Search Results
6/13/2025, 12:54:27 AM
Reminder Sonic 2, the Japanese Sonic Team flew over to America to work with the American team, hoping that the Americans would learn a thing or two on game development. But it didn't work out and there was a culture clash
Reminder that Yuji Naka said American devs weren't allowed to touch S3 and S&K
Reminder that Bernie Stolar gave them the NiGHTS engine to mess around with for a few weeks while they were making X-treme, but Yuji Naka threw a temper tantrum and threatened to quit Sega in response, so they had to let go of it
Reminder Bernie enforced the no-2D games policy on the Saturn and priced the Dreamcast $50 less than what Sega could afford.
Reminder Akitoshi Oikawa designed the Saturn and Dreamcast. Dreamcast was planned to have MP3 playback, gyro, motion sensor and vibration pack in 1998
Reminder that Sega threw away the Sonic Adventure 1/2 engine made in Sega Katana, an SDK for the Dreamcast and gave us Renderware garbage for Heroes and Shadow because Sony demanded that Sonic has to run on PS2's emotion engine
Reminder that SonicNextGen was built for the Xbox 360, rushed for holiday release, and then SEGA wanted to port it to PS3's CELL and Wii
Reminder that Sonic 4 and Episode 2 flopped so hard that everyone forgot about it
Reminder that Sega screwed themselves by making 3 mandatory sonic games on the Wii U with an engine incompatible with Wii U then botched the port
Reminder that Sonic Mania was made by British Sonic fans as a love letter to 90s Sonic that grabs the most fun parts of Sonic's gameplay into his level design, most of the frustrating moments of the original classic games can't be found here, and Sega of Japan hated it and gave us SuperStars
Reminder Sonic Colors Ultimate was outsourced garbage
Reminder that Iizuka is burned out and doesn't know what to do besides please the fans, who will never be happy anyway
Reminder Ian Flynn only knows how to write overly self-referential stuff
Reminder that Yuji Naka said American devs weren't allowed to touch S3 and S&K
Reminder that Bernie Stolar gave them the NiGHTS engine to mess around with for a few weeks while they were making X-treme, but Yuji Naka threw a temper tantrum and threatened to quit Sega in response, so they had to let go of it
Reminder Bernie enforced the no-2D games policy on the Saturn and priced the Dreamcast $50 less than what Sega could afford.
Reminder Akitoshi Oikawa designed the Saturn and Dreamcast. Dreamcast was planned to have MP3 playback, gyro, motion sensor and vibration pack in 1998
Reminder that Sega threw away the Sonic Adventure 1/2 engine made in Sega Katana, an SDK for the Dreamcast and gave us Renderware garbage for Heroes and Shadow because Sony demanded that Sonic has to run on PS2's emotion engine
Reminder that SonicNextGen was built for the Xbox 360, rushed for holiday release, and then SEGA wanted to port it to PS3's CELL and Wii
Reminder that Sonic 4 and Episode 2 flopped so hard that everyone forgot about it
Reminder that Sega screwed themselves by making 3 mandatory sonic games on the Wii U with an engine incompatible with Wii U then botched the port
Reminder that Sonic Mania was made by British Sonic fans as a love letter to 90s Sonic that grabs the most fun parts of Sonic's gameplay into his level design, most of the frustrating moments of the original classic games can't be found here, and Sega of Japan hated it and gave us SuperStars
Reminder Sonic Colors Ultimate was outsourced garbage
Reminder that Iizuka is burned out and doesn't know what to do besides please the fans, who will never be happy anyway
Reminder Ian Flynn only knows how to write overly self-referential stuff
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