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Anonymous /vg/529480619#529501389
7/1/2025, 11:47:41 AM
>Sonic X-Treme
>developed by an in-house Sega studio
>designed to be Sonic's grand 3D debut
>was so unoptimized that the devs couldn't get the engine running faster than ~3fps on actual Saturn hardware
>Sonic Team was barely involved with development, and Yuji Naka allegedly refused to let the devs use the NiGHTs engine
>development lasted over two years with barely any progress made aside from a few test levels

>Sonic R
>developed by a third party studio
>designed to be a spinoff
>was optimized extremely well, is one of the best looking games on the Saturn as a result
>Sonic Team handled the game/map design, with Yuji Naka as the producer
>was made within roughly six months and is at the very least fully functional(even if it's extremely short and aggressively mediocre)

>Sonic Adventure (Saturn)
>SA1 is actually a combination of two different projects that were in development. A lot of the platforming concepts came from the more traditional 3D Sonic project (Sonic Jam has a lot of unused character animations from this project, which would later be refined and used again in SA1), while the adventure fields and narrative focus came from the rpg project (Jam's hub world was originally built as a prototype area for this project before being repurposed for Jam).

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