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7/9/2025, 12:00:52 PM
>>530525001
Welcome, newfren
>I really don't know what's going on at all for the most part.
You do main and side objectives, destroy bases and extract with all of you still alive.
>MOs, planets and personal objs
MOs are objectives for the playerbase to achieve in the galactic war, every mission you do on an MO planet or objective counts towards it. They're supposed to be the storyline but the devs started stretching them out lately because they're lazy, incompetent or both. Right now, nothing ever happens. Personal objectives are the same but only for you to get medals from.
Planets are just different biomes you can play on, and enemy composition varies per mission on bots and bugs. They also get subfactions like the predator strain on Veld, they're supposed to be more difficult than the normal faction roster.
>squids are hard but people never play them
Squids are even more of a DPS check than bugs are so if you don't kill them fast enough, they will swarm you and pubs like to run away instead of shooting. They're boring because of no variety in mission or enemy types and they've been the focus for several MOs in the past months despite being an unfinished faction so no one really plays them anymore.
>the storyline etc
We have bugs that generate FTL fuel, cyborg separatists that built their own army of bots and squids that tried to nuke us multiple times after we genocided them 100 years ago because we thought they will nuke us multiple times. The most important stuff that happened over the course of the game was us turning a planet into a black hole, losing multiple planets due to squids throwing said black hole at them and making the devs donate to charity.
tl;dr we're based because we're humans, the aliens aren't therefore they deserve to die or be kept in cages.
Welcome, newfren
>I really don't know what's going on at all for the most part.
You do main and side objectives, destroy bases and extract with all of you still alive.
>MOs, planets and personal objs
MOs are objectives for the playerbase to achieve in the galactic war, every mission you do on an MO planet or objective counts towards it. They're supposed to be the storyline but the devs started stretching them out lately because they're lazy, incompetent or both. Right now, nothing ever happens. Personal objectives are the same but only for you to get medals from.
Planets are just different biomes you can play on, and enemy composition varies per mission on bots and bugs. They also get subfactions like the predator strain on Veld, they're supposed to be more difficult than the normal faction roster.
>squids are hard but people never play them
Squids are even more of a DPS check than bugs are so if you don't kill them fast enough, they will swarm you and pubs like to run away instead of shooting. They're boring because of no variety in mission or enemy types and they've been the focus for several MOs in the past months despite being an unfinished faction so no one really plays them anymore.
>the storyline etc
We have bugs that generate FTL fuel, cyborg separatists that built their own army of bots and squids that tried to nuke us multiple times after we genocided them 100 years ago because we thought they will nuke us multiple times. The most important stuff that happened over the course of the game was us turning a planet into a black hole, losing multiple planets due to squids throwing said black hole at them and making the devs donate to charity.
tl;dr we're based because we're humans, the aliens aren't therefore they deserve to die or be kept in cages.
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