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Anonymous /v/714802218#714808040
7/7/2025, 10:30:53 PM
>>714806750
>After all, these aren't games I play, but oh well.
That makes sense.
There are games that are easy to mod and thus popular among the modding communities, and then those that would probably "require" modding to unleash their full potential, but are tightly welded shut by the devs to prevent any sort of alterations. Online-only games also often cite "b-but muh haxxors and cheaters!" as the reason, totally ignoring the iconic user-made maps and gamemodes of the once popular games like HL and Quake.

In the 1990s and early 00s, most devs were more supportive of these community practices. The original iD Software and Doom + Quake are prime examples of this, with the full SDKs dropping for both games right after the release, followed by their engines being made open-source after the next generation of ID Tech dropped.
The last engine of theirs to do this was the Doom 3's ID Tech 4.
After that, Bethesda acquired the entire studio and its IPs, and everything kinda sucks.