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7/7/2025, 7:44:41 PM
>>23357091
Xenoblade X is my single favorite game of all time, so I can provide a bit more context to what this anon says. First, you do need to get licensed to get a skell. You unlock the quests for this after about 30 hours, but that kind of works in the game's favor since it gives you time to really go and explore the world on foot, get a feel for how vast it is, and get used to the combat system since it changes a bit when you're in a skell. Yeah your basic attacks are automatic on whatever enemy you've targeted (some enemies have specific parts you can target to disable special attacks or get special materials) but you activate all of your skills manually. On foot, these are based on what weapon types you have equipped and are unlocked by leveling up different classes, but in a skell they're based on your loadout. Things like back mounted rocket launchers or railguns will give you extra skills. These operate on a cooldown, but also consume fuel in a skell. There are a lot of extra systems too like overdrive mode or augments that give stat bonuses. It's very similar to classic MMO combat, but done in a way that feels engaging. The constant progression towards different goals and the way that all the systems interlock with each other make it really compelling to me. As for transformations, they're basically just a faster way to move around in your skell and never used for combat. The flight module is different since you can use it while fighting, but it burns through fuel.
Xenoblade X is my single favorite game of all time, so I can provide a bit more context to what this anon says. First, you do need to get licensed to get a skell. You unlock the quests for this after about 30 hours, but that kind of works in the game's favor since it gives you time to really go and explore the world on foot, get a feel for how vast it is, and get used to the combat system since it changes a bit when you're in a skell. Yeah your basic attacks are automatic on whatever enemy you've targeted (some enemies have specific parts you can target to disable special attacks or get special materials) but you activate all of your skills manually. On foot, these are based on what weapon types you have equipped and are unlocked by leveling up different classes, but in a skell they're based on your loadout. Things like back mounted rocket launchers or railguns will give you extra skills. These operate on a cooldown, but also consume fuel in a skell. There are a lot of extra systems too like overdrive mode or augments that give stat bonuses. It's very similar to classic MMO combat, but done in a way that feels engaging. The constant progression towards different goals and the way that all the systems interlock with each other make it really compelling to me. As for transformations, they're basically just a faster way to move around in your skell and never used for combat. The flight module is different since you can use it while fighting, but it burns through fuel.
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