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7/16/2025, 11:18:51 PM
>>96070176
I'm running a Mythras campaign. My players are (almost) all D&Ders who have only played 5e but they've adapted pretty well to it. I like the d100 skill system because of its more gradual advancement and the fact that it doesn't straightjacket character concepts by means of "class." The combat system is fun, too - before starting the campaign we did some combat-only "gladiatorial games" just to get a feel for it.
I'm running a "post-LOTR" campaign in which the players are Easterlings released from captivity after the Battle of the Morannon by the victorious Westrons, and have to make the perilous journey back to their homeland only to find that the destruction of their army and the death of their God has left their home city in political and social crisis. Going well so far.
I'm running a Mythras campaign. My players are (almost) all D&Ders who have only played 5e but they've adapted pretty well to it. I like the d100 skill system because of its more gradual advancement and the fact that it doesn't straightjacket character concepts by means of "class." The combat system is fun, too - before starting the campaign we did some combat-only "gladiatorial games" just to get a feel for it.
I'm running a "post-LOTR" campaign in which the players are Easterlings released from captivity after the Battle of the Morannon by the victorious Westrons, and have to make the perilous journey back to their homeland only to find that the destruction of their army and the death of their God has left their home city in political and social crisis. Going well so far.
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