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7/3/2025, 4:09:15 AM
>>714336321
>the movement is a bit stiff to me and I don't like that compared to quake as much, and I wish it had armor degredation, but it's great
Yeah actually, UT isn't THAT fast. You jump around and can dodge with double tap, but it's kinda grounded. You can take cover around things unlike Quake where it's better to just bunnyhop around. But I loved that from Unreal, because every tap could either dodge a proyectile or too soon and you're a sitting duck when landing. The movement gameplay was great. And also it was thought around several other gamemodes with vehicles and objectives and such, so it had a balance.
And yeah, Bombing Run was great. The thrill of dunking was the best.
>the movement is a bit stiff to me and I don't like that compared to quake as much, and I wish it had armor degredation, but it's great
Yeah actually, UT isn't THAT fast. You jump around and can dodge with double tap, but it's kinda grounded. You can take cover around things unlike Quake where it's better to just bunnyhop around. But I loved that from Unreal, because every tap could either dodge a proyectile or too soon and you're a sitting duck when landing. The movement gameplay was great. And also it was thought around several other gamemodes with vehicles and objectives and such, so it had a balance.
And yeah, Bombing Run was great. The thrill of dunking was the best.
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