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6/20/2025, 6:03:59 AM
>>528102483
Whether the game uses a literal dodge roll button or Castlevania jump arcs is pretty irrelevant. The point of his post was about the design intent. The skill test is the same: read the boss animations, react to startups, avoid the move, hit the boss
Whether the game uses a literal dodge roll button or Castlevania jump arcs is pretty irrelevant. The point of his post was about the design intent. The skill test is the same: read the boss animations, react to startups, avoid the move, hit the boss
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