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6/29/2025, 9:28:55 PM
>>529202818
Wait! I am here for the future to tell you what he says is true.
>Monk is the most balanced class ever, as every card played actively tells you what is in hand if your skill level is high enough. Nobody hates Monk, even when they are usually always tier 2.
>Evoker destroys many deck archetypes due to deck locking. Tokens would have their HP stolen away from them and any deck manipulation would be stopped by deck locking. It's as hated as DK, but not as strong. Single-handedly forces poison to become more prevalent.
>Tinkerer's weaker cards but stronger hero power makes them strong enough. Control Tinkerer can beat most Control decks, but it doesn't have much for the early game outside spamming weaker mechs. Mage got an EMP card to kill all mechs on board when it released.
>Old Gods completely transformed the game around them. New keywords would react if fighting an Old God or not, making them almost required as Old Gods could transform cards in your hand. The most annoying card could transform all common minions into generic 1/1 tokens. Another did the same for cheap spells turning into whispers. Because of the combo destroying nature of the cards, they were nicknamed "Wild Gods" due to completely dominating Wild. Most fun time in hearthstone at least.
>Twist is replaced with Titan mode, has daily anomalies and weekly card pool changes that are fully random, has it's own reward system too for cosmetics. Titans have a max of 5 mana with all cards halved in cost and can use any card from any class. Popular, but not as popular as Battlegrounds.
Wait! I am here for the future to tell you what he says is true.
>Monk is the most balanced class ever, as every card played actively tells you what is in hand if your skill level is high enough. Nobody hates Monk, even when they are usually always tier 2.
>Evoker destroys many deck archetypes due to deck locking. Tokens would have their HP stolen away from them and any deck manipulation would be stopped by deck locking. It's as hated as DK, but not as strong. Single-handedly forces poison to become more prevalent.
>Tinkerer's weaker cards but stronger hero power makes them strong enough. Control Tinkerer can beat most Control decks, but it doesn't have much for the early game outside spamming weaker mechs. Mage got an EMP card to kill all mechs on board when it released.
>Old Gods completely transformed the game around them. New keywords would react if fighting an Old God or not, making them almost required as Old Gods could transform cards in your hand. The most annoying card could transform all common minions into generic 1/1 tokens. Another did the same for cheap spells turning into whispers. Because of the combo destroying nature of the cards, they were nicknamed "Wild Gods" due to completely dominating Wild. Most fun time in hearthstone at least.
>Twist is replaced with Titan mode, has daily anomalies and weekly card pool changes that are fully random, has it's own reward system too for cosmetics. Titans have a max of 5 mana with all cards halved in cost and can use any card from any class. Popular, but not as popular as Battlegrounds.
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