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7/24/2025, 4:09:46 PM
>>3811220
I'll do whatever I can to be of assistance. Not sure if modern editions of Clang still support compiling to Windows 9x systems though. Hell, if running native is not a huge concern we could even use an old version of Java if that makes your life easier. I haven't ever worked with BASIC or any of its dialects, was there a specific reason your game uses BASIC as its engine language, did you find it difficult to obtain decent documentation for an older language?
>>3811284
C++ idioms are a much nicer way to program in my opinion. Prefer RAII and smart pointers over new/delete and malloc()/free(), prefer templates and concepts/type constraints over SFINAE and void*, prefer modular translation units over headers (if the compiler actually supports them), etc.
Even just trivial things like methods over global procedures, references over raw pointers, namespaces, constexpr over #define just feel so much nicer to work with.
I'll do whatever I can to be of assistance. Not sure if modern editions of Clang still support compiling to Windows 9x systems though. Hell, if running native is not a huge concern we could even use an old version of Java if that makes your life easier. I haven't ever worked with BASIC or any of its dialects, was there a specific reason your game uses BASIC as its engine language, did you find it difficult to obtain decent documentation for an older language?
>>3811284
C++ idioms are a much nicer way to program in my opinion. Prefer RAII and smart pointers over new/delete and malloc()/free(), prefer templates and concepts/type constraints over SFINAE and void*, prefer modular translation units over headers (if the compiler actually supports them), etc.
Even just trivial things like methods over global procedures, references over raw pointers, namespaces, constexpr over #define just feel so much nicer to work with.
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