Search Results

Found 1 results for "22242677a501cc05fa2782bb9e15e8f4" across all boards searching md5.

Anonymous /tg/95970490#96075920
7/13/2025, 1:57:42 AM
Deep Drunk Deserter: Cost 10
Soldier, Deep
AP: 2
Movement: 3, Accuracy: 6, Strength: 6, Discipline: 3, Evasion: 6, Labor: 3, Awareness: 3
Health: 2
Armor: 000
Primordial Fear [Soldier], Immune to Diplomacy, Seedy Hideout

Loadout: Gras, Bayonet, Dynamite

>comments
Nice and simple. Meant to come out in pairs, so you have a Dou of Deep Drunk Deserters. I don’t think we have a rule that says to spawn X number of a model that isn’t Horde, but we might. I hope you don’t have to tweak these too much.

Terrible Trapper: Cost 10
Worker,
AP: 2
Movement: 4, Accuracy: 6, Strength: 5, Discipline: 4, Evasion: 6, Labor: 5, Awareness: 5
Health: 2
Armor: 000
Terrain Affinity [Cavernous]
Woodsman [Cavernous]

Loadout: Gras, Bayonet, Sabre

Lay Bear Trap: [1 AP] Choose an hex adjacent to this model and put a Bear Trap token in it. Any time an enemy or NPC model would enter this hex, it must pass a Trap! Test. If it fails one or both of the two test, it can no longer Move this turn.

>comments
The Trapper as a Hostile should be intresting. Only one Colonial Criminal slot left, right? One of the green ones. Do not look up "derranged" fur trapper.