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Anonymous /tg/95865636#95868045
6/14/2025, 6:36:39 AM
>>95867958

>I'm sorry 5e convinced you that 35hp is usual for a lvl 1 enemy. Play a real game that doesn't recommend liberal use of dm fiat and maybe we will be able to have a conversation.

I am coming into Draw Steel! from other grid-based tactical RPGs, such as D&D 4e, Path/Starfinder 2e, and ICON. I like Draw Steel!'s own take on grid-based tactics, though as always, there are rough spots and less than perfect balancing here and there.

As far as level 1 HP/Stamina for enemies in Draw Steel! is concerned, it depends on the overall strength of the enemy. For example, a level 1 minion has anywhere from Stamina 3 (on the fragile side) to Stamina 5 (on the sturdy side) and gets lumped in with other minions in a squad, while a level 1 solo enemy has Stamina 200.

That seems like a lot, but consider that four level 1 minions are worth 3 encounter points, while a level 1 solo is worth 36 encounter points. It takes a total of 48 level 1 minions to equal the overall threat of a level 1 solo.

The "memorial ivies" in the opening scenario were level 2 minions, for reference.