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Thread 715907830

526 posts 204 images /v/
Anonymous No.715907830 >>715908015 >>715912954 >>715914814 >>715915713 >>715921960 >>715922042 >>715922162 >>715925784 >>715926143 >>715932579 >>715933458 >>715935117 >>715935198 >>715935782 >>715936036 >>715938109 >>715938950 >>715939825 >>715940290 >>715941986 >>715943818 >>715946581 >>715948048 >>715949076 >>715949398
>the monkey's paw curls
Anonymous No.715908015 >>715908310 >>715908534 >>715909029 >>715917982 >>715918262 >>715921960 >>715922403 >>715923748 >>715925187 >>715928096 >>715938490 >>715946458 >>715946516 >>715947385 >>715948048
>>715907830 (OP)
qrd?
Anonymous No.715908310 >>715938950
>>715908015
It's open world and has this weird transformation gimmick that I do not care for
Anonymous No.715908534
>>715908015
body types
Anonymous No.715909029 >>715911115 >>715918586 >>715918662 >>715918978 >>715934025 >>715937713 >>715948048 >>715950659
>>715908015
>looks like shit
>runs like shit
>slopen world with hallway "legacy dungeons"
>easy enemies and bosses
>changes for the sake of changes like ninja mode with separate weapons, soul cores being items and more ki pulse busywork
>still pushing the parryslop after 3 flopped parry games
>shitty wo long/rotr ui
Anonymous No.715911115 >>715933106
>>715909029
>easy enemies and bosses

lmao. most people who play the demo cant even beat the first boss it lets you play against to see the rest of the demo
Anonymous No.715911192
Type 1 or Type 2, /v/?
Anonymous No.715912954 >>715913676 >>715915635 >>715939870 >>715942432
>>715907830 (OP)
I'm a bit worried about the open world aspect of it.
And while I didn't play the demo. I don't like the idea of swapping between ninja/samurai. I want to specialize with one weapon/style. Not constantly change.
That being said, I am still greatly looking forwards to it.
I really liked Nioh, Nioh 2 is among my all-time favourites, I liked Wo-long, and thought RoR was okayish.
Anonymous No.715913676
>>715912954
I remember some people still complaining about the mission structure so I was hoping it being open world would put that to rest, but I guess not.
Didn't get to paly the demo because no PS5 but I am hoping it's good, enjoyed Nioh and Nioh 2 myself.
Anonymous No.715914814
>>715907830 (OP)
Ninja mode is an issue, feeling underdeveloped, but everything else looks great. Go fuck yourself ragebaiter
Anonymous No.715915635 >>715916035
>>715912954
>I'm a bit worried about the open world aspect of it.
Trust. It's not full open world like rise of the ronin or w/e, they specifically describe it as "open fields". The demo was one such field and it doesn't take long to explore all of it.
>I want to specialize with one weapon/style.
You can do that, the game doesn't actually force you to switch.
Anonymous No.715915713
>>715907830 (OP)
Should be interesting if they give you the ability to use all weapons in both stances and let you use ninjutsu and onmyo in both stances too

And of course, bring back Saoirse
Anonymous No.715915843 >>715924487 >>715933462 >>715937163 >>715937579
I haven't really been keeping up with any of the news on this game but I like the idea of them getting rid of levels. Although I was hoping it would be more like connected areas like DS instead of an open world.
Anonymous No.715916035
>>715915635
I watched some gameplay from it, and saw the words "enemy camp". That's what makes me sceptical of the open world.
As for the style swapping being optional. It seems like the gameplay is heavily based around swapping. I don't mind "gimping" myself, but I don't want to ignore a core aspect of the game.
Anonymous No.715917416
I miss yokai abilities
Anonymous No.715917982
>>715908015
It looks great and has potential to surpass 2
Anonymous No.715918262 >>715918404
>>715908015
Completely non-sensical Samurai/Ninja transformation button. Which doesn't just transfer your buttons, you pull an entire new weapon out of your assholes and all that bulky samurai armor you were wearing a second ago? Where the fuck does that go?

They missed a huge opportunity with the whole Ni + Oh = two people and you transfer between them with a tag button, which is just a ninja swap mode instead.
Anonymous No.715918404 >>715919196
>>715918262
>They missed a huge opportunity with the whole Ni + Oh = two people and you transfer between them with a tag button, which is just a ninja swap mode instead.
Nah that sucks, SoP job system is a better fit
Anonymous No.715918586
>>715909029
>Runs like shit
That's how you know it OG Team Ninja game
>Open world
Is the size of 3 Nioh missions, map is compact mate.
>Hating on transformations
You just hate fun and contrarian bro

Rest is subjective and doesn't deserve an answer.
Anonymous No.715918662
>>715909029
>Easier enemies
Good. Getting 2 shotted by every enemy in nioh 2 is cancer
Anonymous No.715918978
>>715909029
Nonsensical retard babbling
Anonymous No.715919196 >>715920229 >>715920798
>>715918404
No, listen to my words with your stupid ears pothead -

YOU MAKE TWO CHARACTERS
ONE IS A NINJA
ONE IS A SAMURAI
YOU CONTROL ONE AT A TIME
THE OTHER FOLLOWS YOU AROUND
YOU SWITCH BETWEEN THEM WITH A TAG BUTTON
THEY CAN ASSIST EACH OTHER AND SHIT
THIS MANIFESTS THE NAME OF THE FRANCHISE ITSELF IN GAMEPLAY

it's a good idea and not the same old shit
Anonymous No.715919210 >>715919389 >>715919675 >>715934245
did they seriously drop yokai abilities? the ability to freely cancel into them was what made nioh 2 good
Anonymous No.715919389
>>715919210
That's now an onmyo magic summon spell, like that demon box the chick from the second DLC has in Nioh 2
Anonymous No.715919675 >>715920383 >>715922001 >>715922656 >>715925541 >>715925772 >>715932483 >>715933680 >>715949519 >>715950403
>>715919210
guardian spirit skills are the new yokai abilities and you can summon yokai as onmyo spells to do some type of attack or something like a yokai ability.
The flip kick in this webm is an example of one of the skills. In the beta each guardian had two and you can have different guardians in samurai/ninja modes.

You can also use GS skills to fully interrupt red attacks (which happens in the video), which otherwise can be parried with the mode swap button.
Anonymous No.715920229
>>715919196
This genuinely sucks anon. Team ninja do not hire this ideas guy
>same old shit
That's exactly what people love in nioh
Anonymous No.715920383 >>715921198
>>715919675
Think we had around 75 or so soul cores in 2. I hope they surpass that with guardian spirit skills 35 gs in nioh 2 I think, so maybe 70 or so gs skills? If you can freely switch between 2 spirits that's 4 skills allowing you to flesh out your combos on the fly. Unless you get 2 gs per style. We'll see, I'm just worried we won't get as much to play around with
Anonymous No.715920798
>>715919196
They had this mechanic in missions for rise of the ronin. You could pick specific allies to go into a mission with you, they had their own weapon and move sets and you could switch to them at any point with l1+up. Pretty cool novelty but I never took allies in. Solo is more fun in these games
Anonymous No.715921198 >>715921270 >>715921687 >>715922892 >>715932559 >>715934873
>>715920383
Most yokai skills weren't worth using, actually the majority sucked if we're being honest.
Anonymous No.715921270
>>715921198
t. retard
Anonymous No.715921523
Alpha was great, looking forward to the inevitable beta.
Anonymous No.715921687 >>715922114
>>715921198
Are you one of those people who just spams ippon and kasha? Most skills had great utility. Be it ailment application, movement, grab evasion, raw damage or something as simple as a brief stagger to allow you to animation cancel or chain combos
Anonymous No.715921960 >>715933000 >>715941574
>>715907830 (OP)
>>715908015
>button-bloat the game x 3

It's embarrassing that they have so much buttons they want you to press that soul cores, the only good mechanic in nioh 2, got pushed back to item use trash.

>still looks like a ps4 game
Anonymous No.715922001
>>715919675
This looks fucking ass honestly
Anonymous No.715922042
>>715907830 (OP)
I really didn't care for the alpha. Something felt off about the whole experience and after an hour, I quit. I love Nioh and Nioh 2 but unless 3 hooks me with the next demo, I'm passing on it.
Anonymous No.715922114 >>715922271
>>715921687
Has nothing to do with spamming. Majority of them either lack any distinct differences, are too slow with not enough payoff, or don't actually provide much utility that you realistically need.
Anonymous No.715922162
>>715907830 (OP)
The alpha was great. Maybe beta will be on steam too so fags can actually play it instead of shitting up threads with schizo rants
Anonymous No.715922271
>>715922114
t. retard
Anonymous No.715922403 >>715922526
>>715908015
It's fucking fantastic so far but fags love to complain and /v/ is a faggot board.
Anonymous No.715922526
>>715922403
1 and 2 are fantastic. 3 is not so far.
Anonymous No.715922656 >>715922960
>>715919675
I didn't notice how bad the ui was until now.
Anonymous No.715922892 >>715923283
>>715921198
Hey, I'm the guy who wrote the guide on Yokai skills.
Given that they are resource independent of the rest of the game's systems, animation cancel everything, deny grabs, mitigate damage taken, allow you to start recharging Ki during their animations, and are the main way of damaging Yokai Ki and getting good damage while in Yokai Shift, I'd say that they're pretty worth using.

Utility provided extends beyond just usefulness but allows for meaningful player choice. It is funny that the other anon mentioned spamming Ippon Datara or Kasha as both are comparatively trash to Nurikabe and even post-nerf Yatsu-no-Kami. Having the option between these different damage modes, though, for what fits your own playstyle, is the whole point. Nioh is a series all about having overflowing options to pick to assemble a fun build of your own.
Anonymous No.715922960 >>715923148 >>715940001
>>715922656
What's 'bad' about it?
Anonymous No.715923148 >>715923426
>>715922960
It looks horrible and is in the way.
Anonymous No.715923283 >>715923647 >>715923761 >>715924230
>>715922892
My point wasn't that yokai skills as a whole are bad, they're obviously extremely good (to the point that I think they're too good), my point was that a lot of them aren't worth using. It's a really disappointing aspect of the game when a lot feel too same-y or just worse versions of others.
Anonymous No.715923426 >>715923681 >>715923681
>>715923148
>Looks horrible
What about it looks 'horrible'?
>in the way
It's flushed to all the sides, though? In the clip you're replying to, all of the action and valuable non-UI information is primarily in the central column of the screen and stays centered due to lock-on. UI is never obscuring any essential non-UI element or information.
Anonymous No.715923647 >>715923761 >>715924230 >>715940210
>>715923283
There's something like 50 Soul Cores in the base game for Nioh 2 and a good third of them are worth using. I was a big fan of the system and even duds like the Umbrella I could see some edge case for.
Anonymous No.715923681 >>715924034
>>715923426
>What about it looks 'horrible'?
The way it sounds.

>>715923426
>It's flushed to all the sides,
Except the massive health boss bar at the top of the screen that just repeats the information also present on the smaller healthbar glued to the enemy.
Anonymous No.715923748 >>715924121 >>715924668 >>715934513 >>715950282
>>715908015
The devs had the opportunity to explore other regions and spirits and instead we got more Japanese slop because they have to reuse assets.
They wasted too many resources on side games and now we got a lazy Nioh 3.
Anonymous No.715923761 >>715924230
>>715923647
>>715923283

I don't know why I wrote 'third', I meant 3/5. There's a good third of them that are really fantastic, though.
But when your hit rate is over half, that's not bad for designing a shit ton of abilities.
And I'm sure some sicko out there loves using Tengu Tactics.
Anonymous No.715924034 >>715924564
>>715923681
Ah, so you can't articulate your points at all. It just 'looks horrible', but you have no grounds for why the aesthetic looks bad, it just 'does'. Got it.
>muh redundant information
So that's not 'in the way' and, moreover, gives you two different points to catch that information--either while focused on the locked enemy or while unfocused or in peripheral while looking at other UI elements. Having the persistent top health bar is good design, especially given there are other enemies mixed in with encounters like this one. It lets you know the status of the main encounter even if it isn't your primary focus. It's actually good UI, you're just complaining to complain, I guess. It's okay, it's just that your critique feels really hollow and baseless.
Anonymous No.715924121 >>715926025
>>715923748
>Opportunity to explore other regions and spirits
...like in Wo Long? Got it.
Anonymous No.715924230 >>715925098
>>715923283
There are only about 5 that are actually not worth using and that's me being extremely harsh. People are awfully confident in making these claims without actually testing out the cores in active combat.
>>715923647
The umbrella is absurdly powerful. Go up close to a yokai and it's both guaranteed paralysis and utterly shreds Ki, all for a very cheap price and fast animation. It also works defensively due to the 360.
>>715923761
Tengu is very good for evasion, a huge AoE and flattening human enemies on top of being very cheap and having powerful passive effects. Go ahead, name another one so I can cover its strengths. I'm also not the guy who says he wrote a guide, though I'm curious about what guide that may be.
Anonymous No.715924487
>>715915843
That is essentially how the open field feels, like multiple Nioh levels connected together along with a separate entrance to a traditional Nioh main mission. This isn't against you specifically since your post isn't too bad but it's very ironic how much of this thread is just "I didn't play the Alpha and know nothing about it BUT" followed by something either ignorant or flat out wrong.
Anonymous No.715924564 >>715924676 >>715925184
>>715924034
You took an entire paragraph to say "boss health bars are good actually." Yet still failed to explain why the boss of an encounter needs two healthbars when one fulfills that purpose, why it's better that it's at the top blocking the view for no reason unlike previous games, or why it looks good. You're just defending it to defend it and being pedantic about it.
Anonymous No.715924581
>waaaaaaaaaah i cant turn into yokai
no shit sherlock the mc is not a half demon OC.
Anonymous No.715924668 >>715926025
>>715923748
Isn't that exactly what Wo Long is? A loose prequel (Qi is clearly just what the Chinese call Amrita) set in a different country?
Anonymous No.715924676 >>715925337
>>715924564
he literally explained why in that post
Anonymous No.715924897
>most soul cores suck
Why?
>they're just not worth using
Why?
>erm meta

So they're fine if youre not a metafag
Anonymous No.715925098 >>715926541
>>715924230
Umbrella's great for larger Yokai for sure. Fucks up guys like Gyuki. You're not going to get anywhere near that same Ki damage on regular encounters, though, making other skills better for most of them if Ki Damage is your concern. Moreover, unless it's been changed, Umbrella also doesn't have any stagger power, meaning most enemies that close to you are going to just going to full-combo at you through its animation.
I found that paralyzing anything moderate size or smaller made Nure-Onna the better pick.
>Tengu flattens humans
In my experience it was a crapshoot if they stayed within range. Waira's cheaper to attune, only has one more anima, and affords a lot more control over positioning for better evasion.
>Name another one
Enenra outside of Pre-Patch unarmed glitch.
Daidara Bocchi, especially pre-patch.
Kodama, though I can see edge-case arguments for its use (mostly for its passives)
I'd probably put One Eyed Oni at the bottom of damage-focused Yokai Abilities.
Anonymous No.715925184
>>715924564
>post literally explains it
>the top bar doesn't block anything in the video
>"You didn't explain anything and it blocks stuff"
God damn, anon, you might be a retard.
Anonymous No.715925187
>>715908015
Game isn't on Switch, therefore bad.
Anonymous No.715925231
Copying enemy abilities is THE patrician mechanic and I won't hear otherwise.
Anonymous No.715925337 >>715925505
>>715924676
No, he didn't. Having a single bar for the boss on the screen achieves everything that he claims is the result of having two of them. There's no need for a tiny healthbar for your peripheral vision because the boss healthbar is always in your peripheral vision. It is redundant, but I didn't even bring that up as a main point in the first place.
Anonymous No.715925505 >>715925849
>>715925337
The big health bar is for the peripheral vision.
The tiny one is for when you are focused solely on the locked enemy.
The two bars work because you fight multiple enemies in boss encounters in this game due to the nature of the field.
It literally gives you better information feedback.
Don't know what else to say, anon.
Anonymous No.715925541 >>715925803 >>715925969 >>715926193 >>715933930 >>715947968 >>715949287
>>715919675
I wish enemies would actually react to your attacks in TN games.
Anonymous No.715925638
hatchets my beloved, i will await your coming with much anticipation
Anonymous No.715925772
>>715919675
First thing I am getting is a mod that moves the fucking UI around. I hate it when they drop shit to the bottom middle of the screen.
Anonymous No.715925784 >>715926034
>>715907830 (OP)
Why didn't they remove lightning, sloth, and scampusses, the holy trinity of crutches?
Anonymous No.715925803
>>715925541
They do though. What do you mean specifically?
Anonymous No.715925849 >>715926245
>>715925505
If they had the boss bar on the bottom you might be right, but with it sitting at the top all of the information is at the same spot on the screen anyway.
Anonymous No.715925969
>>715925541
>"Yoooo sick combo string, Daisuke, pog shit my ninja"
This is retarded, you're dumb anon
Anyway, you can break enemy horns and stamina in Nioh and they also dodge, block, and otherwise interact in real time with your attacks so I guess you just don't like how you punch at a guy awhile sometimes.
Anonymous No.715926025 >>715950282
>>715924121
>>715924668
Asian shit is all the same shit. fuck off. YOU MUST DEFEAT CHING CHONG NIPPOON MASAMAKA
Anonymous No.715926034
>>715925784
>t. didn't play the demo
Anon, at least do your fucking homework.
Anonymous No.715926143
>>715907830 (OP)
NGL I can’t wait for this game, OP.
I am something of a Team Ninja/Koei Tecmo enthusiast myself.
Anonymous No.715926193
>>715925541
have you tried doing literally any ki damage
Anonymous No.715926245 >>715926665
>>715925849
Unless you're focused on fighting a different enemy while an ally is managing the boss, a scenario that I had happen more than once during the demo.
>But then just having the one persistent boss health bar would be enough
And the second one gives you confirmation that your current lock is the boss and tighter condensing of info that's consistent with presentation across the rest of the game.
Again, this is ONLY the case for the field bosses anyway and not how any of the main story bosses worked, so, fuck, why am I splitting hairs with niggers who didn't even play the fucking demo?
Anonymous No.715926541 >>715928381
>>715925098
The only enemies you won't get heavy Ki damage or an instant paralysis on with Umbrella are extremely thin ones like Ubume or humans who may block it, though you'll still generally paralyze anything with 2 uses. But that's why Nure-Onna exists, forming a dichotomy of paralysis options for humans vs yokai, at least without bringing Itokuri into the picture. Umbrella has always had hitstun, I assume you got unlucky using it on a human during a skill because that's the only case where you wouldn't stagger them and be unlikely to paralyze anyway.
Using Tengu effectively can take timing, but it is often very safe and the evasion is part of the strength. You'll still hit the enemy far more often than not, and it's also excellent at breaking horns. Waira being strong doesn't preclude Tengu also being strong, Anima costs can make a very large difference in usability and not only does Tengu have far better locked effects including even more max Anima, Waira has to spend more Anima to move.
All of these have similarities but specific use cases that make them powerful in different ways, which is the entire point of Soul Cores as you're able to equip 6 at a time. They can get away with being focused and still be very effective and worth having.

If you think Suiki is good (which you should), you should think Enenra is good as it's largely the same but fire and with more physical damage. It's one of the fastest Cores with great mobility and the cost is covered somewhat by the Anima effects.
Pre-patch doesn't matter, Daidara particularly now is a crowd clearing monster and excellent for setting up slower attacks. Of all the ones you could have picked this is obvious in its strengths.
Kodama is one of the few I would be harsh on, but even then it's a source of elixirs, a fast cheap cancel and helps with grinding.
One Eyed Oni still shreds health and Ki while being an advancing AoE and having very fast startup and grab immunity making it easy to hit with.
Anonymous No.715926665
>>715926245
>Again, this is ONLY the case for the field bosses anyway and not how any of the main story bosses worked,
They all have the boss bar in the same location.

>fuck, why am I splitting hairs with niggers who didn't even play the fucking demo?
Because you're a pedantic retard hung up on this one singular point.
Anonymous No.715926696 >>715926978 >>715927058 >>715927198 >>715928686 >>715934225 >>715938902 >>715940315 >>715940424 >>715947282
I'm playing Nioh 2, what are the best weapon classes? I've mastered tonfa and 2kat so far, played a bit with 1kat but found it meh, and now just started messing with fists (that moveset is freaking bonkers lmao, not sure if actually viable), but yeah what else should I try?
Anonymous No.715926978
>>715926696
Use whatever is fun for you.
Anonymous No.715927058
>>715926696
Every weapon is very powerful, versatile and fun to learn and use while having a massive skill ceiling potentially spanning hundreds of hours. Based on what you've said, I would suggest Switchglaive or Spear, but all the weapons are worth visiting and revisiting constantly, you can use two and they also all can work well together for this reason.
Anonymous No.715927198
>>715926696
Everything's good.
I found Fists, Odachi, Spear, and Katana probably had the most tricks for hosing shit in the game.
2kat leaves you feeling like you're ability-spamming the same two moves for eternity.
Anonymous No.715927242 >>715933984
Parry must work on yokais.
Anonymous No.715927447 >>715927728
I don't even know how parry skills would work in Nioh 3 now that they put guardian skills on guard+attack
Anonymous No.715927728 >>715928037
>>715927447
The same way the other skills work, there's no real reason why they can't. Odachi had Cuckoo's Call on forward+Triangle in the Alpha. They still need to move Spirit Skills off of guard+attack anyway to avoid misinput and make room for 3.
Anonymous No.715927868
Every weapon should have one BEYOND INFINITY type combo.
Anonymous No.715927940
I hope the endgame is better. Make it a mario kart minigame
Anonymous No.715928037 >>715928975
>>715927728
>The same way the other skills work,
dude can you actually imagine trying to use a parry skill with forward or hold+triangle. It would suck ass and it also obviously limits the amount of total skills a weapon can have
Anonymous No.715928096
>>715908015
bolted on a "Ninja Style" to the already existing, fleshed-out and well-liked Samurai Stances
at the cost of Flash Attack (which would have been great with the new Flux and Deflect), separating Ninjutsu, and weapon segregation has yet to be undeniably deconfirmed
Anonymous No.715928381 >>715930628
>>715926541
When I talk about larger Yokai with Umbrella, I mean anything bigger than Yoki. When it takes 2 to 3 uses to paralyze Enki or Yoki and they have that time to aggress on you as well, it's just a bit too slow. I found Nure-Onna to be preferable, especially for Yokai like Ippon Datara or Dwellers, if I wanted a Paralysis option.
I really did not have any luck using Tengu as an offensive option. Other cheaper skills broke horns way more reliably and most enemies and bosses wouldn't stick around long enough for Tengu to hit them. Also learned the hard way that enemies with ranged options, like Enki, can still hit you while you're stuck in the air with Tengu.
Enenra's far too much of an anima dump to be of any offensive use--nevermind you can still be fully hit and even grabbed during its entire animation. It takes a whole second of locked positioning to transform and you only get any mobility out of it if you spend the extra anima. Just does not feel worth using, ever.
Pre-patch Daidara nearly never hit for me. Setting it up post-patch still remains awkward while crowd-clearing options at cheaper slot-ins are abundant. It's not absolutely useless but is largely outclassed by several, several other options.
Did they eventually patch grab immunity in for Oni-Eyed Oni? I recall patches raising its cost but giving it better tracking, though still felt its performance was over-cost for what you got out of it compared to other advancing transforms like Gozuki, Namahage, Onyudo, and Rokubi.
I do agree that hardly any Yokai ability is absolutely useless, though I wish they had more pronounced unique effects and traits, like Yamanba's damage buff on hit.
Anonymous No.715928623 >>715928734 >>715928885 >>715928982 >>715929053
Are Wo Long and Ronin worth playing at all, if I'm not a die-hard Team Ninja fan?
Anonymous No.715928686
>>715926696
Switchglaive, reminds me of trick weapons from BB.
Anonymous No.715928734
>>715928623
Ronin's fun.
Especially if you're into the Shinsengumi.
Just don't be an idiot like me and go fists-only and lock yourself out of like half the fucking gameplay systems. It's still fun and playable but jesus
Anonymous No.715928885
>>715928623
If you're a fan of their other modern action RPGs then yes, they're worth playing.
Anonymous No.715928906
>Akihiro Manabe not returning to compose the ost
Owari da.
Anonymous No.715928975
>>715928037
I don't need to imagine because I actively used Cuckoo's Call to block attacks in the Alpha and it felt fine. Better even since I could cancel strings into it. Skill inputs aren't limited at all, in fact it's the opposite because guard+Square/Triangle is replaced by forward/back/side+Square/Triangle, which is losing 2 and is gaining a potential maximum of 6, but will most often still be at least readding 2 judging by the Alpha which is still better due to the additional chaining benefits without needing Flux.
Anonymous No.715928982
>>715928623
I enjoyed Wo Long, but not Rise of the Ronin.
Anonymous No.715929053 >>715929961
>>715928623
It's hard to recommend what Wo Long was like at release, but nowadays after all the updates it's a solid 9/10. The way the parry system works makes it feel like you're actually clashing swords with the enemies and countering every single thing they throw at you, it's a very unique feeling that most games never replicate. Even Nioh.
Anonymous No.715929961 >>715930351 >>715930986
>>715929053
Doesn't it have that thing from Dynasty Warriors where you need to capture flags or whatever else the bosses get stronger? That sounds pretty annoying.
Anonymous No.715930351
>>715929961
No. Even from the start those things didn't really affect good players. They're basically just help for players who are struggling a bit during the first playthrough, then once you beat the game they become just a mechanic to challenge yourself for better drop rates.
Anonymous No.715930628
>>715928381
Umbrella paralyzes them in one use if you're close enough, and it's as fast if not faster than Nure-Onna. But again, both are strong in different contexts which is how it can come down to preference.
Tengu isn't meant to be an offensive option, it's a predictive counter. I don't know how you're using it but you can't just throw it out, it massively rewards moveset knowledge and reading attacks. Many enemies and bosses have slow attacks and wakeups it can fly over and punish well and it's great at handling crowds, the shitpost webm even shows that off.
Whether you're using it for a burst or dumping into it Enenra offers a ton of value, it starts moving immediately and I don't know what you're on about with startup because the attacks become active right away, half a second or less. Everything you said about Waira applies double to Enenra (and Suiki), with added elements and constant hits, it's one of the most fluid combo attacks in the game. It definitely has grab immunity but the mobility lets you avoid damage overall. It's even got Yokai Shift synergy to freely Anima dump without using the others.
The detached 360 you can act alongside is something very unique to Daidara and makes it more than worth using with its great damage. Again, it comes down to preference but the variety and slots emphasize these qualities.
On doublechecking it seems Oni's one of the few transforms without grab immunity (Enenra's got it though), but that doesn't hurt its role too much as a big damage Ki breaker in the middle of many other options. Rokurokubi doesn't advance though, it's a low cost high power fast 360 panic button and punish.
Yamanba's buff is nice but there's tons of unique properties on offer without needing buffs, as mentioned with Daidara and even Yamanba's gapclosing counts too. It seems to me you're too focused on finding reasons not to use things, which just blocks the reasons you should be.
Anonymous No.715930986
>>715929961
Morale doesn't work like Dynasty Warriors and can be built up as you go by killing enemies. The flags you find are for a safety net but most are easy to find or near enemies you would want to fight anyway.
Anonymous No.715931832 >>715932494 >>715933713
>new player fights x
>"THIS SUCKS ITS TOO HARD"
>me, a veteran who've fought them more than once and understand their mechanics
>this is fun

why can't everyone be like that
Anonymous No.715932140 >>715932336 >>715932491
>never bothered reading Nioh 2's store page description because who the fuck reads those lmao
>see this the other day
I guess they really didn't want to say 'souls-like'
Anonymous No.715932336
>>715932140
>implying dark souls invented hard games

zoom-zoom, masocore started in the NES era
Anonymous No.715932478
was okatsu a race traitor, she fornicated with a gaijin
Anonymous No.715932483
>>715919675
>a bunch of empty space where the health and stamina used to be
Why make it worse if you're not even going to use that space for anything
Anonymous No.715932491 >>715936016
>>715932140
They've been using the "masocre" thing since Nioh 1 iirc.
Anonymous No.715932494 >>715932883 >>715933713
>>715931832
Maybe actually they aren't fun?
Anonymous No.715932559 >>715934873
>>715921198
I'm just glad they're not animation cancel buttons anymore.
Anonymous No.715932579 >>715932780 >>715935319 >>715935405
>>715907830 (OP)
Does it still require you to press 4 buttons for what other games let you do in 1 button press?
Anonymous No.715932780
>>715932579
What 4 buttons? Most people just do light light heavy then dodge (which ki pulses automatically), rinse and repeat. Stop watching meme streamers, no one actually plays like that.
Anonymous No.715932883 >>715933193 >>715933823
>>715932494
I've seen people say hino-enma and yorimitsu isn't fun. The most I find disagreeable is boss tier lists where they don't have lady osakabe or something at the bottom
Anonymous No.715933000
>>715921960
It's still there as guardian skills
Anonymous No.715933106 >>715945593
>>715911115
It's strange because the first boss is Imagawa tier, retardedly easy
Anonymous No.715933193 >>715933320 >>715933463
>>715932883
Mr. Boar Man in Nioh 2 is the worst boss in the series IMO by a large margin.
Anonymous No.715933320
>>715933193
uhh no he isn't
Anonymous No.715933458
>>715907830 (OP)
You do know the story of the Monkey's Paw, right? In the end, only you have the power to stop the thing that you love from returning as a zombified corpse.
Anonymous No.715933462
>>715915843
>Although I was hoping it would be more like connected areas like DS instead of an open world.
The map outside the demo looks tighter than inside the demo, but maybe it's just work in progress. It's more roads and bridges than a big field.
Anonymous No.715933463
>>715933193
he's annoying the first time but he has a bunch of hard counters
Anonymous No.715933680
>>715919675
Dual Swords in Ninja feels like shit compared to Kusarigama and Claws.
Anonymous No.715933713
>>715932494
>>715931832
I'll be honest. i dont find bosses in Nioh to be fun at all. The human bosses in particular where they dont react to your hits until you poise break them was pure unfun. The most fun in nioh for me was going through the levels and surviving until I reached the end. Fighting the yokai mobs especially was fun.
Anonymous No.715933823 >>715934441
>>715932883
>Umibozu
>Gasha-Dokuro
>Hundred Eyes
>Tatarimokke
>Gyuki
>Daidara Bocchi
>Lady Osakabe
>Uminyudo
All either boring, bad or boring and bad bosses.
Anonymous No.715933862 >>715934584 >>715934963 >>715935475 >>715935759
I am playing RotR right this second and /v/ morons said it was bad (when it is good).
I will not trust them on Nioh 3 and I will be getting it.
Anonymous No.715933930
>>715925541
>I wish enemies would actually react to your attacks in TN games
Human enemies do, but yokai with anima (purple bar) is their hyperarmor meter.
Anonymous No.715933984
>>715927242
>Parry must work on yokais
The odachi in Nioh 2 can parry yokai.
Anonymous No.715934025
>>715909029
Look, I'm apprehensive of the open zone thing as much as any other guy.
But the level design in the one crucible level is already like high marks by Nioh standards
Anonymous No.715934225 >>715934467
>>715926696
this is literally the first time I'm asking for character code, so.. code please?
Anonymous No.715934245 >>715935986
>>715919210
>did they seriously drop yokai abilities? the ability to freely cancel into them was what made nioh 2 good
Stay in Nioh 2 then because this game isn't for you.
Anonymous No.715934441 >>715934741
>>715933823
I agree except for uminyudo. I think he is a step above the other bosses you've listed. I think them adding the crabs as back up is a mistake, if they wanted to up the ante they should've added both forms to attack simultaneously somehow
Anonymous No.715934467 >>715937019
>>715934225
lmao, I could post it but the codes are platform specific and I'm on PC, are you also on PC?
Anonymous No.715934513 >>715949619
>>715923748
>The devs had the opportunity to explore other regions and spirits and instead we got more Japanese slop because they have to reuse assets
Oh do shut the fuck up about 'reused assets'. Every fucking game reuses its assets, not only because it saves money, but more importantly it saves time. People like you are the ass cancer of gaming because you're not actually interested in having good shit. You just want to tick off a checksheet because that's the thing to do when you want to shit on a game. Why don't you look at the Demon Souls Remake and see what discarding the original assets actually does to a game.
Anonymous No.715934584 >>715934963
>>715933862
Only faggots and Fromdrones hate RotR
Anonymous No.715934741
>>715934441
I don't remember him too well, so you may be right that he's a much better fight. However I disagree that he is fun.
Anonymous No.715934873 >>715935494
>>715921198
>Most yokai skills weren't worth using, actually the majority sucked if we're being honest
Correct. They only exist because the yokai exists. This happens to every system across every game where you will get top tiers the bigger the pool of them.

>>715932559
>I'm just glad they're not animation cancel buttons anymore
Me too. It means Team Ninja doesn't have to turn enemies into damage sponges just to maintain an endgame challenge.
Anonymous No.715934963
>>715933862
>>715934584
The missions and bosses are good, but the open world related stuff is bad and takes up a large portion of the playtime. Loved the music and the outfit changing stuff too.
Anonymous No.715935117
>>715907830 (OP)
>the game is fixing most of my problems with 2's fucked up combat
>instead fucks up the level design by falling for the open world meme and tries to sucker retards with the "open field" dogshit even though it still lacks the thoughtful enemy placement that linear levels allow
What a shame
Anonymous No.715935198
>>715907830 (OP)
I built a new pc prompted largely by nioh 3 so if it's not good I'll be miffed
I have some hope though, its all I can spare
Anonymous No.715935319 >>715935405
>>715932579
Here's a game suiting of your taste
Anonymous No.715935405
>>715932579
>>715935319
Anonymous No.715935475
>>715933862
I've been saying it's good, thougheverbeit
Anonymous No.715935494 >>715935682
>>715934873
You still have animation cancels on guardian skills, which work exactly the same way as yokai abilities.
Anonymous No.715935682 >>715935831
>>715935494
It depends if those animation cancels are frequent and allow you to recharge your stamina. That's the fly in the ointment that forced Team Ninja to inflate enemy health, and why end game clips are just extremely long custom combo videos.
Anonymous No.715935759
>>715933862
the thing I liked most was playing dress up honestly, the combat felt pretty whatever, a step above most games but lesser than the ones I like and I can't see myself replaying it which is a massive red flag for me
Anonymous No.715935782 >>715935874 >>715936003
>>715907830 (OP)
All they had to do was make Wo Long 2 and make it much better than 1 (easy to do) and get praised and also roll in China dollars.
Except they chose to make a sequel to a game with 1 of the most mentally ill fanbases ever who were gonna hate it if they changed even 1 thing and they did so now the Nioh 2 faggots won't buy it because it's too different from Nioh 2 and normalfags won't buy it cause it's too much like Nioh 2.
Oh well, you live and you learn I guess. Wo Long 2 better be next.
Anonymous No.715935831 >>715936191
>>715935682
Based on my experience with the demo, they recharge your stamina, and you already have a shitton of ways to manage your stamina (deflect regen, frost moon spam, arts gauge strong+skill+frostmoon spam) that you can basically attack infinitely easily ontop of guardian skills. So it's not going to be any different.
Anonymous No.715935874 >>715936064
>>715935782
>Except they chose to make a sequel to a game with 1 of the most mentally ill fanbases ever who were gonna hate it if they changed even 1 thing and they did so now the Nioh 2 faggots won't buy it because it's too different from Nioh 2 and normalfags won't buy it cause it's too much like Nioh 2.
You made all of that up. Most people who like Nioh like Nioh 3 and the only people who don't like it are because they're complaining about open world
Anonymous No.715935892 >>715936106
nioh but with a jump button is crazy. I also hate the level design in 1/2 so 3 going for a hub based design could be an improvement, anythings better than going around in pointless circles in dark caves
ninja mode is very strange, likely won't touch it much
Anonymous No.715935986
>>715934245
Why would you reply with that when you know even from another reply that Nioh 3 has a direct identical analogue to Yokai Skills with Guardian Spirit Skills?
Anonymous No.715936003 >>715936273
>>715935782
The Niohs are modern TN's most acclaimed games by far so of course they should've made a sequel to them you retarded frogposter
wo long was shit by the way
Anonymous No.715936016
>>715932491
which is also a soulslike
Anonymous No.715936036 >>715936110 >>715936217
>>715907830 (OP)
Level design was the weakest part of Nioh 1 and Nioh 2 so if anything the change to an open world may be an improvement.
Anonymous No.715936042
Oh it's the iai loop schizo once again. Not surprised.
Anonymous No.715936064
>>715935874
Not him but niohfags like Nioh 2 because it was just Nioh 1.5 with nearly all of the content from Nioh 1 copy pasted into 2, just missing only a few key bosses like the dlc bosses and some base game bosses like yuki onna, ogress, gashadokuro, etc.
Anonymous No.715936106
>>715935892
>nioh but with a jump button is crazy
Not that crazy, their Ninja Gaiden games had a jump button and aerial attacks, no idea why they removed it in Nioh, too much Souls influence I guess.
Anonymous No.715936110 >>715936186
>>715936036
Going from mediocre level design to almost no level design isn't an improvement, anon.
Anonymous No.715936186
>>715936110
I disagree
Anonymous No.715936191 >>715936303
>>715935831
>Based on my experience with the demo, they recharge your stamina, and you already have a shitton of ways to manage your stamina (deflect regen, frost moon spam, arts gauge strong+skill+frostmoon spam) that you can basically attack infinitely easily ontop of guardian skills. So it's not going to be any different.
Oh FFS.
Anonymous No.715936217 >>715936280
>>715936036
Nioh 2 had some nice levels, like that big rainy level with the cow spider boss, or the inverted temple. Or the dark forest level where you get jumped all the time (the one before the owl monster).
Anonymous No.715936273 >>715936320
>>715936003
Wo Long was shit on release and decent after the updates and if they just make some small changes Wo Long 2 could be genuinely great. It's much easier to follow up a mediocre game with a good game than a game the fanbase considers to be nearly perfect with an as good/better game.
Anonymous No.715936280 >>715936417
>>715936217
I forgot but who was the boss in the forest level again?
Anonymous No.715936283
I wonder if you can swim this time or will tripping off a pier comically insta kill you
Anonymous No.715936303 >>715936616
>>715936191
To be fair, Nioh 1 ki management was also really easy and Kato made it trivial. They nerfed ki in Nioh 2 but added anima.
Anonymous No.715936320 >>715936363
>>715936273
Doubt it. Could you swim in Rise of Ronin?
Anonymous No.715936345 >>715936561
>use barrier talisman
>don't have to manage ki anymore
stupid talisman
Anonymous No.715936363
>>715936320
Yes but it was largely pointless.
Anonymous No.715936417
>>715936280
Tatarimoke
Anonymous No.715936559
ninja mode will only start making sense when you can abuse a grab for iframes
Anonymous No.715936561
>>715936345
it's already a non-issue, I wonder how they'll make ki management more deliberate
Anonymous No.715936616 >>715936743 >>715936870
>>715936303
But ki management to the point of never ending combo isn't as extreme as it is in Nioh 2. I don't want another game where enemies are punching bags for long custom combos. That to me is boring.
Anonymous No.715936743 >>715936909
>>715936616
Oh don't worry, you won't be able to treat the enemies like punching bags because they'll keep flying away
Anonymous No.715936870 >>715937239 >>715937520
>>715936616
You haven't seen what Nioh 3 endgame is like. I guarantee it will be combo video gameplay.
Anonymous No.715936909
>>715936743
dude I love monster hunter
Anonymous No.715937019 >>715937154
>>715934467
Yeah, I'm on PC. Mail it here if you don't want to put it out in public: Dankcellar23@outlook.com
Anonymous No.715937108 >>715937780
>the alpha demo turns ten in less than a year

Welp. That said, it's pretty great that Nioh turned out as well as it did considering that Team Ninja were really in a bad spot in the years following Itagaki leaving.
Anonymous No.715937154 >>715938239 >>715950403
>>715937019
Alright, here you go. Now you can also be Avril Lavigne.
Anonymous No.715937163 >>715939954
>>715915843
God, Dark Souls world design with Nioh combat is my dream fucking game and we're almost there
Anonymous No.715937239 >>715937308 >>715937520 >>715938291
>>715936870
>I guarantee it will be combo video gameplay.
It already is
https://www.youtube.com/watch?v=uZ6uMubEmXo
Anonymous No.715937308 >>715937520 >>715937563
>>715937239
Is this Nioh or Attack on Titan?
Anonymous No.715937324 >>715937363
what if you can equip 2 samurai modes, so 4 weapons in total with 3 stances each
Anonymous No.715937363
>>715937324
This will probably me modded in at some point. Sounds like it would not be hard to do.
Anonymous No.715937486 >>715937874
I might be missing something but Shuten Doji seems like a useless Yokai Skill on my Magic build
Anonymous No.715937520 >>715937740 >>715937780
>>715936870
>>715937239
>>715937308
It didn't take a few madlads long to really work out the system and start going crazy, I mean this was in 2016

https://www.youtube.com/watch?v=5Q0_D0nykqk
Anonymous No.715937563
>>715937308
Nioh, just better than you.
Anonymous No.715937579 >>715937773 >>715938187 >>715938263
>>715915843
The level system is way better because you can have a story set in different time periods, while also giving you the option to go back if you want to. Nioh is a fantastical depiction of history that spans years. It can't work as an open world game because it would mean freezing time, or closing of events for good once you've passed certain objectives. This is one of the main reasons open world games are a bane on gaming because they hinder the flow.
Anonymous No.715937713
>>715909029
rise of the ronin combat was great fuck off
Anonymous No.715937740
>>715937520
this is pure defensive gameplay, nothing like Nioh 2 ungabunga
Anonymous No.715937773 >>715937943 >>715938059
>>715937579
I think picrel heavily implies that we'll still be getting that. Every chapter will probably be set in a different time period and have a small open world region like the one in the demo with a few classic Nioh missions.
Anonymous No.715937780 >>715937864 >>715938287 >>715938450
>>715937108
>>715937520
redpill me on the first game's alpha demo, i always see it talked up here like it was brutal. what was different?
Anonymous No.715937864
>>715937780
It was not that hard, just poorly designed with bad balancing and terrible mechanics like durability.
Anonymous No.715937874
>>715937486
>increased defense (amrita absorption)
>amrita extract on usage
>pleiades on usage
>aoe fire damage that comes out fast
>low cost
>(break)
It's a pretty good all-arounder, not sure for a specific Magic build but it can replace many buff talismans by itself
Anonymous No.715937943
>>715937773
I think that too when Team Ninja said it was open field (thank fuck).
Anonymous No.715938059 >>715939010 >>715939603
>>715937773
>a small open world region like the one in the demo with a few classic Nioh missions.
For some reason I just had the image of my head of Nioh 3 protag going around the castle from Mario 64 and going into mission portraits
Anonymous No.715938109 >>715938209 >>715938287 >>715938516 >>715938679
>>715907830 (OP)
I missed the demo
Does 3 look good or what?
Anonymous No.715938187
>>715937579
Didn't stop rise of ronin
Anonymous No.715938209 >>715948764
>>715938109
It's the Elden Ring of Team Ninja games, open world + jumping/aerial attacks. But TN is not as skilled as From Soft, so expect Ronin tier performance and lots of copypasta in the open world.
Anonymous No.715938239
>>715937154
More like lili rochefort
Anonymous No.715938263
>>715937579
>The level system is way better because you can have a story set in different time periods
You can do that even without the mission structure, e.g. Hirata estate in Sekiro.
Anonymous No.715938287 >>715938509 >>715938550 >>715938571 >>715941708
>>715937780
Obviously it's been a long time, but off the top of my head

>weapon durability
>camera was different and placed a lot more emphasis on positioning
>enemies hit way harder
>enemy aggro range was extreme, they could pretty much follow you through the whole level
>William's panting animation when having his guard broken was longer, they reduced it by 50% for the beta
>William didn't have his own voice, all his grunts and screams were just generic NPC samurai ones
>less shortcuts, the ones in the burning village for instance were only added in the beta
>performance was noticeably worse than the final game, the game would drop frames like mad around fire

It wasn't absurdly hard or anything, just that a lot of people went into it thinking it was literally just a 1:1 Souls clone and then got taken off guard when it was more its own thing that just happen to use the Souls formula as a rough framework. A lot of the complaints that got leveled at it actually just echoed what people were saying in 2009-10 about Demon's Souls, funnily enough. The beta a few months later got toned down significantly because Team Ninja copped a lot of shit in the feedback survey from shitters who got filtered.

>>715938109
Yes.
Anonymous No.715938291
>>715937239
>Henshin mechanic
God i wish they made kamen rider game now
Anonymous No.715938293 >>715938381 >>715938402 >>715938465 >>715938503 >>715938657
I am terribly concerned for the feasibility of Nioh 3 after RotR flopped particularly from godawful performance
Anonymous No.715938381 >>715938682 >>715948817
>>715938293
I've seen some news report that this year KT will be investing heavily into improving their inhouse engine so maybe Nioh 3 will reap the benefits of that.
Anonymous No.715938402 >>715938502 >>715938968
>>715938293
RotR underperformed because Sony and/or KT thought it would be a good idea to release it on the same day as Dragon's Dogma 2. And we know how that went, which makes it even more embarrassing for KT

I think they had overambitious expectations for it anyway, KT actually projected it to sell 5 million copies. Apparently it did about 1.8m on the PS5 and has sold around 300k on the PC.
Anonymous No.715938450
>>715937780
It wasn't that brutal, but no one knew how to play Nioh then and most people wanted to bitch and whine instead of learn or use Sloth which was even a thing back then. Ki management was a bit more punishing, if you overspent Ki through actions you would be winded, weapon durability existed which reduced damage though whetstones were plentiful and fixed all equipped weapons, there was more skill input variety like half circles, there were generally far more enemies including in Twilight/multiplayer bosses and it had free lockon movement with a camera similar to Ronin. Those were the main fundamental changes but there were many others that were just refinements like how ranged weapons worked and being able to set many more items.
Anonymous No.715938465
>>715938293
Wasn't Rise their best selling game?
Anonymous No.715938490 >>715938560 >>715939020 >>715939175
>>715908015
discord NGOs found out chuds like the game and are gonna anti-shill like they did for everything else chuds like
Anonymous No.715938502
>>715938402
RotR did decently on PS5 (about as well as Stellar Blade did) but absolutely underperformed on PC due to bad optimization and high hardware requirements.
Anonymous No.715938503
>>715938293
>RotR flopped particularly from godawful performance
is this poorfag cope? Runs fine on my machine with 3070 also the graphic settings don't do much change from normal to high
Anonymous No.715938509
>>715938287
>copped a lot of shit in the feedback survey from shitters who got filtered.
And thus, Mark of the Conqueror was made forever significant.
Anonymous No.715938516
>>715938109
It looks incredible.
Anonymous No.715938550 >>715938830 >>715938843
>>715938287
Movement was also different if I'm remembering correctly. Specially when it came to the lock-on
Like you had to position William himself instead of always aiming at the opponent if I'm remembering things right.

I remember being a very dramatic change into the beta
Anonymous No.715938560 >>715938632
>>715938490
I thought chuds hated Nioh 3 because it has body types in char creation now.
Anonymous No.715938571 >>715938707 >>715938843
>>715938287
Durability being dropped in favor for familiarity was an amazing change from the feedback poll. as for difficulty, it's not as if this was lost from the final game, it was just pushed into end game content.
Anonymous No.715938632
>>715938560
It's honestly so retarded, just do it like Hogwarts Legacy and (I think) Monster Hunter Wilds, as in do not mention the genders or body types at all, just let the player pick a male or female preset, which are 100% visual with no text.
Anonymous No.715938657
>>715938293
Well I made a pc that can brute force rotr (while running hot) so I'm fine
Anonymous No.715938679
>>715938109
Like every demo they've done it looks fun, but I hope so much changes on the actual release and much more with each update. Luckily with this company that's almost guaranteed.
Anonymous No.715938682 >>715938776
>>715938381
Nioh 3 won't be the game to benefit from the Katana Engine being upgraded because it's already far into development.
Anonymous No.715938707
>>715938571
All is forgiven if they bring over the bigger titties from ronin
Anonymous No.715938776
>>715938682
Well we all know the point of that engine is to realize Stranger of Paradise Part II
Anonymous No.715938830
>>715938550
Yeah you could actually freely move when locked on, i.e. run backwards, so if you got a bit liberal with tracking back you could turn yourself around and leave yourself open to a back attack that'd easily do 75% of your health.
Anonymous No.715938843
>>715938550
When locked on he would aim towards the enemy if you didn't hold a direction, but if you did you could freeaim attacks and run in any direction. It made positioning more dynamic but much more important because the rear damage bonus was still in effect, and many people got themselves killed because of it.
>>715938571
Both were always going to be in the game and were practically designed to work together.
Anonymous No.715938902 >>715939379
>>715926696
are we postan?
Anonymous No.715938950 >>715939241
>>715907830 (OP)
>>715908310
Casual reminder that First Berserker Khazan is a very fun and similar game to Nioh and Sekiro! The only caveat is that the only weapon types are Dual Wield, Greatsword, and Spear. But as I understand it, some of the weapon types from Nioh 2 didn't make it into Nioh 3 in the same form either.
Anonymous No.715938968
>>715938402
>RotR underperformed because Sony and/or KT thought it would be a good idea to release it on the same day as Dragon's Dogma 2

Same thing happened with Mad Max. WB apparently legitimately thought it was a bigger deal than Metal Gear Solid V and despite Avalanche's protests (they begged them to delay it by a week or two), they sent it out on the same day, got it completely wrong and killed the game.
Anonymous No.715939010
>>715938059
It wouldn't be the first time, considering the Golden Castle mission in 2.
Anonymous No.715939020
>>715938490
Wow it's fucking nothing.
Anonymous No.715939175 >>715939254 >>715939678
>>715938490
I'm employed what does this faggotbabble mean
Anonymous No.715939185
I just hope it has fine big titted bitches and a Male/Female option
Anonymous No.715939194 >>715939482 >>715940623 >>715954850
No matter what it turns out to be, The Mark of the Conqueror is significant.

Before I say why I need to divide the Souls community into two general groups - Conquerors and Conquered - and quickly define both.

Both have basically been around since Demon's Souls, but the very nature of the Conquered demands that the Conquerors come first. Why? Because Conquerors beat the path and light the way. Afterward, like mold or a rot, the Conquered seep into the community, ever at the heels of the Conquerors.

How is that? Either by a lack of information upon release or due to a self-imposed restriction, the Conqueror goes in blind. Conquerors embrace the challenge From Software has extended with each release in their Souls/Bloodborne Series while the Conquered abhor it. While Conquerors scratched and clawed their way through levels and boss fights, the Conquered poured over FAQs, Strategy Guides, Wiki Articles, Google Search Results, Let's Plays and How to Videos.

Therefore the Conquered subsist by virtue of the illumination spread over From's games by the Conquerors, entirely dependent on it. Overtime they've let themselves forget this, fancying themselves old hands as they bring their borrowed knowledge and tactics to bear on each successive release.

And then here comes f***ing Nioh, reminding the Conquered who they really are. And with little to no documentation in sight they hide behind s***posts so they can cling to that "gud" status they worked so hard to attain. Eventually they'll be back. Once the Conquerors have shown the way, that is.

And that's why The Mark of the Conqueror is significant. No matter how superficial, uselessly cosmetic or quickly outclassed it is, it still says I'm not that one retard who thinks a regular enemy like Tengu is a midboss.

No, I'm a Conqueror.
Anonymous No.715939215 >>715939351
>team ninja remains the greatest modern developer, continues innovating and going in new directions instead of making iterative slop
>fags cry about how they just want to dodge and hit like Bloodborne and not have to learn new mechanics
I was worried about the open world until they confirmed that it will be much, much more dense than Ronin. Now I have zero concerns other than the technical performance.
Anonymous No.715939241
>>715938950
The only weapon specifically at risk of change in Nioh 3 is kusarigama which was still a lot of fun to use, and not only is everything subject to change, several old weapons have been confirmed in and multiple weapons have been confirmed to be available in both Samurai and Ninja style as different variants, one of the most demanded things in the feedback was to have every weapon be available to use in both styles in some way.
Anonymous No.715939254 >>715939429 >>715939678
>>715939175
I'm a NEET and I still don't entirely understand what they're trying to say
Anonymous No.715939351 >>715939596 >>715939939 >>715950661
>>715939215
>continues innovating and going in new directions instead of making iterative slop
niggus, their last 5 games have been
>nioh
>nioh 1.5
>nioh but FF
>nioh but china
>nioh but ubisoft
Anonymous No.715939379
>>715938902
Anonymous No.715939429
>>715939254
Guess it must be some really irrelevant schizo talk then
Anonymous No.715939482 >>715939612 >>715952268
>>715939194
Did the other games have a PC beta for a chance to become conquerors too, or are they forever the conquered? I really want this cool hat.
Anonymous No.715939565
Unpopular (but correct, daring and visionary) opinion.
ROTR had the best titties.
Anonymous No.715939596
>>715939351
This bait is way out of date, too many people actually played the games and realized they play very differently. You’re supposed to be complaining that the games are different now and saying they should be more samey
Anonymous No.715939603
>>715938059
going into painted screens would be kino
Anonymous No.715939612
>>715939482
FOREVER CONQUERED

Actually though I think the demo boss helmets were available through forging texts as rare boss drops in NG+. I guess via revenants too - that was the only way to get the Japanese pre-order helmets internationally I seem to recall.
Anonymous No.715939678 >>715939812 >>715939861 >>715939919
>>715939175
>>715939254
I dunno what the individual terms mean because I'm just lone wolf gamer, but he's saying the people criticizing the game are mainly shitposters that are possibly orgnaised who are going to target the threads because people actually like it. It is a common phenomenon on /v/ to be fair, but I haven't seen any evidence of that yet.
Anonymous No.715939812
>>715939678
I think these sorts of retard aren't that common in Nioh threads because Nioh is not that popular of a game and has a tightly knit community that enjoys it and does not fall for their baits. I remember when the demo dropped they were doing their OH NO NO NO routines about body types A/B but every thread just turned into genuine gameplay discussion so the shitposters gave up.
Anonymous No.715939825
>>715907830 (OP)
2s one of my fave games ever I am sure with all the extra dlc bullshit 3 will also get better as Team nigga is one of the best devs at making dlc, I dont like the open world or shit like jumping
Anonymous No.715939861
>>715939678
Some older anons will probably remember him as well, but during the leadup to the release of the first game (so whenever we'd have threads because of a demo or new footage being shown at a trade show or whatever), there was one hyperaggressive dickhead who'd routinely come into threads and act belligerent with everyone because he seemed convinced anyone talking about the game in a positive light was a Koei Tecmo marketer.
Anonymous No.715939870
>>715912954
>I don't like the idea of swapping between ninja/samurai
It just be like FFSOP one will be your main used for fighting the other will be used to buff you
Anonymous No.715939919 >>715940032 >>715940096
>>715939678
He's saying it's a chud game, chuds are right-wingers or, if you please, capital g gamers (with everything that entails), so he's saying that groups like Gaming Circlejerk or Reset Era might campaign against the game to spite the chuds, but yeah this is rather unlikely IMO, this is no Wu Kong or Stellar Blade, it won't be a cultural phenomenon like that.
Anonymous No.715939939
>>715939351
Team Ninja goes for more stylistic action instead roll and poke then stab when stagger
Anonymous No.715939954 >>715944591
>>715937163
no it wouldn't you fucking retard you dont want complex shit in a diablo like game I hate you souls faggots so much
Anonymous No.715940001
>>715922960
it looks like shit
Anonymous No.715940029 >>715950403
>held out on rise of ronin because of the shit optimization
>finally buy it this week
>frames are rock solid, no dips at all
>but my pc is screaming all time while playing
i don't get it, the game looks like a ps3 title and i'm playing on the lowest settings, why the intense gpu work then?
Anonymous No.715940032
>>715939919
Yeah we'll be fine, all the Souls clones and adjacent games -even the good ones like Lies of P and Nioh- are nowhere near as popular as the real thing.

And frankly, that's a good thing.
Anonymous No.715940096 >>715940395 >>715940481
>>715939919
Is that what chud means? I've heard it many times, but I never look up buzzword definitions. Kinda silly to say that the right wing cares about videogames in my opinion, they hate them as much as the left does.
Anonymous No.715940210
>>715923647
the best was the rock slam, the fire/water/light to change your sword element type
Anonymous No.715940290 >>715940342 >>715940667 >>715940805 >>715942798
>>715907830 (OP)
I do not care for the ninja thing. It feels like they saw that barely anybody actually used the ninja stuff in previous games so they smashed it into Nioh3 as a mandatory gimmick mechanic.
Anonymous No.715940315
>>715926696
fist have the best flow of combat
Anonymous No.715940342 >>715940495 >>715940805 >>715950173
>>715940290
The Ninja skills were pretty good though, you just didn't play as a ninja because nobody liked stealth or light armor
Anonymous No.715940395 >>715940481
>>715940096
Chuds are radicalized young people, like the Christchurch shooter whose face you see on chudjak memes like "it's over" or "the west has fallen, millions must die"
Anonymous No.715940424 >>715940591 >>715941371
>>715926696
Fists are crazy OP
1kat is also crazy with how easy it can inflict confusion
Tonfas are said to be good but I wouldn't know
1kat is pretty eh. I think they needed it too much from 1.
Anonymous No.715940481
>>715940096
>>715940395
Where does the term come from anyway? Is it meant to be an inversion of "Chad" because before it became just a catch-all term for right-wing people, it referred to losers like Elliot Rodger or that Canadian /r9k/ schizo who drove the van into the parade?
Anonymous No.715940495
>>715940342
Exactly my point. It was the weapons and armor that held it back, and stealth usually amounted to le sneky archer opening attack.
Anonymous No.715940591
>>715940424
>Tonfas are said to be good but I wouldn't know
With gun tonfa you just spam light light heavy heavy for tons of damage and ki damage, they also guard break human enemies really easy, they honestly kinda make the game a bit too easy
Anonymous No.715940623 >>715941009
>>715939194
This is such a legendary copypasta that it feels like it couldn't have been original. The copypasta describes certain type of gamers too well, I think about it a lot. The type of people who go into a gaming trying to dig in and discover the ins and outs and how they work vs the people who don't or at at a minimum look up what other people are doing.

Ironically, I think a lot of Conquered players end up forming a lot of the Nioh fanbase, which is evident with the amount of hate post-Nioh games got. They didn't understand the games, there were no guides or tips, so they looked at the surface and thought it was "shit" because it didn't have muh stances or w/e. They pretend to understand what makes Nioh good, thinking it's all about "big" movelists and pressing buttons really fast. It's sad. But now, people HAVE dug into those games and more people have talked about how good they are with more people trying them out. The conquerors paved the way yet again.
Anonymous No.715940667 >>715941124
>>715940290
I don't care about the gameplay of it personally, but I hate the ninja aesthetic being tied to it. Would have been cooler if it was a lighter version of that devil trigger mode you get visually speaking, and then Ninjafags could build their character normally too and transform into a Yokai ninja or whatever.
Anonymous No.715940805
>>715940290
>>715940342
A huge amount of people used both Ninjutsu and A Agility, they specifically nerfed some aspects of the former due to how heavily they were used and most high level players start at A Agility before working backwards to add Toughness or just commit to AA.
Anonymous No.715941009
>>715940623
It speaks to something most of us know but only a few actually practice and it's truly relevant more now than ever to every aspect of games, that it will endlessly continue and has several instances even in this thread with people who clearly don't know what they're talking about is a sobering thought.
Anonymous No.715941124 >>715941565
>>715940667
There's going to be enough sets available to it that aren't strictly ninja-like if it bothers you that much. Both Sohaya sets and the Demon Horde set were for Ninja style. Plus you will also be able to play it more in a spellcaster way with the feather projectiles and anything similar they'll add.
Anonymous No.715941371 >>715941484 >>715942183
>>715940424
I wish Fists were balanced. It definitely has the most fun moveset out of all the weapons but the consequence of it being like that and DLC is that the enemies legitimately can't keep up
Anonymous No.715941484 >>715941617 >>715941693 >>715941901 >>715950245
>>715941371
What moves are the strongest on Fists? Battering ram?
Anonymous No.715941565 >>715943046
>>715941124
It's always going to have that ninja colour to it and use the same animations. It's not a deal-breaker by any means of course, I just think it would be cooler if that form was something like a Yokai transformation that uses the new Amrita sword instead of a janky looking outfit change. All I wanted out of Yokai Shift in 2 was something like that.
Anonymous No.715941574
>>715921960
>It's embarrassing that they have so much buttons they want you to press
Go play your shitty one button spam movie games you colossal faggot retard.
Anonymous No.715941617 >>715941919
>>715941484
hard to quantify that, a lot of the fists skills are just fast and deal a lot of ki damage
Anonymous No.715941693 >>715941919
>>715941484
Even it's basic combo moveset is pretty deadly
Anonymous No.715941708
>>715938287
maybe they should have kept weapon durability so that buildfags would get fucked and shitters couldn't rely on them
Anonymous No.715941901
>>715941484
Half the point of fists is chaining skills together back to back, so it's really just a matter of which ones you like throwing in there.
Anonymous No.715941919 >>715942387 >>715943243
>>715941617
>>715941693
Even in low stance? How do you use them effectively? Drain enemy ki while in low stance, then switch to high to punish, or just stay in middle because you can just block shit, or...?
Anonymous No.715941986 >>715942103
>>715907830 (OP)
Any cool new weapons in Nioh 3?
Anonymous No.715942103
>>715941986
gunfists
gunglaive
gunchucks
Anonymous No.715942183 >>715942275
>>715941371
It does feel a little silly to just spam basic attacks and deal absurd amounts of damage + Ki damage for zero skill, but at least actually using the weapon properly does need skill and knowledge I guess.
Anonymous No.715942275 >>715942470 >>715943151 >>715943243
>>715942183
Oh what the fuck, are they really that good?? Guess I'm playing fists today. Hope the animations don't look too silly.

Honestly thought they were just a meme weapon like the martial arts in the Elden Ring DLC.
Anonymous No.715942326
Nah fuck you. Nioh 3 alpha was great
Anonymous No.715942387
>>715941919
You just hit buttons in high stance. It's still fast and very strong. Or Reckless Charge over and over, that's probably the most broken move.
Anonymous No.715942432 >>715943367
>>715912954
So a couple things. First is that the demo was great. Some performance issues here and there but nothing that affected combat for me.

You can switch styles if you want but there is a perk you can get early on where instead of tapping to change stances, you have to hold it down. This way when you burst counter you dont switch stances. This should allow you to specialize in a build.
Anonymous No.715942470 >>715942681
>>715942275
If you're just spamming attacks they aren't going to be better than playing the other weapons really well, but their basic attacks are way better than every other weapon by a mile and as a result most average players will be way stronger using them. A lot of early enemies cannot deal with that many hits or that much Ki damage so quickly either, so it breaks a lot of AI so to speak.
Anonymous No.715942681 >>715942956 >>715943013 >>715943151
>>715942470
Are they better than tonfas? The game is all about draining ki and tonfas drain a lot. They're very fast too. plus the gun tonfas can add an extra punch to your attacks at pretty much no additional ki cost.

I'm playing 2kat now, and 2kat kinda seems straight up inferior to tonfas? You just go god of wind in low/mid, then water sword in high to punish, and that's still not as good as tonfas, I feel.
Anonymous No.715942798
>>715940290
>retards are still saying ninja is mandatory
There's a passive that lets you counter without switching style. Also you can just use guardian skills to counter the burst just like Nioh 2
Anonymous No.715942956 >>715943043
>>715942681
2kat has the best iai in the game
Anonymous No.715943013
>>715942681
I'm not knowledgeable enough to talk about the skill ceilings and say which is ultimately stronger desu, though my money would be on Fists. it is kind of like the Tonfa combo > that ki pulse dodge spam > repeat in that enemies aren't always designed around dealing with it so it feels cheap though, yeah. The difference being that you at least have to learn dodge timings for Tonfa, but spamming as Fists not so much because there's so little downtime and so much staggering unless the boss has super armour. It's similar to Wo Long how the DLC weapons like the whip which are so obviously powercreeped it's hilarious.

2Kat is also pretty nasty at melting bosses, but I only really played it as a supplement to 1kat moveset so I could use the Sohayamaru skills without losing katana ones, I'm not sure about the boss melting builds for it.
Anonymous No.715943043 >>715943105 >>715943260 >>715943406
>>715942956
Doesn't every weapon have that kind of move though? Tonfas have it, fists also seem to have it. The one on tonfas is great for guard breaking, it's the move you spam in that tonfa Hanzo fight which is fucking BS and barely winnable otherwise
Anonymous No.715943046
>>715941565
It depends on what weapons will be available, we've only seen 3 of them and your mileage may vary but there is a large scope there. Also it's not like you can't just use strictly Samurai and use both styles in Living Artifact mainly, but it'll be worth playing around with and very fun and rewarding.
Anonymous No.715943105
>>715943043
They vary between each weapon and 2kat specifically gets an upgraded version that lets it charge faster while still doing as much damage and having great range.
Anonymous No.715943151 >>715943290 >>715943403 >>715943457
>>715942275
>>715942681
Fists aren't faceroll tier like people are exaggerating, but their speed makes them somewhat easy to approach on a base level and they have a massive skill ceiling due to how their attack chaining works as well as many skills they have. Every weapon in Nioh is extremely powerful and fun to use so you should be focused primarily on learning what is fun for you and eventually trying them all out. Fists aren't better or worse than Tonfas or 2kat but they are somewhat similar in pace and the mobility of the former so if you like them you will like Fists.
Anonymous No.715943243 >>715943480 >>715943793 >>715944217 >>715945130
>>715941919
>>715942275
i'm doing a fist focused setup in my current playthrough so I can elaborate a bit
you want to get used to using moves from all stances because you want versatility stacks in endgame
battering ram is huge ki drain and if you have it on high stance it combos well from the heavy attack which has good range and damage
reckless charge is ridiculous because it hits extremely fast and locks down human targets and its heavy followup moves you around the target with MORE additional hits
opportunist is an amazing pseudo-parry that has a timed followup that does massive damage and ki damage
knifehand strike is the fastest light attack followup of all weapons I think, it's amazing for quickly building up unbroken stacks and safely poking at annoying enemies - I keep this on mid stance so I can opportunist immediately afterwards
defensive drop gives grab immunity the moment when used and both its followups (sunrise and the divekick) are fantastic, the divekick seems finnicky at first but as long as you hold a direction BEFORE pressing it then it'll come out consistently. sunrise also gives you massive style points because it's chun li's spinning bird kick
Anonymous No.715943260
>>715943043
Sign of the Cross is powerful and a core part of 2kat's gameplan but it's not strictly better than similar options on other weapons.
Anonymous No.715943290 >>715943623 >>715950353
>>715943151
>Every weapon in Nioh is extremely powerful and fun to use
idk about that, everyone said that 1kat is a good beginner weapon, but it's a slow and methodical weapon focused on counterplay, and I hated it, whereas 2kat was very straightforward to use in comparison
Anonymous No.715943351 >>715943457 >>715943551 >>715943623
I started Wo Long recently is there anything I should know and what are the most fun weapon types?
Anonymous No.715943367
>>715942432
>there is a perk you can get early on where instead of tapping to change stances, you have to hold it down. This way when you burst counter you dont switch stances
Thank you. This is for sure a skill I'll get.
Anonymous No.715943403 >>715943949
>>715943151
>Fists aren't faceroll tier like people are exaggerating
It is not exaggeration. They may have a massive or even the highest skill ceiling, but they also have the lowest skill floor. Are you really going to claim that a casual player spamming with Fists will do no better than someone spamming katana?
Anonymous No.715943406 >>715943480 >>715943793
>>715943043
>Doesn't every weapon have that kind of move though? Tonfas have it, fists also seem to have it
You mean charge moves. To a degree they do, but what 2kat does is sheath before the attack. Tonfas and fists don't have sheathes.
Anonymous No.715943457 >>715943949
>>715943151
The fists are too fast and again, do a fuck ton of ki damage. Other fast weapons have to be in low stance, where their attacks have very poor range. Same with the majority of tonfa's attacks. Meanwhile a lot of fists attacks, on any stance, move the player forward making up for it's lack of range and then it gets crazy tools like the one that has iframes as it pulls you back then forward or the crouch stance or the battering ram.

With so much speed, range, ki damage, and low ki cost you're able to practically play fists like a hack n slash. attack attack attack attack with no recovery so you can dodge at almost any moment then go right back at it. There is a higher skill ceiling if you want to optimize buuuut...you dont' need to really until way higher levels.

>>715943351
Dont feel like giving a full breakdown atm but a big one is USE SPELLS, it's fundamental to opening up combat. You should look into special properties of weapon types because some do have different stuff i.e. heavy weapons like hammers have deflect frames on the startup of their attacks and others have a lot more, just read the tips when they pop up or google it.
Anonymous No.715943480 >>715943601 >>715943793 >>715943813
>>715943243
Fukken saved, thanks anon, though this is probably too complex for me, I'm not a fighting game nerd, I'll just focus on 3-4 skills max, I think

>>715943406
Yeah, but like that's just a visual thing, no? 1kat also has an iaijutsu move, if you want to be pedantic
Anonymous No.715943551
>>715943351
I think they're all extremely fun, but the most fun and complex are probably these.
>Axe/Hammer now that it has mid attack guard points
>the normal chinese longsword whatever it's called
>Greatsword
>the Whip on crack and red cordial
Anonymous No.715943601
>>715943480
something you can do it put a bunch of different skills on all the stances and just leave them for now even if you don't use them. then when you get more used to using your favorite moves, you can mix in a few of the weird ones you don't usually use and see where you can fit em in. they might surprise you with how useful they are
Anonymous No.715943623 >>715944030
>>715943290
1kat is not slow by any stretch of the imagination and benefits significantly from aggression. Both 1kat and 2kat are good for beginners, 1kat is a balanced fundamental weapon that grows heavily with the user, while 2kat has a core set of multipurpose skills that form a large part of its identity which makes it easier to get a grasp on yet still be very effective.
>>715943351
Level based on the spells you want primarily, elemental weaknesses are very effective so you'll want a few of each type for best results, you learn more about why ingame. Deflecting is only the baseline, learn to punish attacks by jumping to make use of the Spirit you build. You can hold guard to Deflect more safely but don't do so after you get hit. Martial Arts are generally better and more efficient than Spirit attacks but they can still be good for combos and stagger resistance if you have surplus Spirit. All the weapons are quite fun though they are spread a bit thin, but Longsword and Cestus stand out in particular.
Anonymous No.715943793 >>715943942
>>715943243
>defensive drop gives grab immunity
do you mean i-frames? does it really? I'll have to check again

>>715943406
All weapons have sheath moves, not all of them are attacks tho.

>>715943480
In order to do those moves you have to sheathe your weapon, this animation takes long but there are a few methods that allow you to sheathe near instantly making these iai moves extremely useful and powerful
Anonymous No.715943813
>>715943480
>Yeah, but like that's just a visual thing, no?
That's why I said they're all under the charge move category. Yeah, you could say it's pedantic, but just look at the spear charge move where you spin the pole and then thrust it. There comes a point where the differences are very noticeable.
Anonymous No.715943818 >>715943937 >>715943974
>>715907830 (OP)
T-this'll be on ps4, r-right?
Anonymous No.715943937 >>715944021
>>715943818
Anon that console will be 13 years old in 2026 and nonetheless would combust trying to load an open field on an HDD
Anonymous No.715943942 >>715944217
>>715943793
I think defensive drop gives iframes, but if they do it's VERY short and should probably not be relied on to actually dodge things because it puts you in a very vulnerable position that you cannot guard in and have to dodge or followup out of. The grab immunity is much easier to rely on because enemies don't combo out of grab
Anonymous No.715943949 >>715944084 >>715944140
>>715943403
Anyone spamming mindlessly with any weapon won't do very well. At a basic level the range and sheer power of Axe or Odachi will go much further, at a mid level 2kat, Switchglaive or Splitstaff can easily match it. Obviously this isn't an exact science but in terms of options every weapon is very well equipped and trying to single out Fists is just being starstruck and disregarding far too much else.
>>715943457
Fists don't do very much Ki damage outside of one or two specific attacks which aren't particularly special compared to other weapons. Damage is also generally average until you build Unbroken and Ki costs also add up quickly early on if trying to chain skills. Fists are an extremely fun weapon with a lot of flashiness and unique feeling skills but it blinds people to how capable all the weapons are. Movement and tracking doesn't always account for short range especially in cases like group fights and plenty other weapons have powerful gapclosers, Tonfa included.
Anonymous No.715943974 >>715944064
>>715943818
It can barely run on PS5 my dude
Anonymous No.715944021
>>715943937
open world games have existed on hdd's for decades. im tired of pretending like old tech didn't work to justify new tech's existence. People like you who try to gaslight and rewrite history are scum of the earth.
Anonymous No.715944030 >>715944321
>>715943623
People keep saying that, but 2kat mogs 1kat in basically everything
Sign of the Cross is a better Iai, it's faster, can deal Confusion easier, etc
Anonymous No.715944064 >>715944219
>>715943974
>It can barely run on PS5 my dude
its that poorly optimized?
Anonymous No.715944084 >>715944707
>>715943949
I think you're stuck on defending Fists in general here, anon. Which is understandable because obviously you're passionate, but I am not saying that Fists are OP or unbalanced. Heck the discussion you chimed in on wasn't even really about balance.
Anonymous No.715944140 >>715944707
>>715943949
My entire point was about all moves dude. Tonfa has gap closers but that gap closer is a slow animation and doesn't do much by itself. Fists basic attacks will move you forward, along with a lot of it's other skills which are either fast or have some other property that helps with defense. My point is that if you literally just rely on basic attacks + ki busting combo enders, you're relatively safe and will stay close to the enemy. Throw in some battering rams here and there. Enemies won't know what to do

it's obviously a boring way to play but it shows how unbalanced they are. Enemies struggle become cakewalks when you can constantly be on the offense with low recovery attacks that use little ki and don't move you forward. And guess what that's how all of the ninja weapons work in Nioh 3 and enemies can't deal with it there too
Anonymous No.715944217
>>715943243
I might as well add to this. Knifehand Strike is a basic reliable Ki damage attack, Fracture Foe is even faster and a more balanced followup. Battering Ram is great but be wary using it on humans, the autograpple is only good if it kills. Main damage attacks include Limitless, Beyond Infinity and Fists of Reckoning. Kick Cycle and Spinning Kick are also excellent general purpose skills. Cancelling into Opportunist or Ocean Zephyr is a good way to counter attacks while maintaining Unbroken.
>>715943942
Defensive Drop does give iframes until you reach the ground where it can low profile a large amount of attacks, the iframe amount is decent enough but the Sunrise followup that moves forward is also very good at avoiding attacks. The main trick to using it is just making sure you move towards where you're facing, not towards the enemy. It'll autocorrect anyway.
Anonymous No.715944219 >>715944420 >>715944609 >>715947434 >>715948281 >>715948429
>>715944064
It has the exact same performance issues as Rise of the Ronin, it was an alpha but yeah for how average the graphics are it has bad resolution and framerate
Zoom in and see how bad it looks
Anonymous No.715944321 >>715944482
>>715944030
It's not, and it doesn't. Half charge Iai on 1kat is identical in speed and damage to SotC. If you wanted to inflict elements you would not use either of those skills, both of them have several far better options for doing so
Anonymous No.715944420
>>715944219
Is this because they've been releasing games so quickly? They don't have anyone on optimization?
Anonymous No.715944482 >>715945045
>>715944321
>It's not, and it doesn't
Yes and it does.
>you would not use either of those skills,
Nobody said anything about using Iai to inflict confusion
Anonymous No.715944591
>>715939954
How is DS world design "complex shit"
Anonymous No.715944609 >>715944802
>>715944219
The open field after the crucible mission actually looked decent for a team ninja's dooky, the problem is that before you beat the story boss it's a twilight mission with the red on red eye raping visuals.
Anonymous No.715944707 >>715945176
>>715944084
I wouldn't call that defending Fists, several posts were quite clearly overrating and exaggerating how supposedly good they were for little effort in direct comparison to the other weapons, which just isn't true at all. As I said, every weapon in the game is extremely powerful and effective and all of them are worth learning and using.
>>715944140
Tonfa has a lot more than Focused Strike, low strong and high strong are very fast and strong gapclosers which go into similarly great followups, and Mountain Breaker is also an outstanding skill. I don't think you fully remember how Fists feel early game or otherwise because it's not quite that straightforward, but trying to say that about Ninja style is absolutely not true and is a perfect example of the exaggeration I'm talking about. It's just unnecessary and not needed to sell the weapon or otherwise.
Anonymous No.715944751
Yeah Nioh 3 Alpha felt like shit and played like shit, too. Relegating skills efficiency to another charge gauge is beyond retarded.
Ninja Style is boring and the weapons linked to it are weak as shit. Not only are these tied to one style, but so are specific armor sets.
The only saving grace was limiting the character creation on Alpha so we would not get 99β„… avatarfagging in each Nioh thread.
Anonymous No.715944802
>>715944609
Yeah It can look real nice at times and the models look good, the armor is super detailed. But it's just not well optimized
Anonymous No.715945045 >>715952931
>>715944482
I was confused by the wording of your post then, it looked like it was talking exclusively about Sign of the Cross. That doesn't change that 1kat has plenty of strong elemental inflicting skills on par with 2kat while also having slightly faster attack options, greater mobility and burst damage. Trying to compare weapon strength turns into constant hair splitting for minuscule examples and tiny edge cases, all of them are more than powerful enough to handle everything hence it's not really productive for anything.
Anonymous No.715945130 >>715945227 >>715945338 >>715945704
>>715943243
To add to this, I don't think archer's impact is very practical or even good, but it's cool as fuck and I mix it into every combo
Anonymous No.715945176 >>715945704
>>715944707
>several posts were quite clearly overrating and exaggerating how supposedly good they were for little effort in direct comparison to the other weapons
Yes, for the average player. The guy who isn't using all the mechanics in-depth or understanding the combat necessarily, it isn't speaking to their balance overall. Without understanding the weapons, a player picking up Fists will defeat enemies easier comparatively to the others because it has a much lower barrier for entry. This isn't controversial or even a negative stance towards them, it was the normal opinion when they released that Fists were crazy at base but ultimately balanced and fun at high levels.

You're getting hung up on talking about the actual balance of the game (and correctly doing so in my opinion), but that isn't what this specific reply chain was talking about.
Anonymous No.715945227
>>715945130
it has some limited utility for dodging VERY specific short range moves if you're some sort of god
it also forces human enemies to block and is an easy low ki unbroken stack so it's good to mix in on human bosses that like to spam parries in your face. since it's a single hit with decent break value it's also good to use on a low ki human to force izuna drop, since a multihit can force them to be grounded
Anonymous No.715945338
>>715945130
It has full i-frames when you back up, it's effectively a dodge attack that lets you chain immediately into other tools making it a good starter for combos when used as a dodge.
Anonymous No.715945593
>>715933106
Imagawa is way hader lol.
Anonymous No.715945615
Another TN games where my main weapon is 1kat? But of course.
Anonymous No.715945704 >>715946292 >>715946429
>>715945130
Both Archer's Impact and Tiger Claws are fantastic, the former's dodge is pretty consistent and has iframes but the raw speed and recovery also makes it very easy to fit in, while the latter has great damage and extra mobility for further dodging.
>>715945176
>Without understanding the weapons, a player picking up Fists will defeat enemies easier comparatively to the others because it has a much lower barrier for entry.
That's not actually true though is my point. Again just for one example, high stance Axe is a meme for a reason, it's simple yet ridiculously effective. As for that reply chain, it's full of "Fists are OP", "Fists are unbalanced", "Fists can spam basic attacks for absurd damage". I don't know why you keep claiming the supposed context doesn't apply when it very much does because those are all untrue exaggerations in the chain. Otherwise I wouldn't have said anything to begin with.
Anonymous No.715946261
I'm so tired of constant input drops in Nioh2... how will they fuck up the controls this time?
Anonymous No.715946292 >>715947139
>>715945704
It was specifically,
>It does feel a little silly to just spam basic attacks and deal absurd amounts of damage + Ki damage for zero skill
Which is an objectively true statement. High stance axe heavy is strong, yes, but it also has way more downtime and doesn't chain stagger everything.
That was followed by,
>at least actually using the weapon properly does need skill and knowledge
Which is obviously making the distinction that we aren't talking about the weapon overall from that post on.

For an example that will possibly clarify I also wouldn't say that Whip in Wo Long is notably stronger than the other weapons, but it would be absurd to claim that it doesn't have way more devastating basic attacks that make it feel much stronger before you actually learn the other weapons. Whip and Fists are not actually stronger, but the way they function makes them the easiest option for more casual players. I don't think that's really debatable honestly, but we're just going to go in circles so I'll just say I hope Nioh 3 is exactly what you wish for and more.
Anonymous No.715946429 >>715947139
>>715945704
I've introduced the game to 10 people. 8 of them ended up using fists because they felt like they killed things faster with them. 2 of those that switched initially were using axe but switched to fists specifially because they were faster but still did similar dps.
Anonymous No.715946458 >>715947173
>>715908015
Sekiro but for braindead babbies
Anonymous No.715946516 >>715946863
>>715908015
>qrd?
Old game good, new game bad. It's the same shit in every thread about every game. It's the only opinion /v/edditors have.
Anonymous No.715946581 >>715947173
>>715907830 (OP)
Another flop of the year by team copy paste
Anonymous No.715946597 >>715946823
>Nioh wiki still stuck on Fandom and Fextralife
Fucking pain. Hate when that shit happens.
Anonymous No.715946823
>>715946597
just use discord bro
Anonymous No.715946851
Frostmoon skills are based.
Anonymous No.715946863 >>715946909 >>715946992 >>715947171 >>715947173
>>715946516
They games were getting progressively worse after Nioh 2, they couldn't even invent a metric to pretend that RotR wasn't a failure and just memory holed that shit.
Anonymous No.715946909
>>715946863
They haven't made a single good game since team ninja 1
Anonymous No.715946992 >>715947059
>>715946863
regurgitating bad memes from over 4 years ago. kill yourself.
Anonymous No.715947059 >>715947117 >>715947194
>>715946992
It's just Nioh 2 dick sucking. I don't know why that game produced such extreme deranged fanboys.
Anonymous No.715947117
>>715947059
Nioh 2 is easier at the surface, so people think they're good at Nioh for beating 2.
Anonymous No.715947139
>>715946292
And it's objectively not true that spamming basic attacks on Fists deals absurd amounts of damage + Ki damage. It's just that simple a point so the deflecting is very odd behaviour. If anything Axe is the one that does that in return for being slower, but the Ki damage causes more effective staggering on most enemies as Fists speed only does so well on small enemies. Those are the kinds of posts and views I was specifically addressing which is why I replied to the posts they replied to.
Whip's basic attacks have range and not much else, its downtime in particular stands out compared to most weapons. Their powered stance attacks though are extremely powerful and simple to approach besides the Spirit management and it being a unique mechanic but calling them basic attacks would still be quite disingenuous and the comparison doesn't really fly. I hope the best for Nioh 3 as well, so far it looks to be shaping up perfectly.
>>715946429
Ok. I've seen hundreds of people marvel at Axe and many more recommend Odachi and 2kat at multiple stages. It doesn't affect the actual weapons or results either way.
Anonymous No.715947171
>>715946863
SoP was good, wish they didnt dumb the gameplay tho
Anonymous No.715947173
>>715946458
>>715946581
>>715946863
Looks like the shitposters woke up
Anonymous No.715947194
>>715947059
Pot looping the kettle.
Anonymous No.715947282
>>715926696
I mostly play around with fists, switchglaive, hatchets, 1kat, splitstaff, and odachi. The game lets you save alternate builds in the sense you can literally rebuild your characters stats from the ground up, and then swap between those different builds between missions. Don't be afraid to wipe the slate clean and try again.
Anonymous No.715947385 >>715947535
>>715908015
It's always new thing=bad with /v/
When they make nioh 4, they will say that nioh 3 was one of the best, just you wait
Anonymous No.715947434 >>715949383
>>715944219
That fucking ground texture right under the player is worse than fucking Oblivion
Anonymous No.715947460 >>715947623
Should've sold the ip to the real sovlchads
Ng4 and nioh3 are dead on arrival
Anonymous No.715947535 >>715947713 >>715947968
>>715947385
same thing happened with 2 alpha
I remember people shitting on yokai burst and how it turn nioh ultra casual
Anonymous No.715947620
Are you noticing? Because I'm noticing.
Anonymous No.715947623
>>715947460
>popular... GOOD
Anonymous No.715947713
>>715947535
And they were fucking correct and yokai burst made the game incredibly worse
What's your point?
>and how it turn nioh ultra casual
Yeah how could a (most of the time) extremely casual parry move that annihilates enemy ki, interrupts them and gives a fuckload of player ki and anima casualize the game?
Anonymous No.715947789
Loopy STILL can't even get basic mechanics of the game right.
Anonymous No.715947812 >>715947859
I'm so glad the game is day 1 on PC
Anonymous No.715947830
Coping as usual i see.
Anonymous No.715947859 >>715947942 >>715948017
>>715947812
You do realize it's gonna be basically unplayable until at least a few months of patches, right?
Anonymous No.715947942 >>715948017
>>715947859
Wrong. It will be completely fine and playable on my PC with almost zero bugs, but the game will get an overwhelmingly negative rating on Steam and the threads will be filled with complaints about performance.
Anonymous No.715947968 >>715948304 >>715950403
>>715947535
>same thing happened with 2 alpha
>I remember people shitting on yokai burst
Good, they were right
>>715925541
Too advanced for games still using trash binary superarmor from shitty ps2 hack and slash
Anonymous No.715948017 >>715948076 >>715948143
>>715947859
>>715947942
Don't worry, the devs will secretly patch the high/ultra settings to be worse. (This is actually what they did with Ronin lmao).
Anonymous No.715948048
>>715907830 (OP)
>>715908015
>>715909029
I need to try it first. I won't trust the opinions of people who bought a PS5.
Anonymous No.715948076
>>715948017
It's also how Crapcom "optimized" Wilds recently (it still runs like shit lmaoooo)
Anonymous No.715948143 >>715948352
>>715948017
That sounds so stupid I can almost believe it.
Anonymous No.715948157 >>715948531
Rise of Ronin was dogshit
Anonymous No.715948281
>>715944219
This is legitimately one of the ugliest modern games I have seen. It genuinely makes me puke.
Why are they so hellbent on making open world games?
Anonymous No.715948304 >>715948737 >>715951586
>>715947968
Burst Counter literally wasn't even in the Nioh 2 Alpha.
Anonymous No.715948352 >>715948710
>>715948143
There was also a bug (and it's probably still there, not sure) where if you have surround sound on, your CPU load would shoot the fuck up, but once you turn it off it goes way down. This game is such a mess, and this is the engine they're using for Nioh 3 btw.
Anonymous No.715948429 >>715948447
>>715944219
Is this 900p AI upscaled to 4K? Holy moly, Nioh 3 is cooked.
Anonymous No.715948447
>>715948429
It's gonna be their biggest flop yet kek
Can't wait for all the fanboy tears and cope
Anonymous No.715948531
>>715948157
just started playing and i think it's okay
it's typical ubisoft open world with ps3 graphics but the gameplay is solid

just don't understand why it's so gpu intensive
game looks nothing special but my fans are on full blast the entire time

is the game rendering everything within a kilometer like dragon's dogma 2 or something?
Anonymous No.715948710
>>715948352
I believe in rng more than evidence, so my PC will be alright. I'll maybe pray for you guys if I can be bothered though.
Anonymous No.715948737 >>715949207
>>715948304
What do you mean?
Anonymous No.715948764 >>715948912 >>715948954
>>715938209
>and lots of copypasta in the open world.
So just like elden ring?
Anonymous No.715948817
>>715938381
I upgraded to 5070ti and 9800x3d in anticipation of garbage performance
Anonymous No.715948836
Is anyone here having problems uploading webms?
Anonymous No.715948912 >>715949049 >>715949148
>>715948764
Contrarians love shitting on Elden Ring for the catacombs and erdtree avatars, but it's actually the most diverse and content rich open world game to date. There's what, 150 something enemy types, and that's not counting variants, many biomes and unique castles/dungeons to explore, a whole underground map. I wish it was more focused with less pointless fluff, but the point still stands.
Anonymous No.715948954
>>715948764
Anonymous No.715949049 >>715949216
>>715948912
Quantity =/= quality
It has a lot of content but is still an absolute chore to finish. Cry contrarian if you want but the combat sucks and doing it for 80+ hours just leads to burn out
Anonymous No.715949076
>>715907830 (OP)
>threeoh
Anonymous No.715949148
>>715948912
There's no argument against the enemy variety, but the level design is definitely very bad outside of the legacy dungeons and catacombs. The catacombs too largely do no look good aside from rare exceptions like the smithing one with the giant pillar you climb on. Ultimately I don't think the game being open world added a single thing of value at all beyond the initial reaction it gets from players starting the game.
Anonymous No.715949207
>>715948737
Exactly what was said. Retard schizo is even more retarded than thought possible and doesn't even know the timeline of the game he's shit at.
Anonymous No.715949216 >>715949281 >>715949375 >>715949810
>>715949049
I don't disagree, it can be a chore, I especially dislike the whole weapon upgrade system that locks you into 2-3 weapons early on, discouraging experimentation in a massive open world game, unlike Nioh 2 where I can use any weapon literally the moment I pick it up, and it will be just as effective as my old one.
Anonymous No.715949231 >>715949357
I enjoyed the beta.

When is the next one?
Anonymous No.715949281 >>715949591
>>715949216
I'd have more fun experience elden ring's variety if yes, the combat was more like nioh and encouraged experimentation beyond what ash of war should I spam for the next X hours
Anonymous No.715949287
>>715925541
That would require Team Ninja to update their shitty engine, which was ripped off from chink musou games, and make it so that bosses jiggle and shake when hit in hyperarmor
Anonymous No.715949345
Team Ninja should just borrow the Decima engine like Kojima did. I think it's time to accept Katana was a failure
Anonymous No.715949357 >>715949391
>>715949231
No news yet, best guess would be around September.
Anonymous No.715949375 >>715949495 >>715949517 >>715950653
>>715949216
Nioh 1 & 2 have their own unique issue, in that skills are locked behind dojo missions, so you can't just pick up any weapon and play them.
Anonymous No.715949383
>>715947434
and its running like its rdr2 on max settings wtf man,this shit optimization coming from these eastern studios is getting on my nerves.
Anonymous No.715949391
>>715949357
RIP
thanks anon
Anonymous No.715949398 >>715949526
>>715907830 (OP)
All their games are so fucking ugly to the point where they're actually unplayable
Anonymous No.715949495
>>715949375
The trick is to level all stats equally and switch weapons all the time so that you have lots of proficiency in everything.
Anonymous No.715949517 >>715949694 >>715949694
>>715949375
The dojo missions unlock that tier of skills for every weapon. Regardless of what weapon you pick, you'll be doing the two warrior dojo missions. There's also the specific weapon dojo missions that unlock the 2 mystic arts for a weapon but they're not essential, so no, you don't get locked out of weapon moves
Anonymous No.715949519 >>715949574 >>715949608 >>715949690
>>715919675
do people really enjoy chip damaging a boss from 100% to 0% over 30 mins while he can one shot you?
Anonymous No.715949526 >>715949618 >>715949985
>>715949398
I'm a huge critic of where the Nioh games fail, but artstyle isn't one of them. The only genuine complain someone has made here, which I kinda agree with is that surface textures on rocks are too shiny, and radiate where there's no light.
Anonymous No.715949574
>>715949519
How did you get 30 minutes from a 25 second video?
Anonymous No.715949591 >>715949691
>>715949281
Sounds like you are bad at fighting in Elden Ring
Anonymous No.715949608
>>715949519
>do people really enjoy chip damaging a boss from 100% to 0% over 30 mins while he can one shot you?
Yes, they do. Go and watch Nioh 2 Depths videos. It's pure fucking combo slop.
Anonymous No.715949618 >>715949963
>>715949526
It's like there's a sharpening filter over the whole thing. It has a gritty look, on a technical level I mean. It looks like the visual equivalent of chewing gravel.
Anonymous No.715949619
>>715934513
>lets put overgrown shrubbery all over this specific part of the castle for no reason
man was the remake shit
Anonymous No.715949690
>>715949519
They use the gachaslop hypnosis techniques to try to keep the player addicted, i guees it works sometimes.
Anonymous No.715949691
>>715949591
No rebuttal? Typical fromdrond
Anonymous No.715949694 >>715949761
>>715949517
>The dojo missions unlock that tier of skills for every weapon
>>715949517
>no, you don't get locked out of weapon moves
Pick one you dishonest faggot.
Anonymous No.715949761 >>715949862
>>715949694
>2 skills that can be either active or passive out of 50+ in a weapons skill tree aren't available
>nooo I can't play this weapon
Now I know you never played it. Back to fromslop you go
Anonymous No.715949810 >>715950030 >>715950038 >>715950042
>>715949216
>I especially dislike the whole weapon upgrade system that locks you into 2-3 weapons early on
It doesn't. You can buy smithing stones and get a fuckload of the early versions because of how tiered they are
>unlike Nioh 2 where I can use any weapon literally the moment I pick it up
Grinding arbitrary missions and MMO tier skill trees suck infinitely more than getting cool loot.
I also never engaged with the blacksmith in Nioh 2 because it's convoluted trash either way, while From mastered gear customization and weapon progression
Anonymous No.715949862
>>715949761
You said unlock. That is you admitting there's a process to complete to gain access to the weapon's full moveset. Eat your own fucking words.
Anonymous No.715949963 >>715950014 >>715950403 >>715950609
>>715949618
Point it out with some images anon. I want to see what you see.
Anonymous No.715949985 >>715950136
>>715949526
>but artstyle isn't one of them
Smearing black yokai shit over black textures at night in an area with grescale filter is an hell of artistic statement for sure
Anonymous No.715950014 >>715950175 >>715950339 >>715950609
>>715949963
Anonymous No.715950030 >>715950152
>>715949810
>suck infinitely more than getting cool loot.
Your loot is not cool you fucking faggot
Anonymous No.715950038 >>715950101 >>715950152
>>715949810
>You can buy smithing stones and get a fuckload of the early versions because of how tiered they are
There's a limited number of smithing stones in the world, I actually counted and there's exactly enough to upgrade one weapon to +25 before Morgott, and the bearings only give you lower tier stones, all the way until the final one in Farum Azula, minutes from finishing the game. This was skull fuck retarded, I still don't see the god damn purpose.
Anonymous No.715950042 >>715950152
>>715949810
>Grinding arbitrary missions
Yes 2 missions is a massive grind
>cool loot
The same sword I already have but with an extra twirl in the animation isn't cool loot
>I also never engaged with the blacksmith in Nioh 2 because it's convoluted trash either way, while From mastered gear customization and weapon progression
I love taking my sword from +1 to +2. Thank you hackazaki
Anonymous No.715950101
>>715950038
>I actually counted and there's exactly enough to upgrade one weapon to +25 before Morgott
You are one stupid nigger
Anonymous No.715950136 >>715950609
>>715949985
Anon. The whole point of yokai pools are corruption. They're not supposed to be beautiful. Also, what in the hell does that have to do with artstyle? Ain't your complain about visual effects? Yeah, the visual effects can be an eyesore, which were turbo charged in Nioh 2. If you think visual effects need to be toned down then I agree.
Anonymous No.715950152 >>715950272
>>715950038
>+25 before Morgott
Lol??????
>>715950030
>>715950042
>+8% poison resistance
Epic
Anonymous No.715950173
>>715940342
I liked light armour. I didn't like dying in 1 hit late game without any noticeable increase in evasive ability in exchange. Also I used ninjutsu a lot but mostly to apply elements with feathers or quick change. The shuriken fucking sucked though, make them actually do damage and it'd be a fun tool.
Anonymous No.715950175 >>715950609 >>715950667 >>715950747
>>715950014
Anonymous No.715950245
>>715941484
Spam all your active skills and get 6 pieces of grace of Susano. It's game breaking
Anonymous No.715950248 >>715950312 >>715951681 >>715953802
Anonymous No.715950272
>>715950152
>rpg elements
Yeah it sucks to get rog elements in an arpg. Maybe just stick to from's sight seeing adventure games
Anonymous No.715950282
>>715926025
>>715923748
Shut up westacuck. Shut the fuck up.
Anonymous No.715950312
>>715950248
Use your blade flash anon
Anonymous No.715950339 >>715950471 >>715950527
>>715950014
This game looks gorgeous. I don't know WHAT the fuck are you niggers on about.
Anonymous No.715950353 >>715950405 >>715950457
>>715943290
I could never get into 1kat and I tried so many times. It just feels like playing with a stick instead of picking a bazooka.
Anonymous No.715950403 >>715950519 >>715950734
>>715949963
Here are some example that make me feel like I'm brushing my teeth with sandpaper
>>715940029
Note how the character doesn't blend in with the environment at all. Like it's a paper cutout pasted on top of a background. The whole environment is like that: harsh edges, stark colors
>>715919675
The whole ground but especially the grass and tree roots
>>715947968
These rock textures, really the whole image evokes feelings of being chipped with a wood knife
>>715937154
The hair in these ones. In fact the whole face and character is devoid of softness. It's like procelein
Anonymous No.715950405
>>715950353
It's not as flashy in it's animations but it's a great weapon. It also has the most hidden skills dropped by bosses
Anonymous No.715950457
>>715950353
You gotta get the Sohayamaru and Yorimitsu special attacks first, then you pair it with Onmyo so you can play it like a spellsword. Bonus points for using the western long sword skin + Nobunaga Platemail.
Anonymous No.715950471
>>715950339
I think the game looks gorgeous and I'm the one that uploaded those images. I too don't know what the fuck the issue is. I got a Ghost of Tsushima here as a comparison, but is it really a comparison when GoT is dreamlike while Nioh is horror like.
Anonymous No.715950519 >>715950619
>>715950403
>Here are some example that make me feel like I'm brushing my teeth with sandpaper
What example? Or are you on about that image I uploaded?
Anonymous No.715950527
>>715950339
All Nioh's look gorgeous in their bullshots. The actual games look like shit 90% of the time.
Anonymous No.715950609 >>715950704 >>715950747
>>715950136
>Artstyle is amazing
>>No it looks like shit
>Uh actually it's SUPPOSED to look like shit
Wow you got me there anon
>>715949963
>>715950014
>>715950175
Shills posting uber-saturated marketing material bullshots lol
Anonymous No.715950619 >>715950856
>>715950519
I don't have any images to upload myself but in each of the quotes in the rest of my posts have tried to formulate what I see, anon.
Anonymous No.715950653 >>715950947
>>715949375
Not really a huge issue especially when you can just get to late game and gain all that weapon xp from killing like one enemy. Then you just have to clear a couple missions which you'll be insanely overlevelled for anyway.
Anonymous No.715950659 >>715950780
>>715909029
>with hallway "legacy dungeons"
Alright I'm back in
Anonymous No.715950661 >>715950798
>>715939351
>>nioh
>>nioh 1.5
>>nioh but FF
>>nioh but china
>>nioh but ubisoft
unironic secondary
Anonymous No.715950667 >>715950703
>>715950175
Vs how it actually looks
Anonymous No.715950703 >>715950784
>>715950667
how it looks on snoystation*
Anonymous No.715950704
>>715950609
Nioh artstyle is great, but the visual effects in Nioh 2 are extreme. It's so bad that there's a mod to tone it down.
Anonymous No.715950734 >>715950863
>>715950403
I think you might be schizo anon
Anonymous No.715950747
>>715950175
>>715950609
why would you actually want it to look that high contrast in game
Anonymous No.715950780 >>715951036
>>715950659
This is how GoY protagonist should've looked
Anonymous No.715950784 >>715950828 >>715950974
>>715950703
>Thinking Team Crinja is competent enough to make the PC version look better
You only get console parity and you'll be lucky if it works on PC at all
Anonymous No.715950798
>>715950661
Nioh 1.5 > nioh but ff > nioh but ubisoft > nioh > nioh but China
Anonymous No.715950828
>>715950784
Nioh 2 looks better on pc
Anonymous No.715950856 >>715950954
>>715950619
I've taken note, but I personally don't see the issue. Sorry, I'm unable to relate.
Anonymous No.715950863 >>715950940
>>715950734
You asked for examples in what I thought was a genuine question, which I then gave with images posted in this thread. Then you acted like I didn't give any examples at all. I really don't know what you're on about.
Anonymous No.715950940
>>715950863
I wasn't the original anon asking, I just saw your post and thought it sounded like a schizophrenic grocery list
Anonymous No.715950947
>>715950653
I agree it isn't a huge issue, but it was an argument against the idea that Nioh just lets you pick up and play any weapon from the beginning when skills are arbitrarily locked behind dojo missions and proficiency (grinding).
Anonymous No.715950954 >>715951071
>>715950856
Maybe it really comes down to preference. I've given every Nioh game a shot and I just can't get past the graphics, which I usually don't care too muich for. I respect the games for what they are though so I'm glad there's people who appreciate them.
Anonymous No.715950974 >>715951095 >>715951132 >>715951305
>>715950784
looks good on my machine
Anonymous No.715951036
>>715950780
Well you can make your Nioh protag look like that, this is why japanese settings should be left to the japanese
Anonymous No.715951071 >>715951135
>>715950954
>I've given every Nioh game a shot and I just can't get past the graphics
That's a shame to hear man, but understandable. If you're unable to enjoy a game's artstyle, then there's no point playing.
Anonymous No.715951095 >>715951554
>>715950974
Ronin looks great on high settings. Problem is optimization (or so I'm told, works fine on my 5070ti)
Anonymous No.715951132 >>715951554
>>715950974
PS5 does 1080p just fine
If I downscale my Nioh 3 images to 1080 then the graphics look fine
Anonymous No.715951135 >>715951192
>>715951071
>If you're unable to enjoy a game's artstyle, then there's no point playing.
I hated sop's art style and it became my second favourite recent TN
Anonymous No.715951192 >>715951226
>>715951135
>I hated sop's art style and it became my second favourite recent TN
Not enough for you to stop playing it.
Anonymous No.715951226 >>715951375
>>715951192
I came close. Modern final fantasy style has got to be the ugliest shit in jap gaming
Anonymous No.715951305 >>715951529 >>715951554
>>715950974
ACK
Ronin is the only recent open world that's actually fun despite being open sloppa. Didn't deserve any of the hate
Anonymous No.715951375 >>715951519
>>715951226
I can relate. I haven't be able to enjoy any modern movie or TV show because of that awful piss yellow and grim blue used in everything (MH Wilds has the same look). I miss the 80's and 90's beautiful lighting and colors.
Anonymous No.715951428 >>715951519
Ngl, replaying ronin after some nioh made me wanna puke. It's just so bad and unfun.
Anonymous No.715951519
>>715951375
Pre world mh had some gorgeous style. Holds up well. Pic is GU but especially 3u.

>>715951428
Nah
Anonymous No.715951529 >>715951604
>>715951305
Elden Ring and Ronin are the only open world games I liked in recent memory desu
Anonymous No.715951554 >>715951686 >>715951821
>>715951095
fine on a 3080ti too but I play in 1080p

>>715951132
nigga turn your sharpening off
>If I downscale my Nioh 3 images to 1080 then the graphics look fine
this makes no sense, 1080p isn't low res enough to hide bad graphics

>>715951305
Agreed. TN combat actually makes the ubislop formula fun. Wo Long was underrated too imo
Anonymous No.715951586
>>715948304
>Burst Counter literally wasn't even in the Nioh 2 Alpha
Best version of Nioh 2 has been alluding me this entire time.
Anonymous No.715951604
>>715951529
Yeh I'd say those are the only ones for me too.
Anonymous No.715951681
>>715950248
I hate greatsword kondo, one miss parry against his red sword swing will remove 3/4 of your health and you goes down and the follow up will kill you
Anonymous No.715951686 >>715952027
>>715951554
>Wo Long was underrated too imo
It's an odd one. It's full of bizarre design decisions like martial arts bound to weapons and being random, the whole morale system I dislike. Though the actual moment to moment combat is very satisfying.
Anonymous No.715951821
>>715951554
I used sharpening through reshade to remove the blurry background
Anonymous No.715951880 >>715951923 >>715951929 >>715952009 >>715952073 >>715952114 >>715952274 >>715952354 >>715953062
Anonymous No.715951923
>>715951880
>5 more months till 2026
Anonymous No.715951929 >>715952014 >>715952029
>>715951880
>Parryslop
>Parryslop
>Parryslop
Amazing
Anonymous No.715952009
>>715951880
This kills fromdrones, TN can make souls like stylish and not roll and poke until death
Anonymous No.715952014 >>715952151 >>715952163
>>715951929
Anon that's just a block. Action games have had block since 2001 at least
Anonymous No.715952027 >>715952217
>>715951686
The MA complaints are very overstated desu, it isn't trying to be like NIoh so it's pretty dumb that everyone was always complaining it wasn't. And Morale wasn't ever really an issue to begin with, but now it doesn't have any real effect.
Anonymous No.715952029 >>715952151 >>715952163
>>715951929
There's no parry slop in that clip, the character is just blocking.
Anonymous No.715952073
>>715951880
holy kino
Anonymous No.715952089
Anonymous No.715952114 >>715952256 >>715952332 >>715952395
>>715951880
>3 different weapons
>They have the same range, committment, playstyle and counter
Epic, I liked the part where you pressed block and then hit the enemy with a spinny attack
Anonymous No.715952131
Anonymous No.715952151 >>715952232 >>715952291
>>715952014
>>715952029
>They don't know about the block parry
Oh boy...
Anonymous No.715952163
>>715952014
>>715952029
>Uhhhh that's just..... Uhhhhhh *check notes* hecking special block with magical light effect
Anonymous No.715952175
Anonymous No.715952217 >>715952810
>>715952027
I didn't expect it to be like nioh going in. I knew it would be it's own thing. I think the only effect martial arts being random have for me, was to make them all blur together. I'd just pick up the highest level weapon, check martial skills, and just spam them. They all became interchangeable for me. Not sure if that was the intention but I wasn't a fan of this.
>but now it doesn't have any real effect
What do you mean? Did they nerf morale since release?
Anonymous No.715952232
>>715952151
Guard counter*
Anonymous No.715952256
>>715952114
>roll poke roll poke poke poke
Riveting

In terms of weapons variety at least compare nioh to something good like monster hunter
Anonymous No.715952268
>>715939482
wait what? i cleared the entire nioh 3 demo and didnt get this helmet. Is there a new demo out or something?
Anonymous No.715952274 >>715952356
>>715951880
>could've had Flash+Moon with the High/Mid/Low properties
>trashed for Ninja Style when Ninja Style: The Game 4 exists and would come out before it
Anonymous No.715952280
Anonymous No.715952291
>>715952151
Well is it a block or a parry? 3 has a perfect block that negates any ki usage for block but doesn't damage the enemy. Is that a parry?
Anonymous No.715952332 >>715952865 >>715953128
>>715952114
DaS3 didn't age well...
Btw you can backpedal and poke in Nioh too.
Anonymous No.715952354 >>715952481 >>715952602
>>715951880
Wow it's just like the last 3 games!
Anonymous No.715952356
>>715952274
Ng4 looks like ass though
Anonymous No.715952395 >>715952635
>>715952114
Spear play in nioh is infinitely more engaging than this and is different from all other nioh weapons. You should try it
Anonymous No.715952481 >>715952602 >>715952645 >>715953905
>>715952354
The parryslop red aura thing really needs to be ditched from Team Ninja games. I have no idea why the developers think it's a good mechanic.
Anonymous No.715952602
>>715952354
>>715952481
What is the point of the red aura when the white flash is the actual telegraph. I went way too long having no idea when to actually parry in ROTR until I realized it was the white flash
>deflecting Matthew Perrys special attack
this is kino though
Anonymous No.715952635 >>715952756
>>715952395
Not in Nioh 3. You just parryslop but now it's not limited to just red attacks
Anonymous No.715952645 >>715952750
>>715952481
why isn't it a good mechanic? It worked perfectly in Nioh 2
Anonymous No.715952691
Does nioh have anything like the sir alonne sword from ds2 or is the big katana the closest thing?
Anonymous No.715952750 >>715952927
>>715952645
>why isn't it a good mechanic? It worked perfectly in Nioh 2
Because it funnels you to perform the same single action on every enemy when it goes off. It is a mind numbing brain dead mechanic.
Anonymous No.715952756
>>715952635
Wrong
Anonymous No.715952810 >>715952914
>>715952217
>think the only effect martial arts being random have for me, was to make them all blur together.
The intention was to make weapon drops more impactful. It wasn't a perfect idea, but it did a few good things in that area like making unique weapons actually matter. Eventually you got a lot of MA on each weapon and the ability to change their positions among other things.

>What do you mean? Did they nerf morale since release?
They didn't nerf the rates specifically, but you scale way past any difference it makes. Originally it was a marginal increase, but enough to kinda change a one shot to a survivable hit which made bosses easier just like telling people to craft heavier armour did for NIoh. With each new difficulty added the base Morale level that every enemy starts at was increased by 5, while the player's max was still 20. What this obviously means is that you cannot ever simply level past or equal them. They also added the ability to cap your Morale level at whatever number you'd like below your current maximum for that level, and unlocked every spell at any morale level with weaker stats until you reached the previous requirements (where it then unlocks the full power). Next they increased drop rates (maybe rarity or both I don't recall exactly) based on the difference between your morale and the enemy's level.
Basically, you'll always be playing at the lowest level you feel comfortable at whether that's 1 Morale vs 40 Morale or something closer together.
Anonymous No.715952865 >>715953161
>>715952332
>DaS3 didn't age well...
Aged better than Team Ninja catalogue
>Btw you can backpedal and poke in Nioh too.
Ranges don't matter against any serious enemy and unlocked moveset in Nioh is ass as you turn around like a car and not an actual person. You can run, turn on a dime and redirect attacks in Souls games. Nioh games get around this by giving fast dashspam.
Anonymous No.715952914 >>715953032
>>715952810
Thanks for clarifying. I still need to finish wo long but it's nice to know you can eventually swap out the arts.
Anonymous No.715952927
>>715952750
Brute is the only counter that doesn't require timing, use either of the other two so that you actually have to watch the attack animation.
Anonymous No.715952931
>>715945045
It having plenty of options doesn't really change the fact that 2kat also had those options plus better ones.
Anonymous No.715953032
>>715952914
You can't swap them out directly, only change which input they're on. However it is infinitely easier to acquire relevant loot and customise it in Wo Long than the hell that was Nioh, so you can effectively do that by just grabbing a new exact copy of your weapon.
Anonymous No.715953062
>>715951880
Tis Kin-oh
Anonymous No.715953121 >>715953256
I'm playing Nioh 2 and I just noticed that when you use a skill, the stamina for your prior hits is automatically deleted with no way to pulse it back??

So you're better off doing quick quick quick dodge rather than quick quick strong dodge?
Anonymous No.715953128
>>715952332
It didn't age a day you fucking spermatozoa
Anonymous No.715953161 >>715953260
>>715952865
Incredibly wrong on all accounts. Nioh offers a lot more control over your player and thankfully less mid attack tracking as demonstrated in your webm. On top of that the movement options are great because you can do a brief dash to reposition, a full roll to bail out. You control the character. The spear skills are all fantastic and I think you'd need to be a special kind of retard to ignore weapon skills to play with just the light/heavies and then cry on /v/ about weapon variety. Spear skills are all about repositioning and buffering stances mid animation. You have a number of skills that let you do a vault in a direction on ki pulse, vault with mid vault attacks, reposition skills that let you swap places with a human and follow into other combos. The pre buffer skills are to do with an twirl attack on high stance ki pulse so you can do several moves in another stance then mid animation switch to high, hit a ki pulse attack. Not sure why you're grasping st straws but heres your (You)
Anonymous No.715953256 >>715953343
>>715953121
The more attacks you do in succession the more ki you can regain but the max ki potential shrinks slightly.
>So you're better off doing quick quick quick dodge rather than quick quick strong dodge?
No, you'd be better off unlocking flux 2 and breaking up your skills via flux2 to keep the chain going
Anonymous No.715953260 >>715953335
>>715953161
How does all of that change that you do 3 point turns without a lock on in Nioh and you literally wouldn't be able to play footsies without massive delay on attacking by going in neutral and then turning around?
Anonymous No.715953313
Continue...

>>715953287
>>715953287
>>715953287
>>715953287
Anonymous No.715953335 >>715953427
>>715953260
Literally wrong
Anonymous No.715953343
>>715953256
wdym, I need to trigger a skill while I'm still in the same stance, no?
Anonymous No.715953427
>>715953335
Nah it's literally shown there
Anonymous No.715953802
>>715950248
Ronin is the best-looking modern TN game because it actually takes place in brightly-lit areas and every attack does not shit out a billion random particles
Anonymous No.715953905
>>715952481
To remind you that this is enemy martial arts attack
Anonymous No.715954850
>>715939194
Based mark of the conqueror poster