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4/1/2025, 6:07:54 AM
>>8536406
> you cannot have part of the fanbase sulking in the corner
Normally that’s odd for a VN studio that usually hangs on for dear life to the schtick that makes them a recognizable brand, but given they’ve alternated between the two from more or less the start of their existence it’s likely a hole they’ve dug themselves into and can’t risk pulling out of without some painful hits to sales. Makes sense they go with the token bone throw if that’s the case.
> Bishop's brand of slavery and subjugation hits best when the target of enslavement is in a position of authority
That’s a good point, and in a lot of cases the student heroine in a teacher-focused game is a student council president, or the daughter of an administrator, just someone in what might be considered a similar position of authority.
And I also agree with your point about the students, but I think the Kutsujoku interestingly had at least one student in a position of power over the protagonist by virtue of bullying them, and I’m curious if you feel that is at least satisfactory to your preference of teachers over students
> wasting perfectly good designs
Teacher heroine fans like you were likely heavily disappointed by Kirie in InH, huh. It doesn’t happen every time, but when it does it definitely would hurt, I agree. So best consider just getting rid of it altogether, but as said above, financial demands means that’s unlikely.
>>8536424
> just cease to be a Bishop game
Yes, that’s exactly my point. It’s even more against their schtick than games like Kazoku was, so a fantasy setting chosen to justify a mind control spell is likely out of the realm of possibility entirely.
> just continue to tease you with it
My response here (>>8534890) also pointed out they sort of halfway a distant sort of incest so those who actually like incest choose to emphasize it in their minds but for those that don’t hate it with every fiber of their being choose to just ignore it.
> you cannot have part of the fanbase sulking in the corner
Normally that’s odd for a VN studio that usually hangs on for dear life to the schtick that makes them a recognizable brand, but given they’ve alternated between the two from more or less the start of their existence it’s likely a hole they’ve dug themselves into and can’t risk pulling out of without some painful hits to sales. Makes sense they go with the token bone throw if that’s the case.
> Bishop's brand of slavery and subjugation hits best when the target of enslavement is in a position of authority
That’s a good point, and in a lot of cases the student heroine in a teacher-focused game is a student council president, or the daughter of an administrator, just someone in what might be considered a similar position of authority.
And I also agree with your point about the students, but I think the Kutsujoku interestingly had at least one student in a position of power over the protagonist by virtue of bullying them, and I’m curious if you feel that is at least satisfactory to your preference of teachers over students
> wasting perfectly good designs
Teacher heroine fans like you were likely heavily disappointed by Kirie in InH, huh. It doesn’t happen every time, but when it does it definitely would hurt, I agree. So best consider just getting rid of it altogether, but as said above, financial demands means that’s unlikely.
>>8536424
> just cease to be a Bishop game
Yes, that’s exactly my point. It’s even more against their schtick than games like Kazoku was, so a fantasy setting chosen to justify a mind control spell is likely out of the realm of possibility entirely.
> just continue to tease you with it
My response here (>>8534890) also pointed out they sort of halfway a distant sort of incest so those who actually like incest choose to emphasize it in their minds but for those that don’t hate it with every fiber of their being choose to just ignore it.
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