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7/2/2025, 11:43:09 AM
>>714257717
>Zelda is about exploring a series of dungeons
>dungeons
Never been a focal point of Zelda, just a sacred cow. Zelda has been about exploring a world filled with mysteries. Any new abilities obtained were only for that end, and in instances could provide the possibility for more extensive puzzle design, which hardly ever was the case.
Dungeons can go, bosses with a repeating pattern can go, for a game to be Zelda it just needs the focus to rightfully be on the game world.
>Zelda is about exploring a series of dungeons
>dungeons
Never been a focal point of Zelda, just a sacred cow. Zelda has been about exploring a world filled with mysteries. Any new abilities obtained were only for that end, and in instances could provide the possibility for more extensive puzzle design, which hardly ever was the case.
Dungeons can go, bosses with a repeating pattern can go, for a game to be Zelda it just needs the focus to rightfully be on the game world.
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