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Anonymous /tg/95929084#95934404
6/23/2025, 12:41:08 PM
There are a hundred games like this, where it feels like they started with an aesthetic, and everything is in service to it. Even at the expense of readability of good sense (picrel for some of the classes).

A very specific pet peeve of mine is just how they name shit.
There are so many fucking resources to track that are all called some proper noun. Like these words all mean things, sure, but when we assign them all to one of a dozen meta points, it makes my head spin.

You build up "pathos", which you convert into "divine agony", but you also have to track how many "psyche bursts" you have to spend on "blasphemies", but you can also boost those depending on how much "sin" you have. You don’t take damage, you “make a slash on your Execution Talisman.” It’s like “spell points” was trademarked so they had to call them something else. I guess having special names for all of this is cute, but it doesn’t exactly lend itself to a smooth or intuitive game.

I really like KSBD, but so far none of the author’s games have appealed to me at all. It’s obvious that he’s an artist first and foremost, and the art is cool. Shame about the game.