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7/10/2025, 4:37:22 AM
>>530624939
The core isn't the problem. It's how you're scaling/shading it. What you're doing is nearest neighbor, non-integer scaling which means it's the raw, original image, but it's stretched to fill the screen with uneven pixels. To fix this and maintain a 'raw' look with even pixels, you need a shader like bandlimit-pixel applied. You could also set bilinear filtering in the video options and blur it a bit if that works for you. Alternatively you can dabble in CRT shading.
The core isn't the problem. It's how you're scaling/shading it. What you're doing is nearest neighbor, non-integer scaling which means it's the raw, original image, but it's stretched to fill the screen with uneven pixels. To fix this and maintain a 'raw' look with even pixels, you need a shader like bandlimit-pixel applied. You could also set bilinear filtering in the video options and blur it a bit if that works for you. Alternatively you can dabble in CRT shading.
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