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!!fWE1loXDN99/tg/95819239#95960348
6/27/2025, 1:46:17 AM
>>95960189
I created weapon charms. Weapon charms come in the form of Squat runes that can be applied to a weapon to give a small buff. These buffs are varied, such as small buffs to characteristics, small bonuses to certain actions like charging or flanking, small penalties to enemies, and a few even give levels of Unnatural characteristics. The buff only applies when wielding that weapon. Only one weapon charm can be applied to a weapon at a time. They're ranked from 1 Star to 5 Stars, and while lower star weapon charms are more common, the higher star weapon charms do some wild stuff. Weapon charms are tradeable between players.
Every so often, the players could buy pulls as an acquisition. I feel it was priced fairly, so the higher "rarity" the more pulls you got. There were even Rate Up bonus weeks, like Rate Up (3 star) so those rarities were more common. So they were constantly on the lookout to buy pulls. Here's a list of pulls that my team got in the small period they were available.
I'm refining this system since it was popular. I tried out a method called Public Events in C'tan Star Stories which were random little missions with a small completion bonus that were unconnected to the main objective. So if peeps wanted to chill, they could pick a public event, and do some mindless killing or do a small objective like secure a resource harvester, to get a tangible reward like extra resources or a boost to their colony. In a future series, public events and main missions will reward pulls directly in addition to other stuff, so peeps will always be on the hunt for gacha pulls.
I created weapon charms. Weapon charms come in the form of Squat runes that can be applied to a weapon to give a small buff. These buffs are varied, such as small buffs to characteristics, small bonuses to certain actions like charging or flanking, small penalties to enemies, and a few even give levels of Unnatural characteristics. The buff only applies when wielding that weapon. Only one weapon charm can be applied to a weapon at a time. They're ranked from 1 Star to 5 Stars, and while lower star weapon charms are more common, the higher star weapon charms do some wild stuff. Weapon charms are tradeable between players.
Every so often, the players could buy pulls as an acquisition. I feel it was priced fairly, so the higher "rarity" the more pulls you got. There were even Rate Up bonus weeks, like Rate Up (3 star) so those rarities were more common. So they were constantly on the lookout to buy pulls. Here's a list of pulls that my team got in the small period they were available.
I'm refining this system since it was popular. I tried out a method called Public Events in C'tan Star Stories which were random little missions with a small completion bonus that were unconnected to the main objective. So if peeps wanted to chill, they could pick a public event, and do some mindless killing or do a small objective like secure a resource harvester, to get a tangible reward like extra resources or a boost to their colony. In a future series, public events and main missions will reward pulls directly in addition to other stuff, so peeps will always be on the hunt for gacha pulls.
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