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6/22/2025, 5:58:23 AM
>>3786305
>Yes, by default, RPG Maker will load up pretty fast- but then people break the game engine and with it the game's speed.
This is just something you learn with experience, by releasing a bunch of games and then listening to feedback.
Realizing you don't just have to 'make a game'. You need to also make sure it runs well and is optimized.
However, when a dev spends hundreds of dollars on a plugin library... and realizes after year(s) worth of work it's causing issues. By that time, they are locked into a system.
At that point, they'll either blame the RPG Maker engine itself. (Potentially losing interest in the engine for their next project.)
or, they'll blame it on the player. For not playing their game on an adequate enough machine. (Thus, losing players.)
Or, they'll complain about the plugins.
When they complain about the plugins- about their obfuscation and issues, they get shot down & ostracized across the RPG Maker community (run by Visustella & their friends). And getting accused of:
>Encouraging theft of code
>Wanting to strip away income from plugin developers
>Told they are ignorant & not know how software works
>Told the plugins or their obfuscation is never the issue (or not significant enough of an issue)
>Their games and their work and post history analyzed to find any dirt on them to throw around and hurt their reputation
>e.t.c
...it's a pretty dirty game. Run by even filthier developers.
>Why do people use visustella--- just why?
1. It's convenient. All the plugins you want, by the same developer, in a package. (You don't need to go around and search a hundred different places, read google translated Japanese, or test for conflicts.)
2. They don't allow comments on their sale page. (A BIG red glad) So people can't know before they buy, about the potential risks.
3. They are endorsed by the official forum, and on Yanfly's blog.
4. Major RPGM communities are run by VisuStella & their friends. Keeping anti-VisuStella sentiments out.
>Yes, by default, RPG Maker will load up pretty fast- but then people break the game engine and with it the game's speed.
This is just something you learn with experience, by releasing a bunch of games and then listening to feedback.
Realizing you don't just have to 'make a game'. You need to also make sure it runs well and is optimized.
However, when a dev spends hundreds of dollars on a plugin library... and realizes after year(s) worth of work it's causing issues. By that time, they are locked into a system.
At that point, they'll either blame the RPG Maker engine itself. (Potentially losing interest in the engine for their next project.)
or, they'll blame it on the player. For not playing their game on an adequate enough machine. (Thus, losing players.)
Or, they'll complain about the plugins.
When they complain about the plugins- about their obfuscation and issues, they get shot down & ostracized across the RPG Maker community (run by Visustella & their friends). And getting accused of:
>Encouraging theft of code
>Wanting to strip away income from plugin developers
>Told they are ignorant & not know how software works
>Told the plugins or their obfuscation is never the issue (or not significant enough of an issue)
>Their games and their work and post history analyzed to find any dirt on them to throw around and hurt their reputation
>e.t.c
...it's a pretty dirty game. Run by even filthier developers.
>Why do people use visustella--- just why?
1. It's convenient. All the plugins you want, by the same developer, in a package. (You don't need to go around and search a hundred different places, read google translated Japanese, or test for conflicts.)
2. They don't allow comments on their sale page. (A BIG red glad) So people can't know before they buy, about the potential risks.
3. They are endorsed by the official forum, and on Yanfly's blog.
4. Major RPGM communities are run by VisuStella & their friends. Keeping anti-VisuStella sentiments out.
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