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7/7/2025, 10:16:54 PM
>>96031849
>REALM: earth
I kind of wanted to go to frontier to gamble finding something worthwhile, but I just can't leave knowing there's 2 superpowers just wrecking everything here
>BODY: female
>SIDE: union
empire just sounds like some dystopian nightmare
and as much as I would love to go the freedom path, the commonwealth just sounds like they spend more time fighting each other than actually helping
I know the union is not perfect, but they seem like a strong ally to have against any other dimensional empire that is not mentioned and if I play my cards right I think there's a strong chance for earth to be on the higher part of the caster system
>RACE: azurianese
if the last part didn't make it obvious I'm going for a leader build so we don't get trampled under the weight of interdimensional politics
also variant for some reason is just worse than every other pick as it doesn't have a a free skill to it
>ORIGIN: local
it's the canon path
>CLASS: wizard
really wish there was more to classes than "+x stat and initial skills" like bonus that are unique to each class
FIT: 1
AGI: 1
PER: 1
INT: 4
CHA: 3
>SKILLS: politics, science, tactics, agriculture, engineering, genetics, researching, cultivation
don't need self defense since I can't die, but what we do need is order and advancements to not be left behind, even if technology fails around magic there's a few paths I believe could take:
-adapt, improvise, overcome: use physics knowledge and such to improve the current state of magic spells
-why can't we be friends?: try to find ways to fuse both into magi-tech
-uno reverse card: maybe I could find a way to create machines that disrupt or eliminates nearby magic
>QUESTS: conquest (defend), orc incursion, self perfection
top priority is to kick these filthy empire lunatics from my planet as them winning is the worst case scenario of any world
get earth high on the union's caste, if that fails backstabs are always an option
>REALM: earth
I kind of wanted to go to frontier to gamble finding something worthwhile, but I just can't leave knowing there's 2 superpowers just wrecking everything here
>BODY: female
>SIDE: union
empire just sounds like some dystopian nightmare
and as much as I would love to go the freedom path, the commonwealth just sounds like they spend more time fighting each other than actually helping
I know the union is not perfect, but they seem like a strong ally to have against any other dimensional empire that is not mentioned and if I play my cards right I think there's a strong chance for earth to be on the higher part of the caster system
>RACE: azurianese
if the last part didn't make it obvious I'm going for a leader build so we don't get trampled under the weight of interdimensional politics
also variant for some reason is just worse than every other pick as it doesn't have a a free skill to it
>ORIGIN: local
it's the canon path
>CLASS: wizard
really wish there was more to classes than "+x stat and initial skills" like bonus that are unique to each class
FIT: 1
AGI: 1
PER: 1
INT: 4
CHA: 3
>SKILLS: politics, science, tactics, agriculture, engineering, genetics, researching, cultivation
don't need self defense since I can't die, but what we do need is order and advancements to not be left behind, even if technology fails around magic there's a few paths I believe could take:
-adapt, improvise, overcome: use physics knowledge and such to improve the current state of magic spells
-why can't we be friends?: try to find ways to fuse both into magi-tech
-uno reverse card: maybe I could find a way to create machines that disrupt or eliminates nearby magic
>QUESTS: conquest (defend), orc incursion, self perfection
top priority is to kick these filthy empire lunatics from my planet as them winning is the worst case scenario of any world
get earth high on the union's caste, if that fails backstabs are always an option
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