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Anonymous /v/715907830#715938287
7/20/2025, 5:56:25 AM
>>715937780
Obviously it's been a long time, but off the top of my head

>weapon durability
>camera was different and placed a lot more emphasis on positioning
>enemies hit way harder
>enemy aggro range was extreme, they could pretty much follow you through the whole level
>William's panting animation when having his guard broken was longer, they reduced it by 50% for the beta
>William didn't have his own voice, all his grunts and screams were just generic NPC samurai ones
>less shortcuts, the ones in the burning village for instance were only added in the beta
>performance was noticeably worse than the final game, the game would drop frames like mad around fire

It wasn't absurdly hard or anything, just that a lot of people went into it thinking it was literally just a 1:1 Souls clone and then got taken off guard when it was more its own thing that just happen to use the Souls formula as a rough framework. A lot of the complaints that got leveled at it actually just echoed what people were saying in 2009-10 about Demon's Souls, funnily enough. The beta a few months later got toned down significantly because Team Ninja copped a lot of shit in the feedback survey from shitters who got filtered.

>>715938109
Yes.