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7/15/2025, 11:17:33 PM
>>96098235
>IE one of the first boards had a high-challenge quest the party decided to not take so I had one of their class-mate parties take it on and they ended up barely surviving.
that's a really fun way to handle NPCs, adds overhead of course but it makes the world feel alive by moving along when the players do.
Do you do similar setups for antagonists or major plot events?
>IE one of the first boards had a high-challenge quest the party decided to not take so I had one of their class-mate parties take it on and they ended up barely surviving.
that's a really fun way to handle NPCs, adds overhead of course but it makes the world feel alive by moving along when the players do.
Do you do similar setups for antagonists or major plot events?
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