in 2024-2025 few weeks ago. LLMs these days are all using synthetic data, which is AI improving AI. In like 2023 AI systems were already being used to make better GPU designs, and in 2025 now we had Google AlphaEvolve improve its own code to run better and few days ago we got AI models that can invent new better AI training pipelines then humans, at least in terms of performance in experimental settings. By all means Singularity is already happening which is why you see shitty image generators fix 6 fingers in 3 months, AI coders going from barely being a StackOverflow replacement into being legitimate threat to programmers in less then 2 years, and so on. You just got used to it or thought that Singularity would look like US inventing fusion in 2 weeks and on the fourth week colonizing Mars.
>>534116663>Talking to Americans>Expecting Americans to not be massive weak pathetic cucks>taking anything an American says seriously when you can 100% predict what they think or say based on what the ruling class told them to think last
>It's stalling bros>Yeah but it's just a walking simulator bros>Yeah but it can't plug into a huge code base yet brosI've literally seen my professional skills (web dev), which was largely a fake job anyway, become worthless in 3 years with offshoring and claude code.
While anons say (correctly) that it's good AI is exposing entire sectors of the economy that are fake (from a B.S. job David Graeber sense), there are no new 'jobs' or 'skills' that will fill the financial void for those displaced as
>>534111663 implies
And what's more, for every fake fiat service economy roasty job, 3 creative jobs are raped by collateral damage. This is the logical conclusion of the neoliberal project: Hollow out labor, start at the bottom rungs (manufactoring), then work your way up to white collar, elite jobs, etc.
On one hand you weren't born 100 years ago and conscripted to die in the mud or 1000 years ago to see your family die of the plague.
On the other hand this decade is gonna be rocky as fuck if the history of elite-overproduction that foretells a collapse is any indication
And anons, I mean this genuinely:
If you think gamedev will be unscathed, that somehow it still preserves its pre-2022 shape, you're delusional.
Gamedev is one of the last lotto ticket creative enterprises that haven't flown out of proverbial 'Nam, and you better believe it's spinning up its blades.
You have a very limited window to make a dent before you're relegated to the soma cattle class with the rest of society.
Stop gooning, stop scrolling, stop wasting fucking time and make something
>>534116948It has a clear definition, and one you seem to not even understand.
There's even clear definitions for it that anyone can find online, such as at the state department's official website "wikipedia"
>The technological singularityโor simply the singularityโis a hypothetical point in time at which technological growth becomes completely alien to humans, uncontrollable and irreversibleAnd LLM's are incapable of doing this. LLM's are not A.I. in any capacity. It's quite the opposite. They're hideously incompetent and nearly useless, and will only get dumber not better. The only exception might be replacing hollywood movies eventually, because the video stuff is pretty good. They will still have hard limits though, since there is no intelligence there either.
>>534117329Don't forget to hit that bell!